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Bungie Co-Founder Announces New iOS First-Person Shooter, 'Morning Star'
![]() Bungie co-founder Alex Seropian earned his pedigree when he helped found the company that created Microsoft's hit game series Halo. He left Bungie to found a new studio called Industrial Toys, and earlier this week the firm revealed its latest project: a sci-fi first-person shooter called Morning Star for iOS. ![]() Quote:
Article Link: Bungie Co-Founder Announces New iOS First-Person Shooter, 'Morning Star' |
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#2 |
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That looks good...Something to kill time when waiting around for hospital appointments etc....Might well grab a copy on release.
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Time And Tide Wait For No Man
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#3 |
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Looks awesome, too bad I don't own an iPad =P.. Hoping it'll come to the Mac App Store eventually..
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21.5" iMac | Intel Core i5 2.7GHz SandyBridge | 4GB DDR3 1333MHz Memory | 1TB Hard Drive | AMD Radeon 6770 512MB | Mountain Lion 10.8.3 | Windows 8 Pro 64-Bit |
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#4 |
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I don't know how much of a "complete re-imagining" the gameplay will be, but the theme, storyline and visual style certainly don't feel like one.
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#5 |
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I would like to hear more from macrumors, about the upcoming angry birds movie.
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rMBP 15" iPhone 5 Black |
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#6 |
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Looks cool, the source excites me.
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#7 |
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Isn't Morning Star another name for the devil or lucifer?
I hate these trailers that show a whole bunch of cgi cut scenes but barely any game play footage. Graphically it looks a lot worse than games like Infjnity Blade or Rage HD. |
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#8 |
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I'd settle for a "complete re-imagining" of the input/controls. Soft "joysticks" overlaid on the screen make for a horrible FPS experience. Hopefully they'll find a way to make the input more intuitive for touch devices. Infinity Blade (although a very different game) has always been my gold standard for touch-centric game input.
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Octo 2.8GHz Mac Pro 10GB RAM HD5870 120GB OCZ Vertex 2 "Xeon Romper" | 13" MBP 2.3GHz i5 8GB RAM 60GB OCZ Vertex 2 | iPad 3 16GB Wi-Fi | iPhone 5 32GB |
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#9 |
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"They're everywhere!"
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#10 |
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If Alex can instill any of what made games like Marathon and Myth unique into this game, I won't care that the graphics aren't top notch. Gaming, especially first person shooters, has lost a lot of depth over the years with this focus on graphics instead of gameplay. Graphics are a part of gameplay, but the "great games", the ones that people played for years and years after it was released, and their graphics were relegated to second rate, or third rate, those are the games that were (and are) awesome.
Bungie knew how to create those kinds of games once upon a time, and while they tried with the Halo series, I think Microsoft sucked a bit of the soul out of them, and gave them constraints that didn't allow for their style. I'm interested to see what influence and talent Alex has at his disposal.
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Current: MacMini 2ghz / iPod Touch 2g / iPhone 4g Retired: Alum Powerbook 1.25ghz / 4gb iPod Mini "ooo! They have the internet on computers now!" - Homer J. Simpson |
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#11 |
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The "re-imagining" will be millions of iOS users like us re-imagining how much better this game could have been without touch controls... sigh.
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#12 |
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So they wanted to break free of Halo and do their own thing, and then release a trailer that until 90% of the way through it could have been a trailer for a Halo prequel.....
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Difficult takes a few seconds; impossible, a few minutes |
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#13 | |
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Quote:
Bungie its self was created in 1991, producing many games prior to Halo. From Seropian's own wikipedia article "In 2004, Seropian left Bungie and created Wideload Games, with the goal of streamlining game development. Wideload's small core development team worked with outside contractors to produce Stubbs the Zombie and Hail to the Chimp. Wideload was acquired by Disney in 2009. As part of the deal Seropian became vice president of game development for Disney Interactive Studios, a position he left in 2012 to start a company focusing on mobile games." Seropian hasn't been a part of Bungie for almost 9 years, but was with Bungie for the first 13, those being the golden years of Bungie. And since when was "Space" not a common background for science fiction stories? It's about the story, not the setting...
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Current: MacMini 2ghz / iPod Touch 2g / iPhone 4g Retired: Alum Powerbook 1.25ghz / 4gb iPod Mini "ooo! They have the internet on computers now!" - Homer J. Simpson |
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#14 |
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I'd like to see Crimson: Steam Pirates support Retina.
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27" iMac | 17" MacBook Pro | iPhone | iPad | iPad mini | Time Capsule | AirPort Extreme | AirPort Express | Apple TV |
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#15 |
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WRONG. He "earned his pedigree" because of the Marathon series, the best ever game trilogy for the Mac.
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iMac 27" Core i7 3.4GHz, 16GB RAM, 2GB GPU, 120GB SSD+4TB HD, Bowers & Wilkins 685, Nuforce HDP, OS X 10.8.3; iPad 3 Wi-Fi+4G 64GB; iPhone 5 White 32GB. |
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#16 |
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#17 |
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still hoping for sequels to oni and pathways into darkness.
---------- why not, the marathon series could be considered a prequel to halo.
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2008 unibody macbook, 500 gb, 4gb ram | 2006 intel imac 20", 250 gb, 2gb ram | early 2006 macbook, 160gb, 2gb ram | 60gb ipod video |
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#18 |
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Marathon, we miss you!
I hope this new concept incorporates elements of Marathon. Halo was enjoyable, but so, so repetitive. Kill it all, and quickly.
Marathon had complex puzzles to solve, amidst the shooting spree. Most of them were counterintuitive and so clever to try and work out, requiring many failed attempts. Who couldn't love running through hot lava as your body shield depletes, only to find the hidden switch that could only be activated by a grenade as if you got any closer, you'd never make it back before the door closed! Come on, bring back some of that gameplay PLEASE! |
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#19 | |
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Quote:
__________________
Difficult takes a few seconds; impossible, a few minutes |
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#20 |
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I think this would be perfect for AppleTV
I just am not a fan of touch controls for a game like this, would be better if it were on the big screen and a 3rd party released a controller. |
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#21 | |
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Quote:
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#22 | |
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Quote:
__________________
Current: MacMini 2ghz / iPod Touch 2g / iPhone 4g Retired: Alum Powerbook 1.25ghz / 4gb iPod Mini "ooo! They have the internet on computers now!" - Homer J. Simpson |
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#23 |
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This looks like a pretty ambitious endeavor. I wonder if it will run on my iPad first gen....or at least not make it burst into flames.
![]() Furthermore, I'd love to play Myth on an iPad! Integrating Airplay for playing on the big screen would be pretty cool, too. |
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#24 |
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See my sig, I guess...
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All over the ship, dancing through the wreckage of the Pfhor computer core, DURANDAL WAS LAUGHING Here is the toil of that house, and the inextricable wandering |
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#25 |
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I agree, the lead in to the article is absurd...Bungie was making great games wayyyy before Halo (I'm thinking Marathon *and* Myth). I'm guessing the writer is some teen/young 20 year old who doesn't have any idea of anything that happened pre-XBox. And on MacRumors, no less!
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