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#101 | ||
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"...because the people who are crazy enough to think they can change the world, are the ones who do." |
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#102 | |
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Here's a summary of a recent document on how Patent Examiners are internally evaluated:
The last item... quality... used to be 40% of their performance review until a couple of years ago. |
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#103 |
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Slide/swipe to unlock has been done before (do some research) but that doesn't stop Apple for patenting it and calling it innovation.
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MBP 7,1 | MBP 9,2 | iMac 7,1 | Powerbook 6,5 | 16GB original iPad 3G | 16GB new iPad 4G(?) | Nano 3rd Gen | Shuffle 1st Gen |
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#104 | |
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Here is Apple's patent. I think it should be a little more specific, but it's not overly vague:
Last edited by faroZ06; Oct 9, 2012 at 07:47 PM. |
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#105 | |
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They patented the basic concept of sliding to unlock with a visual aid: 1. A method of controlling an electronic device with a touch-sensitive display, comprising: detecting contact with the touch-sensitive display while the device is in a user-interface lock state; moving an image corresponding to a user-interface unlock state of the device in accordance with the contact; transitioning the device to the user-interface unlock state if the detected contact corresponds to a predefined gesture; and maintaining the device in the user-interface lock state if the detected contact does not correspond to the predefined gesture. In other words, a virtual on-off switch, with or without spring loading. Not only had unlock gestures had been in use for a decade at the time of the patent application, but this particular type of unlock was all around us in the real world. Moreover, industrial GUIs had been using virtual on-off slide switches for a very long time. The lower image above came from the decision by a Dutch judge in 2011 that dismissed Apple's claims as incredibly obvious even to him, much less to anyone experienced in the art. And that's the problem, I think. It seems extremely doubtful that patent examiners had much, if any, experience developing with touch systems. There should be a peer review board. |
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#106 | |
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#107 |
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My idea to get around this is to just re-word the contract so that the developer is "selling" their app to Apple (maybe this is an option the dev could choose if they want to use IAP, and there could also be an option for Apple to "sell" the app back to the developer).
That way, instead of "Apple is taking 30% of each dollar the developer makes", it changes to "Apple buys product from developer, sells it to customer, then pays a 70% royalty to the developer." In other words, it's now Apple selling (instead of reselling) the product, and Apple is already indemnified. Now, this would not necessarily stop Lodsys from suing, but it has some important implications. It makes it easier to argue that they need to primarily be suing Apple instead of individual developers. And it makes it easier for Apple to claim they have a right to intervene in any lawsuit not directed at them. Obviously, everyone would prefer it's Apple bringing its considerable resources to bear on the problem than individual developers who can not afford the time or cost of lawsuits.
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Go outside, the graphics are amazing! Last edited by HiRez; Nov 15, 2012 at 07:03 PM. |
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