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#51 |
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Epic is just about awash in money, considering everyone and their grandma licenses Unreal tech these days. I'd be surprised if they let it languish by the wayside.
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#52 |
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that strange from such a supposedly successful developer
__________________
13" MacBook Pro, 2.3 GHz, 8GB RAM, 500GB HDD ; Power Mac G5, 2.0 GHz, 2.5GB RAM, 750GB HDD ; Macintosh 512Ke ; 16GB iPhone 4s; 8GB iPod Touch (2nd Gen) ; Airport Extreme (5th Gen) |
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#53 |
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Well this is somewhat disappointing news, I was really looking forward to playing this on my iPhone and iPad.
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Late 2012 27" iMac 3.4 i7, 1TB Fusion, 680MX ; 15" Unibody Macbook Pro 2.66, 8GB RAM ; iPhone 5 Black 64GB ; iPad 3 White 32GB Cellular ; iPad mini Black 32GB Wifi |
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#54 | |
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Some times people lose their perspective I suppose...
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#55 |
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I bought both previous games, and to be honest I got bored of both rather quickly. Pretty much a hack and slash game, not much content to it IMO
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New convert, and never turning back!!!
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#56 |
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They quit once the jailbreak got released
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#57 |
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#58 | |
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Have fun.
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"Everything's amazing and nobody's happy" - Louis CK |
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#59 |
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#60 |
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This game is halted, not canceled/stopped. I do see a possible end 2013/early 2014 release for this game. This game was (when demoed) fantastic. Diablo III style gameplay
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#61 |
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The team died.
Now a new team, formed off their offspring will take up the cause. They will die. Then a new team, formed off their offspring will take up the cause. It's the Infinity Blade way.
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http://www.sebimeyer.com |
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#62 |
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Sounds like an opportunity for Apple to step in...
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#63 |
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had to do with their financing. i think they ran out of money.
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iPhone 5 32GB White | Mid-2010 13" Macbook Pro | Apple TV 2g JB |
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#64 |
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Epic Fail.
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A computer is like a bicycle for the mind. — Steve Jobs Last edited by flottenheimer; Feb 9, 2013 at 12:56 AM. |
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#65 |
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What did you expect from a studio named like this ?
"Can you finish Infinity Blade Dungeons ?" "No sir, it's Impossible".
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#66 |
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#67 |
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First of all, what most of you are missing is IB: Dungeons was being made by a different dev team than the original IB 1 and 2 (Chair for IB and Impossible studios for Dungeons) hence the rather different gameplay. Even storywise the game was supposed to be a "prequel" to the events in the IB universe.
We'll see what happens, I am sure there will be a IB III in any case.
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#68 | |
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Smells like Duke Nukem Forever to me!
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15" Macbook Pro 2012, 2.3ghz, 8GB Ram, 500GB HD | iPhone 5 64GB Black |
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#69 |
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Why would Apple step in? They aren't a game developer, and they don't need this title. If Epic decides they want to continue with the game, then they have approximately seven other development houses available to them to get it finished, not to mention the pockets to make it happen. One of those development houses is the one responsible for Infinity Blade 1 and 2 (Chair Entertainment), so they haven't exactly severed all ties they had to the Infinity Blade franchise.
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#71 |
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As their name, so is it. IMPOSSIBLE
It delayed so long so I nearly forget the existence of Infinity Blade… |
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#72 |
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Hmm... maybe this should be a lesson for other mobile game developers...
Don't charge $7.99 per download of games with absolutely no replay value. I bought the first Inifinity Blade title, and never again, because #1 it was stupid, and #2 too expensive. |
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#73 |
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I dislike this type of comment... (about anything, like Flash, Blurays, CDs, books, personal responsibility, etc). Don't use it? Good for you, but just ****.
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But it does me no injury for my neighbor to say he has an Android phone, an iPhone or no phone. It neither picks my pocket nor breaks my leg. - Thomas Jefferson |
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#74 |
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Surprised. The two previous games were pretty successful.
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iPhonBuzz all about iPhone, iOS, Jailbreak and Apps |
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convert, and never turning back!!!
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