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#26 |
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Who still plays games?
I'd bet on this.
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2x1.86 BSEL Pro 1,1; 5770; 16GB RAM; 1•3TB/2•1TB/2•2TB SATA; 128GB Startup SSD; 30" & 20" C.Displays; OSX 10.7.5; Sound Sticks; 1TB TimeMach |
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#27 |
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Well, "it wasn't working out, now it's on hold" is a political way of saying, "The Big Huge Games guys we hired sucked, so we had to fire them. Now we have no team to make the game."
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#28 |
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Infinity blade was fun while it lasted. But honestly the hardware can do so much more now that IB is feeling a little stale. It's kind of a silly game but with amazing graphics. You just repeat the same crap over and over. They could have made it first person with the iPhone 5 and iPad 4 hardware and the game would be a whole new beast. Plus they wanted to rape you for money to advance quicker. I would gladly pay 10 or even 20 bucks for a game that would just let me play the damn game and not hamper it with IAP.
Last edited by jonnyb098; Feb 8, 2013 at 05:50 PM. |
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#29 |
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I guess they shouldn't have named it Impossible Studios....
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#30 |
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I want my MTV
Money for nothin' and your chicks for free
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There are some who call me....Tim? Steve Jobs 1955-2011 Rest My Friend17" uMBP/iPod x3/iPhone4S/iPad2/Nikon D300 & D70-IR/VW Passat RIP: too many Macs to list...AppleII-PMG5 |
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#31 | |
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Best thing studios / post houses can do is not have non-billables , especially those with large salaries and lots of mid/upper mgmt. |
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#32 |
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Maybe Infinity Blade: Dungeons was just too ambitious for the iOS and the devices as they stand today?
The other Infinity Blades were very limited in game play - on rails - almost technical demos. Nice graphics though - but graphics don't make game play.
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Hardware / Software: The right tools for the job - be it Apple or otherwise. |
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#33 |
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#34 |
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#35 |
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Pretty sure this is exactly what happened. When you fire people you risk the potential that they will claim discrimination or that they weren't give time to improve their performance, etc. So, sometimes it is hard to get rid of the "dead wood." But, if you fire everybody, start a new company and invite people from the old company to apply, then it's a lot less risky. I'll bet this is what happened.
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27" iMac, 3.4 GHz i7; 15" MBP, 2.53 GHz Core 2 Duo; 13" MBA 1.7 GHz i5; iPad (3rd Gen), 16 GB; iPhone 4S; Hackintosh, 3.4 GHz i7 (2600k)
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#36 |
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Sorry to hear about the layoffs.
But Infinity Blade was seriously boring. And ponderous.
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Sent from my iPad Simulator |
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#37 |
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I'm just blown away that you can do that on something that weight about 10 pounds (probably significantly less in the next gen.). It's true you need great gameplay that keeps you engaged to have a great game, but that just looks amazing. There really is almost no limit to what you can do now on an iPad. I mean based on that you could literally play World of Warcraft on an iPad (those graphics technically look beyond WoW).
One thing I think can be a liability is the lack of physical buttons or joysticks, for some game genres (like this one). I never end up liking virtual joystick type games on iOS, that interface always seems clunky and unnatural to me (although there are things that are equally clunky doing on physical joysticks, like gestures). The other is mobile devices with cellular connections still have more latency than home ethernet/WiFi connections, making it difficult to do multiplayer action games well, especially those that are server-based.
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Go outside, the graphics are amazing! |
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#38 | |
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What that all means is they still have the original games developer there and as such, I see no reason to suggest Infinity Blade as a franchise is dead. Impossible Studios was a new studio and all I'd really read from this is that as with many startups, they have failed to bring product to the market and Epic doesn't want to continue investing money in an unproven development team. It wouldn't surprise me if the game gets handed over to Chair or another one of Epics development houses to finish, depending on the current state of the title. It looked like a good departure from the existing formula so I'd be keen to see that happen...or better yet a Shadow Complex 2. |
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#42 |
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#43 |
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That's too bad. I hardly ever play games anymore but had been looking forward to this one. I hope it's picked up by another development team, but obviously that's very, very unlikely.
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"Nobody ever reads these things so I can write anything. I'd eat bananas every day if they were crunchy." |
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#44 |
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Epic Games? That name is so creative!
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#48 |
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Oh man!!! I was looking forward to this one! Well Cliffy B leaves and this is what happens... closure closure closure... lets hope they find a way to make it worth while to continue developing the game
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#49 |
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Oh man! I have been waiting for IB: Dungeons for a long time now! Hopefully it doesn't get delayed too much longer.
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Go Bison! |
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#50 |
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