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#51 |
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#52 |
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Oversimplification. But yes, going forward all devices will build on WinRT allowing for easier cross-"platform" development.
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#53 | |
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As for the Xbox U ( ), I'm too old to play with controllers. I'm from the past generation, the one that pwns with an uber micro composed of a keyboard and a mouse.
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The easiest way to spread your ideas and connect with the relevant people: Qwikast |
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#54 |
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Read the power output. That's a console's specs. Not a tablets. Come on, Macrumors. Learn to read.
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#55 |
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#56 |
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Smart. If Microsoft makes this 1:1 compatible with the Xbox console, or even eliminates the console altogether. This is where gaming is headed; the upgrade cycles in consoles are too slow in dedicated gaming machines leaving mobile devices to rapidly gain ground – there was no iPhone when either the Xbox or PS3 were released.
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#57 | |
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Given the advances in base technology, i doubt either console has any real issues as of date. |
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#58 |
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Bringing the XBox to the Surface is one of the few things MS can do to differentiate itself from the other tablets and make it appealing to the younger gaming crowd.
However... how far can you go with a touch interface that will make it something so "wow" that everyone will have to have one? It will be interesting to see what they come up with... if the Surface is a "fail" MS is in trouble... or at least it should be Ballmer's last shot. Amazing he's survived this long given Vista and other missed opportunities. |
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#59 | |
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#60 | |
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#61 |
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That's for the Stationary Computing Device portion. The tablet portion has a 7hr battery. I'm wondering if it will be a streaming thing. OK for around the house via WiFi.
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#62 | |
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#63 | |
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Touching and sliding your fingers over virtual controls is always not perfect. Unless, the games don't need finer controls and just a binary state would suffice. The best game for touch I can imagine is Nintendo's Mario - March of the mini's. All you do even there is draw ladders and undraw them. Its more of a logical game than say a game that needs fine controls. And having downloaded a ton of them on the iPad, I can still say that no one has gotten it right yet. All of them get pretty boring or frustrating after a while.
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#65 | |
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Good thing you're not the visionary at the helm of a large company... |
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#66 | |
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* In MSFTs defense, W8 tablets will mostly be hybrids, thus supporting dual modes of interacting. This is perfectly fine. The desktop metaphor still has uses. Good uses, i might add. But one needs to recognize that different things are indeed different. |
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#67 |
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If it doesn't have any buttons or a D-pad, I won't bother giving it a second look. I've yet to play a tablet based game that has held my interest for longer than 5 minutes (Angry Bird: Spaces holds the record of 4 mins, 37 secs
)No buttons = no interest.
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#68 | |
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Then.. I stumbled into Windows 8.. and I have to wonder.. What the heck is MS thinking. Its a new direction for their tablets, I agree. But to put it on a desktop? Even Apple has left the desktop intact minus the launchpad which is still an option. MSFT is over doing it, IMHO.
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#69 |
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I like how you just ignore the new Microsoft Logo.
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#71 | |
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Buy a track pad, or a touch-enabled mouse. Problem solved. ---------- Look at what MSFT is doing with the-product-formerly-known-as-surface. As far as UI goes, i'd say its richer than any console controller that i have ever used. That you restrict yourself to "tapping on things" does not mean that the material as such is similarly restricted. That is my answer. |
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#72 | |
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The new one is meh Glassed Silver:mac
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#73 |
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I havn't had any issues with the xbox. Guess, I will have to see past the one year Mark.
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#74 |
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I want one.
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#75 |
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Maybe they should call it XSurface, it won't be a box.
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), I'm too old to play with controllers. I'm from the past generation, the one that pwns with an uber micro composed of a keyboard and a mouse.
MacBook Pro - late 2011, 16GB Ram, 256GB SSD.
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