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Photoshop has detected graphics hardware that is not officially supported for 3D
I have been getting this error every time I open Photoshop CS6 on my MacBook Pro. All I've found is a bunch of "me too" posts, and no solution...
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I'd like to disable 3D if possible.
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#2 | |
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#3 |
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Oh, right... I didn't really want to do that. I would have rather disable the plugin itself, just so it had one less thing to load at start.
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#4 |
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Under preferences --> performance settings, you can uncheck or customize "use graphics processor" if you like. Some things obviously won't work without it. In this case it sounds like you're using photoshop extended. For individual plugins you can find them in the Adobe Photoshop ---> plugins folder. Unless they changed something, adding a ~ to the name should disable a given plugin. Essential plugins are within the application package. I don't suggest disabling those.
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Legend has it that a bad GPU driver killed Intel's father. To this day intel can't bring themselves to write a good one. |
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#5 | |
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I guess I'll wait and see what happens when the next update is pushed out then.
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#6 |
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Blah I figured it might not be that given that the error specifically mentioned "3d". What card are you using? Loading a 3d viewport shouldn't be a big deal. The issue is typically when you reach high polygon count levels. I haven't paid too much attention to photoshop's 3d capabilities. They were first implemented around CS3. Since then they're still lacking reasonable modeling tools, modern handling of manifold problems, and decent shaders. The brush engine improved in CS6. The brush engine used to be rather poor compared to something like painter or manga studio. Speaking of that stuff, their 2d mesh relax tools could still use some work.
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Legend has it that a bad GPU driver killed Intel's father. To this day intel can't bring themselves to write a good one. |
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#7 | |
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I think they changed something they weren't supposed to and it'll be fixed in their next update in a few weeks.I have a late 2011 MacBook Pro with Intel HD Graphics 3000, with 384 MB of VRAM. That isn't very impressive, but then again, earlier in the month I rendered THOUSANDS of stills in Maya with no problem.
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#8 | |
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. Your viewport performance is affected by it, but I was really just curious if you had one of the really old white macbooks with GMA graphics. That's a lot of stills though, and yeah Adobe seems to be breaking stuff lately. The things I liked were the updated brush handling, especially in terms of pressure to size or opacity, ability to save in the background, and a couple other things. CS6 is still really buggy though .
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Legend has it that a bad GPU driver killed Intel's father. To this day intel can't bring themselves to write a good one. |
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#9 |
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Just out of curiosity whats your Spec ? should be some form of dedicated GPU, an AMD 6770 or 6750 ? which is a fairly new card, may just need a update to Photoshop ?
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Yeah, can't do any upgrades to a MacBook Pro, so that's out of the question. Didn't have this issue until the last update that was supposed to be mainly for the Retina models. It's the latest update, and there isn't a newer one at the moment.
And yeah, I know very little about Maya and how it works. I just started using it in January. I just know it makes my machine get really hot! ![]() I really like the new brush features too. I don't have much use for them though.
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#12 |
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I don't want to go too far off topic there. Photoshop is perfectly usable with most graphics. This sounds like a bug more than anything. The HD 3000 should support the OpenGL features just fine. It will not support OpenCL functionality. This applies to something like vanishing point, liquify, I think warp, lighting effects, and iris blur. These aren't things that most people use often enough to make a huge difference. Iris blur is the only one that is really brutal without it. Some of those others might go from a few seconds to render to real time with OpenCL acceleration.
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Legend has it that a bad GPU driver killed Intel's father. To this day intel can't bring themselves to write a good one. |
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And oh yeah, I really like it. It's getting easier to use everyday. In all my years of being in school, I haven't been so enthusiastic about learning/mastering something as I have with Maya. Still have a long ways to go, but I'm getting there. I always wondered how the Wacom tablets worked in general, so glad you brought it up. I just use the trackpad with Inklet whenever I need it. It's not very good, but I figured out a way to use it without issue, but it's not a really great solution. I don't need it enough to justify a tablet though. I think it's a bug too.
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Daily Expressions | Power Mac G5 | Late 2011 13" MacBook Pro | iPod Nano (7G) | iPod Shuffle (2012) | iPad Mini |
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#15 | |
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Keep in mind I don't know exactly how you're using this array of software. If it doesn't involve too much in the way of freehand strokes, a tablet isn't a real necessity.
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Legend has it that a bad GPU driver killed Intel's father. To this day intel can't bring themselves to write a good one. |
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#16 |
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Thanks, sorry I missed that
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I'd like to disable 3D if possible.



I think they changed something they weren't supposed to and it'll be fixed in their next update in a few weeks.
. Your viewport performance is affected by it, but I was really just curious if you had one of the really old white macbooks with GMA graphics. That's a lot of stills though, and yeah Adobe seems to be breaking stuff lately. The things I liked were the updated brush handling, especially in terms of pressure to size or opacity, ability to save in the background, and a couple other things. CS6 is still really buggy though
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