GW2 wants you to pay too just not in the same way was WoW does. How do you get by as crafter without spending money in the cash shop on bags and bank storage? Great looking armor availble, costs money on the cash shop.
False. Absolutely false. You get by as a crafter by playing the marked, trading and selling at better prices. Some people don't grasp this and instantly goes to blame the cash shop, which is silly and false.
The combat is OK, but after level 30 or so I was utterly bored with most of the classes I tried because all of my skills and abilities apart from the elite one are unlocked very early. That is a good thing that everything is available but it's bad because I want something new to look forward to rather than just pumping points in to traits. The top tier of skill points spending is very lackluster too with maybe only 1 decent ability out of the 6 or more you can buy.
Sad to see that you think this. I LOVE the finnese of GW2. I love how they worked so many of the skills down to fewer. GW1 had many thousands of skills, and I'll tell you - It's only better.
I prefer it to something like WoW, because while it might feel satisfying in your brain, think about it. You don't utilize that many of your abillities. You just play in your rotation while all your other skills are inferior or near useless they are clogging up the game screen.
When you learn the game, you will see the amazing depth of it. You get to mix two weapon sets as you wants, plus your utility skills and the heal.
Every weapon you bring in is effective a new sub class. A warrior with a greatsword and a rifle is completely different than with a Greatsword or Bow. What you can do through traits or the upgrades is amazing.
My Longbow Warrior is a healer now. I put half my points in offensive damage and bleeding. But I also gave him support, because I went down a trait line that makes shouts heals. Then I equipped three three shouts (fear, buff, debuff shouts) and now they are healing my team. then I equipped runes that makes shouts remove conditions, and suddenly I am a mobile melee healer with ranged AoE, and support.
The thing is : GW2 doesnt try to grab you with new shiny stuff, it rather wants quality. combined with endurance(dodging) which governs your personal visual awareness forcing you to dodge significant attacks from monsters that kill near half your health pool in one hit, you get a very flexible and deep combat system.
They opted for few skills, because you dont use that many. you dont need cloned skills to give you a false impression of having options. You dont use many more skills than the 15-20 in other games, which you get with a GW2 character.
I don't understand why GW2 even has levelling, all your skills are tied to your weapon, you get levelled down when you go back to old zones, levelled up when you to WvWvW, so why even have levels at all? It seems like the perfect game to just drop the whole level thing and just let you play the character.
Because it doesn't matter. It's just a number. It doesn't mean anything. All it does is putt emphesis on the players, not making it boring. Outside of situations where scaling is wonky (which is a lot unfortunately right now in GW2) you are still extremely powerful when you get scaled down.
You might not be god mode and doing giant pulls in a SM run, but your still very powerful. so there is progression. Ofcourse there is. everyone likes the psychology of seeing numbers rise. This is absurd so slanter it like that because they dont want to ruin the fun for lower levelling players. it doesn't matter. players just still have to play.
But in return it also makes all content accessable. When I became 80 I went back to work on the accomplishment of getting 100% in every zone and with that I had difficult and awesome content in many lower levels zones, that were not easy but challanging enough and rewarding enough to be worthwhile. When I fought a lvl 35-40 dragon I got lvl 80 loot which was awesome.
If you don't like dungeons/raiding, co-op group play with a tank, healer and damage dealers then GW2 will be a great game for you. If you like those things mentioned then play WoW.
WoW has 8 years of content, though lots of it is outdated and abandoned. I like the dungeons of GW2, but I think they need work and some encounters doesn't make sense. I get they are too hard for most people, but then again, WoW is too easy.
I agree about the raids. Actually though, GW2 has raids. It's just open world raids, not instanced. And I think those raids of GW2 are much closer to what a MMO should strive to be.
You come across as condescending to anyone playing WoW, trying to belittle them with comments about being shoe horned in to paying for it and duped by the developers. That's a sad stance to take, not everyone is in that situation, some people pay the fee because they just enjoy the game on a basic level.
I think you are being too emotional, and I don't want to be your emotional tampon. Nobody is belittling anyone, but I am saying my opinion, and correcting some of the flawed statements here from people who talk about things they didn't test.
Honestly, you really. really, really. Needs to read up in MMOs in general if you do not think that monthly fees is a stalling mat. These games, not only WoW have always have carrot-on-a-stick foundations to keep players at bay. So it's very much true what I am saying, but nothing wrong with that.
I am just trying to explain you what happens when they design it this way. If you enjoy this and want more of the same, that's great. I am happy for you.
WoW has changed quite a bit and there are loads of things to do at end game besides just raid. As far as raiding, you can be in a raiding guild (hardcore or casual) or you can do LFR. LFR is great for entry-level raiders (honestly its what got me in to raiding). And this expansion I think you could get raid ready with little to no dailies being done. Dungeons > heroic dungeons/world bosses > LFR > normal raiding. You can also do dailies to get rep gear if you want but I don't really think that's necessary this time around.
I didn't like it from what I played in beta. I saw a video of the pokemon thing, and I'll never go back to that unbalanced PvP mess. WoW was created as a PvE game and thus it's govered by stats. stats > player skill. I don't see the point or satisfaction in playing for "I win uber items".
I always loved the tactical aspect of RPGs. Not the I-play-12-hours-a-day-and-grind-until-I-get-uber-items-and-pwn-everyone. I realize that high level Arena play takes lots of skill, but its not for me. As for the content, no man, it's more of the same.
the quests are fun for a while and then your 90 and its the same thing again and you start regretting it. I love pandas and martial arts though. Dont have problems with that at all. Art looks good, though they could tone down the samwise VO.
With Real-ID and cross server zones its easier than ever to play with your friends on another server. You invite them to a group and boom, they're on your server. And leveling is insanely easy, if they outlevel you it won't take long to catch up. Yeah it can suck if all your friends are Horde and you're Alliance but you can either still chat through Real ID or you can level a new toon on their faction (it is super easy now).
That's cool, but you know what. A chat box is still not good for encouraging social play.
it's still annoying people who steal your loot, kills, taking your resource nodes, standing in line to do quests, not being on the same quest paths.
thats really the main thing. If my friend is a lvl 15 and I am a lvl 85, it's not that easy man. and its not fun either. its not fun for me because I just one-shot everything.
And I have a serious question, how is the monthly fee deceiving you?
Well, it wastes your time. Lvling duration is unnecessarily long and worn down to waste players time. As is with the carrot-on-a-stick. Totalbiscuit says this stuff much better than I can.
But as I say, I don't hate, I just disliked how this is the same old game, I disliked their lazy content schedule, that they never tried to do anything with big scale pvp again, and how it just feeds on the narcissistic nature of having to get great loot just to be competitive. I like how top tier loot is easily obtainable in GW2.
I dont want to be forced by doing anything. I rather have less of superior quality.
It's exactly why I don't enjoy call of Duty. It's not that it's a bad shooting game, its just that it's so much fluff with so many guns and constantly annoying things instead of just making fewer maps, fewer guns of much superior quality. They are so busy, like a Michael Bay movie, to shove stuff in your face so you don't notice the absent of high quality or forward progression in your game.
It's true that there are limits to how much you should change your game. After all you might end up ruining something, but on the other hand it's bad to stay idle. World exploration is fun in WoW, but once that is over, it's over. I don't want to do Northrend or Outland again. I played through the game in Cata beta, and it's still the same.
GW2 also has problems. but it merely runs events too often.Hopefully they get much more events in all zones (and new types of events) to reflect a changing world better.
Games are what they are. But please try to embrace GW2 and stop judging it for not being WoW. We see what happens when everyone wants to be WoW and do like WoW - AoC, Warhammer, LoTRO, SWTOR...
I don't understand why GW2 needs to be put down just for being different. WoW is legendary. It's a game that exceeded it's way into culture and nothing will remove it's achievements. The fact that it still has 9-11 million players is unbelievable. I just wish the fans, wouldn't project onto other games that they should do things like WoW or they have no sustainable end-game or viable end game dungeons.
Launch WoW was a crazy mess, remember! It really took 2-3 years before all the kids diseases were gone. 6 months in it was still daily queues. During those days there where still content missing from zones in the 40-50 range. group finder, and summon in stone which preceded them where many years prior, came out a long time after.
game basicially died in some ways when they introduced Honor system and Battlegrounds. It's gotten better, but in Cata I knew that they would never make this thing really good, which is a shame.