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Old Nov 18, 2012, 04:10 AM   #1
UpOver
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Star Citizen (open-universe space sim) is moving into its last day of crowd funding!

For those who haven't heard the buzz, Chris Roberts (creator of games such as Wing Commander, Strike Commander, Privateer, Freelancer) is back in the games industry with a new project going by the name Star Citizen. It's ambitious and looks very exciting (imho), and CR has gone the crowd funding route to get things rolling no doubt hoping a lot of gamers will feel this way. To do date they do: Over USD4.5 million has been raised at time of writing.

Now the crowd funding campaign is entering its last day, so if you want to be a part of things get on over to the website and check it out!

The official site: www.robertsspaceindustries.com
The Kickstarter site: http://www.kickstarter.com/projects/...tizen?ref=live

Full disclosure: I've already pledged
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Old Nov 18, 2012, 04:25 AM   #2
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PS. More details on final stretch goals and other pertinent info here: http://www.robertsspaceindustries.co...name-a-system/
and here: http://www.robertsspaceindustries.co...-stretch-goal/
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Old Nov 18, 2012, 09:10 AM   #3
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Thanks for posting! I just pledged...

This looks awesome, I love space sims, and have been playing on old copy of Terminus in Wineskin on my MBA. I have been meaning to get Freelancer up and running, or Privateer, but it looks like that won't be necessary!

Interestingly, over in the UK Kickstarter, David Braben is crowd-funding a new "Elite" game.
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Old Nov 18, 2012, 02:36 PM   #4
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Great to hear! It's good to have some fellow Star Citizens here at MR

I saw the Elite campaign, iirc it began a week or so ago (hmm, CR might have stirred a sleeping giant here...). It looks like they'll be focussing on the exploring side of things in particular - they're aiming for a *lot* of procedurally generated stars. Will be interesting to see what they're thinking as more details come together. I might be backing a few space games!

PS. SC campaign now at over USD4.8 million total with ~22 hours to go.. Live feeds to start from the main website before too long. Exciting times!
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Old Nov 19, 2012, 03:49 AM   #5
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Just over 9 hours to go and the campaign's almost at USD5.5 million! Amazingly it looks like SC will surpass all stretch goals and the carrier will be a flyable ship on launch. Woohoo! SC is now (and was before now) the most successful game crowd-funding campaign to date, presuming I've got my facts right.

Also the live feed for the final stretch is active at robertsspaceindustries.com now
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Old Nov 19, 2012, 05:53 AM   #6
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I pledged to this game Friday night, looks immense. Tried Eve online and was a bit disappointed that the flight was point and click, really want a space combat sim along the lines of X-Wing vs Tie Fighter and the Wing Commander, so Star Citizen looks very exciting, especially the Squadron 42 campaign.
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Old Nov 19, 2012, 09:20 AM   #7
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Just over 9 hours to go and the campaign's almost at USD5.5 million! Amazingly it looks like SC will surpass all stretch goals and the carrier will be a flyable ship on launch. Woohoo! SC is now (and was before now) the most successful game crowd-funding campaign to date, presuming I've got my facts right.

Also the live feed for the final stretch is active at robertsspaceindustries.com now
Anyone with any interest at all in space-sims has been starved now for about a decade, even with re-playing older games, such as Freespace, Freelancer, etc.

And, it doesn't hurt that Chris Roberts is behind this! He's got quite a track record...

Interestingly, it looks like a lot of funding may be coming from Europe? I'm looking at the difference between their own website, and the Kickstarter site. Just thinking that it looks like (between the time differences between the US and Europe) there will always be something going on in the multiplayer game.
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Old Nov 19, 2012, 02:26 PM   #8
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Already a funder! It looks so good. I pledged 37$ so that I essentially made money off or rather saved it off of my investment as the game is going to be released at 60$ usd and I only technically paid 37.
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Old Nov 19, 2012, 03:12 PM   #9
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It is hard to tell, but it looks like (from a comment on the Kickstarter page) they met all their goals, and raised over $6 million dollars!

Wow! All we have to do now is wait.

Anybody want to get a game together in about, say, 9 months to a year (or so) from now?
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Old Nov 19, 2012, 03:21 PM   #10
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Crowd funding completed at over USD6 million!

Fantastic news! This is more than any of the dev team dared to hope for and it means we'll be getting the game with all the bells and whistles they wanted to put in. Woohoo!

Quote:
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Anyone with any interest at all in space-sims has been starved now for about a decade, even with re-playing older games, such as Freespace, Freelancer, etc.

And, it doesn't hurt that Chris Roberts is behind this! He's got quite a track record...

Interestingly, it looks like a lot of funding may be coming from Europe? I'm looking at the difference between their own website, and the Kickstarter site. Just thinking that it looks like (between the time differences between the US and Europe) there will always be something going on in the multiplayer game.
Yeah, very true. I think CR's involvement and public engagement in particular have been a deciding factor the campaign's success - if it was someone else they probably wouldn't have raised this much.

On the funding sources, I was wondering about this too. I think the one week or so's head start for the main site campaign contributed in a big way to it leading the Kickstarter site, but whether there is also a regional bias I don't know. For mine I hail from Australia, and I pledged on the main site and then later on the Kickstarter site. Maybe we'll find out in time. As you say, no doubt there will always be something going on.

We're in for an exciting ride!

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Originally Posted by blesscheese View Post
It is hard to tell, but it looks like (from a comment on the Kickstarter page) they met all their goals, and raised over $6 million dollars!

Wow! All we have to do now is wait.

Anybody want to get a game together in about, say, 9 months to a year (or so) from now?
Ah! You beat me to it while I was prepping my last comment

Yeah, hopefully the wait won't be too long. Should be plenty to be involved in over the next few months though. The alpha isn't that far off...

Yes to a game together, that would be awesome!
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Old Nov 19, 2012, 08:33 PM   #11
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For mine I hail from Australia
Ha! Now I get your "Top of the World" location on your profile
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The alpha isn't that far off...

Yes to a game together, that would be awesome!
No, it isn't that far off. Let's do it! Actually, you won't like me in multiplayer, I'm very uncoordinated and not very good in dog-fighting. Or maybe that makes me more appealing?

I really like exploring and seeing what is over the edge of the map...
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Old Nov 20, 2012, 04:05 AM   #12
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Ha! Now I get your "Top of the World" location on your profile
Yep you got me

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No, it isn't that far off. Let's do it! Actually, you won't like me in multiplayer, I'm very uncoordinated and not very good in dog-fighting. Or maybe that makes me more appealing?

I really like exploring and seeing what is over the edge of the map...
Lol. I don't think our piloting skills will matter. More that we want to have fun and try to break SC so CR et al can make it better It's going to be fun!

Now to get Apple to give us some more powerful gaming options...
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Old Nov 20, 2012, 09:34 AM   #13
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Lol. I don't think our piloting skills will matter. More that we want to have fun and try to break SC so CR et al can make it better It's going to be fun!
What are you playing in the line of a space-sim right now? I'm curious, I have an older game (Terminus--see Wikipedia description
but I'm always up for new suggestions!
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Old Nov 20, 2012, 12:04 PM   #14
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I probably pledged too much

Nobody cared about my thread: http://forums.macrumors.com/showthread.php?t=1482982
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Old Nov 20, 2012, 06:20 PM   #15
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Sorry!

I don't always come here, and then, I usually just look at the top posts...

I must have been busy anticipating the Wii U, as well!

Anyway, see you in space! In about 9 or so months, maybe...
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Old Nov 21, 2012, 12:17 PM   #16
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It is hard to tell, but it looks like (from a comment on the Kickstarter page) they met all their goals, and raised over $6 million dollars!

Wow! All we have to do now is wait.

Anybody want to get a game together in about, say, 9 months to a year (or so) from now?
Yes random forum user. Lets make a game together!
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Old Nov 21, 2012, 07:31 PM   #17
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What are you playing in the line of a space-sim right now? I'm curious, I have an older game (Terminus--see Wikipedia description
but I'm always up for new suggestions!
Terminus sounds like fun! Actually I haven't been playing many PC games lately (for lack of a decent computer), so the most recent space sim I've played is Galaxy On Fire 2 for iOS. It's a great iOS game, and a good game in its own right, but not quite up to the standard of the bigger PC titles. In particular the simple physics and collision mechanics limit the depth of dog fighting. Worth a look though!

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I probably pledged too much

Nobody cared about my thread: http://forums.macrumors.com/showthread.php?t=1482982
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Sorry!

I don't always come here, and then, I usually just look at the top posts...
Yeah ditto, I did see your thread when I started this one but it didn't look like much was going on at that point. Great to see more SC fans here though!

On pledging too much, remember you couldn't have pledged too much unless you can't afford to run your computer any more!
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Old Aug 24, 2014, 07:38 PM   #18
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I had to go way back to find this thread. Looking at the title, I'd have to say really? It's still going on. See the link. Is anyone in? What do you think?

This is a 100% crowd funded game. My understanding the only functional part of the game is the hanger? Check out this page for Pledge Packages (Aug 2014).
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Old Aug 24, 2014, 07:51 PM   #19
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I backed this, but no longer have a PC, and don't plan on buying a Windows license. Before I sold my PC, I had tried out the dogfighting module, which was fun. Hangar was... well, it was the hangar; wasn't much to do.
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Old Aug 25, 2014, 09:39 AM   #20
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I backed this, but no longer have a PC, and don't plan on buying a Windows license. Before I sold my PC, I had tried out the dogfighting module, which was fun. Hangar was... well, it was the hangar; wasn't much to do.
Actually I don't see my self investing until I see more. It looks like it could be a step beyond Eve (which I tried)?
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Old Aug 25, 2014, 10:07 AM   #21
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Actually I don't see my self investing until I see more. It looks like it could be a step beyond Eve (which I tried)?
Holy cow, am I in...I pledged about just under $500...I'm excited, but I only check it out about once a month now.

Basically, if you check it out every day or week, you start going nuts because it isn't going to be released until 2015-16. (Every forum thread seems to have a fan going through a melt-down about how the game isn't finished yet). They released the dogfighting module (Arena Commander) while still pre-Alpha (but perfectly playable) to give people a taste, but that doesn't stop people from going "Are we there yet?"

I give the developers a lot of credit...they really have involved the fans in almost every aspect (that they can), but people have to realize that it takes years to develop an AAA title. The fact that Chris Roberts doesn't have to pander to some publisher or big corporate idiot's ideas about what would make a "good" (read: marketable) game is exciting.

(In the meantime...I have to update another thread...)
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Old Aug 25, 2014, 10:28 AM   #22
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My primary issue with the game is scope creep. They keep adding more and more to it, and I know much of that was from Kickstarter stretch goals, but still -- I think there's too much being done now. Chris Roberts' plans sound great on paper, but people will continue to criticize until they can really play the game, and they release date will continue to get pushed out.

I had ordered a 300i ship if I recall correctly. Maybe $60?

FWIW, I do like pretty much all of his previous games. Let's not talk about that Wing Commander movie
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Old Aug 26, 2014, 10:15 AM   #23
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I backed this, but no longer have a PC, and don't plan on buying a Windows license. Before I sold my PC, I had tried out the dogfighting module, which was fun. Hangar was... well, it was the hangar; wasn't much to do.
I had meant to say, the funding goals for a Mac & Linux version were reached a long time ago (I had a laugh at one of my earlier posts, were I related that they had just passed $6 million in funding...wasn't that about $44 million ago?), so you should be able to play it whenever those are released.

Alas, the pre-release stuff will all be on Windoze...hey, maybe M$ will make Windows 9 free???
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Old Aug 26, 2014, 12:46 PM   #24
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I had meant to say, the funding goals for a Mac & Linux version were reached a long time ago (I had a laugh at one of my earlier posts, were I related that they had just passed $6 million in funding...wasn't that about $44 million ago?), so you should be able to play it whenever those are released.

Alas, the pre-release stuff will all be on Windoze...hey, maybe M$ will make Windows 9 free???
Oh, wow! I didn't notice that was even one of the stretch goals. YES! This is the best thread I've read all day!
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Old Aug 26, 2014, 04:20 PM   #25
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My primary issue with the game is scope creep. They keep adding more and more to it, and I know much of that was from Kickstarter stretch goals, but still -- I think there's too much being done now. Chris Roberts' plans sound great on paper, but people will continue to criticize until they can really play the game, and they release date will continue to get pushed out.

I had ordered a 300i ship if I recall correctly. Maybe $60?

FWIW, I do like pretty much all of his previous games. Let's not talk about that Wing Commander movie
Yea, I can't help but think the thing has bloated out such that no amount of project management will reel it back in. I haven't really paid much attention since my 60 bucks. I think I saw there's a hanger or something you can download now.
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