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Old Jan 2, 2015, 10:49 AM   #1
Rab Simpson
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tinkering with iOS development without dev program enrollment

Hi folks,

I've installed Xcode with the purpose of tinkering in Objective C and Swift, but much to my chagrin I find I can't even run a copy of my project locally without a signing identity, meaning I need to be enrolled in an Apple developer program at a cost of at least $99/year.

Given that this is largely for my own personal amusement and not in any way a serious effort to get into app development (I wish I had the time to dedicate to such an endeavour), is there any way I can go about this without forking out an annual fee which in all likeliness will be worthless to me?


Cheers,
Rab

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This should probably be in the other forum (the one specific to iOS dev) but it appears that the same would apply to Mac app development.
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Old Jan 2, 2015, 12:29 PM   #2
Red Menace
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For iOS, you can run apps in the simulator, but to put anything on an iOS device you will need to pay for a developer account.

You don't necessarily need to be in a paid program to develop for OS X.
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Old Jan 3, 2015, 04:42 AM   #3
Rab Simpson
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Quote:
Originally Posted by Red Menace View Post
For iOS, you can run apps in the simulator, but to put anything on an iOS device you will need to pay for a developer account.

You don't necessarily need to be in a paid program to develop for OS X.
That's not what I'm finding with the latest version of Xcode. It's looking for a signing identity whenever I hit the run button and stopping the operation when it doesn't find one.
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Old Jan 3, 2015, 04:49 PM   #4
firewood
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Quote:
Originally Posted by Rab Simpson View Post
That's not what I'm finding with the latest version of Xcode. It's looking for a signing identity whenever I hit the run button and stopping the operation when it doesn't find one.
Check all your Build settings and turn off code-signing. Building for and running on the Simulator in Xcode 6.1.1 doesn't require any signing identities or certificates.
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