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Developers - Is there any truth to the scaling claims (iPad Mini, battery life, etc)?
People claim that the reason Apple decided not to have a higher resolution on the iPad Mini is that they could have only gone with a full 4 times higher pixel density to maintain a simple scaling of Apps, but that having the same resolution as the big iPad would have required a a better graphics performance and (assuming everybody wants 12 hour battery life) a bigger battery and bigger iPad mini.
Is there any truth to these claims? Is it actually true that it would be horribly hard for developers to make their Apps scale by a non-integer? I'm asking this question specifically because I feel the iPad mini's resolution is unacceptably low. It would have been acceptable if it had been, say, 1440x900, without a need to go up all the way to the big brother's resolution, but the present compromise is just too much. My phone has more pixels than this iPad and is easier on my eyes. |
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#2 |
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It's about cost
Retina is still too expensive to put in a tablet around $300 and make profit. While their are some higher efficiency panels coming from Sharp and AU Optronics It's doubtful that the production of Retina could sustain both the iPad 4th gen and a mini. More GPU would be required and RAM which means a hike in battery life as well. We need to give it a year. |
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#3 | |
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Basically, YES.
You'll have to "move" 4 times more pixels if it had the resolution same as iPad 3/4. That means better GPU, more RAM, and larger battery would have been needed to keep the same battery life. They could have increased the ppi by introducing slightly higher res display (say 1280 or 1600 px wide) and minimize the performance impact, but that means all apps had to be tweaked. Quote:
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MacBook Air 11" (2011), Mac mini (2011), iPad 3 WiFi, iPhone 5, iPad mini WiFi |
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#4 | ||
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The current resolution is simply unacceptably low. I got mine today and it is the saddest piece of electronics I have ever received because it it so fantastic in every other respect and this flaw seems literally like a cruel joke played by Apple. ---------- I don't think you answered my question, which was: is it really so hard to tweak apps by a non-integer factor? I'm not an app developer but can not imagine that things get significantly more streamlined with a factor 2 than, say, a factor 1.5. If any folks with experience in this field could chime in, that'd be great. |
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Things are much easier with 2x http://stackoverflow.com/questions/9...d-3-for-assets Imagine that Apple tells you that you can future proof your program by designing 1x and 2x artwork. So you do this with every single graphic element. Then all of sudden they pull a fast one and deliver a display on an iOS device that delivers 1.5x resolution. That means as a developer you've got to go back and change every piece of artwork. You are not happy and probably will delay supporting the resolution change with then infuriates users and renders moot the whole reason for increasing the resolution. Apple has to do it with minimal developer impact because if the developers don't support Retina then it's all for naught. |
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I am a full-time UX/UI designer. I don't think Apple's move was largely motivated by not giving developers hard time, but I do think they don't want to have resolution fragmentation on their hand like the Android side. With better energy management, smaller chip architecture, component price reduction, etc, I think they'll bring the retina display (same pixel count as current iPad) iPad mini in the future rather than introducing 1.5 or whatever new resolution one.
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MacBook Air 11" (2011), Mac mini (2011), iPad 3 WiFi, iPhone 5, iPad mini WiFi |
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#8 | |
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Android has always had many resolutions so their development tools support a wider variety of resolutions. Apple has had a more conservative approach where pixel perfect UI are developed because the programmer knows exactly how many vertical and horizontal pixels he/she has to work with. Here's the problem. You'd need to take the panels that are used in iPhone 4 and 4S and start cutting larger 7.85" screens. One problem though the LTPS backlight in iPhone 4 is very expensive at larger sizes. So Apple needs a more efficient technology to move to (IGZO) which is going to be cheaper in larger sizes. The resolution isn't going to be that much of a problem once manufacturing catches up. Sharp is working on putting 443 PPI across a 5 inch screen So given the maturation of their production I don't see where a 2048 x 1536 7.9" display is going to be a problem. |
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#10 | |
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Ideally it would be great for say working with multiple devices that only vary slightly in resolution. http://www.iphonehacks.com/2012/06/a...ne-screen.html |
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#11 | |
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The other questions are pretty much answered.
One thing I will say is that, by forcing App developers to make a specific UI layout for the iPad and the iPhone separately, and making it obvious to the end user that, 'Hey, this app isn't universal/an iPad version', then it means that every iPad app is tailor made for the iPad (more or less). Sure, this really only works if the iPad is a success (and from what I hear, it's not really much more effort to create an iPad specific layout. It's more of making it a functionally better-on-a-larger-screen type deal). The above two contrast with the way Android on tablets has developed. Little compelling market to develop for, and since apps can easily just 'expand' their small screen designed UI layouts, then there's little point to making a high quality, specific larger screen effort. But as others have mentioned already, iOS6/ML SDK have flexible layouts, so I wonder where that will lead us. (Question for devs: are these flexible layouts still segregated into iPhone/Touch and iPad targets? As in, can you build one UI for both?) Quote:
Apple's game, in contrast, is to provide masses of value in build quality, product experience and in store service. They can't really do that without turning a decent profit on the things they sell. You also can't forget that Apple has cornered the market on premium computing, and pretty much owns the premium tablet market (for now) and a decent chunk of the premium (not necessarily spec-wise) handset market. Apple's premium brand actually spoils a bit if they drop the price too much. Almost like there must be something missing. So, in some sort of conclusion: I wish the iPad Mini had a higher resolution. I'd totally love it. Tell me, honestly, do I sound a little fanboyish?
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Slow news day? Never fear, Digitimes is here. Serving up free hits for techblogs everywhere. |
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#12 |
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Thank you all. I appreciate the responses.
I will still say that I still don't have a sense of *how* difficult it would be to have intermediate resolution jumps, like on Android, and why this is in fact prohibitive enough to justify coming out with an iPad mini with crippled resolution, as opposed to something sensible that's between the resolution of the big iPad and that of this mini, say 1440x900. I get that people are saying it is difficult, but difficult is a relative word, and I just haven't been convinced that it is difficult enough to stall progress in such a tragic way as has been done with the Mini (it being such a great product overall, with such an obvious flaw pointed out by every reviewer out there, and undoubtedly obvious also to people at Apple). |
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#13 | |
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On the other hand, if you have an app using mostly custom views you've got to ensure every view scales (or have different views presented, depending on the device.) That can be an awful lot of work... so much in fact that some app developers just wouldn't feel it was worth doing. One of Apple's biggest strengths is the lack of fragmentation and the availability of high quality apps. Sure, other non-Apple tablets have higher resolutions in a number of different configurations, but the number of quality apps taking advantage that work well on all tablets is much less. I'm sure a retina iPad mini will come, but not until retina-quality 7.9" screens are cheap enough. In addition you also need a CPU/GPU which will run cool enough to push the pixels without burning up, and a battery to power both of them for a reasonable length of time. |
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#14 | |
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for those sensitive to Retina display, the best option it to wait for the next revision and hope it has Retina. Once you ask developers to make a small incremental change you've asked them to support that change for the lifecycle of that product. |
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#15 | |
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You must be american.
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2 x 5D mk III, 24mm 1.4L, 35mm 1.4L, 50mm 1.2L, 85mm 1.2L, 135mm 2L, 300mm 2.8L. 2 x Thunderbolt Displays, High-end retina MacBook Pro, 64GB iPhone 5, Nokia Lumia 920, 128GB New iPad 4G. |
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#16 | |
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I'm not sure this is the same situation, but on my RMBP I don't notice any slow down in performance between the 1440x900 setting and my preferred 1920x1200 setting. When talking about the iPad, are we looking at a similar situation? |
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#17 | |
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The new tablets have high PPI screens, but they are awkward for me to use. No one produces retina quality displays in the mini's aspect ratio in nearly high enough volume yet. IGZO will be a major splash in the tablet market in 2013. |
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That's just my use case though. |
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#20 | |
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I suspect it's the same with Google plus they want the tablet market share so devs make apps for them. |
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#21 | |
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I still like the wider aspect ratio better, and would have stuck with an iPhone had the 4" upgrade of the iPhone 5 stuck to the same as that of the iPhone 4, instead of becoming a "skateboard" phone as Steve Jobs put it...;-) |
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#22 |
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I had a follow-up question on this thread: what about the fact that Apple deviated with the iPhone 5 in the scaling convention, compared to all previous iPhones for which developers still need to taylor their apps? Why would the same non-integer increase in resolution not be possible for the iPad, except for along both dimensions instead of one?
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#23 | |||
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Here is a simple vector graphic drawn at 1x to 2x illustrating the differences as you bridge the gap between the two. ![]() The only multipliers where it is perfect are at 1x and 2x. Apple is a company founded on strict control and perfection. It's not surprising they have chosen to only support the method that works perfectly. Quote:
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This is an example I made for another thread. The home screen is 1024x768 while the white box is 1536x1152 (exactly 1.5 times the resolution). |
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#24 | |
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Could you explain this graphic for me? You obviously have a lot of technical knowledge, but I am having trouble understanding this part. I'm sure you're making a great point related to this discussion, and I just want to be able to follow along. Thanks~ |
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#25 |
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I don't know what phone you have, but the mini has more pixels than any phone Apple have produced
__________________
Tell a man there are 300 billion stars in the universe and he'll believe you. Tell him a bench has wet paint on it and he'll have to touch it to be sure. ~Murphy's Law |
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