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#1 |
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Profit share programmer?
Does anyone ever do programming for a share of profits? I have an application I would like to have made at some point, but I know nothing about Objective-C programming and I don't think I want to learn to be honest (though I will if there is no other option). I come from a web programing background. Basically I want to know how I would go about finding someone to take my graphics and what not and add the magic code to it in exchange for a portion of the profits.
![]() Is that possible and how would I go about finding such a person? Is there a website I could post the job on?
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I blame iOS auto corect for all speiling and gamatical erors, even those not tiped on an iOS devise. |
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#2 | |
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Absolutely nobody in their right mind does. You say "I have an application" - no, you don't. You have an idea for an application. Everybody has ideas. Ideas are ten a dime. What counts is execution. I give ideas for products away for free all the time. BTW. Your signature is supposed to be funny, but doesn't exactly inspire confidence in your business acumen. |
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#3 |
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Seems to me you should be researching start-ups, it sounds to me as that is what you're trying to do.
You could: A) Form a company, then hire a contractor to write the program after signing non-disclosure and non-compete contracts. Higher initial outlay but if you believe in the product you should be taking the risk, and you stand to make money if the idea is good. B) Find a programmer willing to co-found a company on the basis of your idea. This will be harder as you'll need to find somebody you can trust and reveal the idea (at least partially) to somebody you may not know too well. Lower costs to begin with but a lot more potential for things to go wrong. Have you already written a business plan for your idea? If so you should know how much profit you could potentially see or how much money you can afford to spend on programmers and still turn a profit. |
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#4 |
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No
You say you "you come from a web programming background", but respectfully I'm a bit skeptical of that. As a web programmer myself I get dozens of inquires a year exactly like this "I've got a great idea, would you build it for a share of the profits?". If you had real experience as a web developer, I'd expect you to have the same experience and understanding of the marketplace.
As said above, ideas are ten a dime (is that some metric version of dime a dozen?) You really have two choices: 1) Find the startup money yourself and pay a programmer. That means taking out a loan from a bank (shocking how many tail to comsider this), found a bussiness entity and find investors, launch on kickstarter, etc... 2) Find a programming partner passionate enough about your idea to participate for a share of ownership and profit. For them the promised profit is going to be seconday to believing in the idea, so get used to selling the idea and get used to them saying no a lot. |
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#5 | ||
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If the only way is to pay a developer cold hard cash, then so be it. But feel free to sue me for asking about possible alternatives. Also, I'm the type of person that believes not all programmers are great at UX or UI work. That's the work I would be investing my own time into. Quote:
Just to clarify, the two options outside of coding it myself are, hire a coder and pay them a fee or start a company with a partner who is a coder, obviously each with their own challenges and risks?
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I blame iOS auto corect for all speiling and gamatical erors, even those not tiped on an iOS devise. |
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#6 |
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Yes. There are lots of startup companies initially funded by sweat equity.
But depending on your business plan, you might be more likely to find an investor (family,friends,fools,angel or VC) than a programmer with enough business expertise to take the investment risk. The typical case for a programmer is months of work and lost alternate income usually resulting in zero profits to share. Huge investment loss. So the majority of experienced coders will usually want cash (time & materials or salary) instead. But try the business plan pitch circuit first, you might meet some potential partners there, or even find an interested investor. If you haven't put together a seriously convincing business plan yet, your current offered profit share is worth less than zero. The people you are trying to find will thus avoid you to the max. Last edited by firewood; Feb 9, 2013 at 04:46 PM. |
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#7 |
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Thank you for the replies everyone. The suggestion for Kickstarter was a good one, and I might look into that, though I am worried about raising enough funds, as OSX is a somewhat limited market.
Failing that, I'll try for the investor/business partner route and then I'll just fund it myself. Before all that I'll make a business plan, mockup and do some market research just to be safe. Again, thanks for the replies. Just to clarify by the way, I'm not looking for programmers now, this was just an early research post to find out what I'd have to do before looking to help me attract the right people. Hopefully I know what's needed now
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I blame iOS auto corect for all speiling and gamatical erors, even those not tiped on an iOS devise. |
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#8 |
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You seem to change your mind quickly. Without a business plan for it you really have nothing. That should have been your first step.
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Legend has it that a bad GPU driver killed Intel's father. To this day intel can't bring themselves to write a good one. |
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#9 |
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Most developers are highly intelligent and quite good at designing user interactions. User interface design, if it is done properly, is a full time job. Most developers would be quite good at it if they didn't have that other pesky full time job, making the stuff actually work. (That's the nice thing about user interface design, you just state that it works, and that's it. Developers live in this harsh environment where things don't work just because you say so. For user interface designers, problems they don't see don't exist. For developers, problems they don't see stop things from working).
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#10 | |
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Some will do that if it's an idea that's almost guaranteed success, or they're passionate about.
I did it once - and the deal was "30% equity, or £3000 and returned equity if profit of less than £10000 after 2 years". Therefore, he got a programmer for free for the time being (cost 30% equity), and I had a fallback that if his idea wasn't successful, I'd be paid £3000 after 2 years - which was less than the market rate for the time I'd put in. Risk for both parties, but benefits for both too. If you're unwilling to do a deal such as the above, then what you're saying is "I have this idea that I don't really think is going to work, and I want somebody to code it for free.". No decent programmer will give your time for free - and hire a cheap/shoddy one, and nobody is going to buy your poorly built app. Also - don't limit your audience. Mac only applications are going out of fashion like there's no tomorrow. Cloud is in. Everyone wants web apps, possibly with desktop versions. I don't just want to be able to access an app on my Mac. I want to be able to do it from all of my macs, my mobile, and from any computer I want. Quote:
Personally - I'm a programmer. My roots are at developing, UI design is a hobby. UX design, however, I believes comes naturally to both sides. The best way I've found is to have a programmer dealing with the functional programming, a designer deal with the UI, and have the two collaborate on the UX. |
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#11 | |
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Most highly intelligent people who are good at one are absolutely fooling themselves when they think they are any good at the other. Good coders often know less about human psychology/behavior/aesthetics and visual art creativity than other people of equal "IQ". That's why there used to be tons of bug free, but really ugly and barely usable mobile apps... until more developers started hiring designers. There actually are some people who are really good at both. But they are not anywhere near the majority. |
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#13 | |
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And, yes, there are good and bad UX designers, just like there are good and bad programmers. A few people are actually good at one or the other, fewer still at both. |
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#14 |
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Part of the problem with a VCR is that to put a good interface on it would have doubled the price.
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#15 |
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To make this enticing to anyone who is not a complete novice (who might do it for the experience but is unlikely to produce good code) you will need to:
1) Work out the size of the market. This will have to be realistic, not just "1,000,000 people!" 2) Work out how much of that market you can actually sell to 3) From that what your total expected revenue will be. Once you have that you can say, based on my predictions (see working) I expect your share of the profit will be between x and y. The programmer can then scope the work required (yes you will have to explain your idea in some detail before they have agreed to work on it) and decide if that hourly rate is worth it or not. For many ideas the answer is no, it's not worth working for £1 an hour.
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Sponsor me to cycle 100Km round London in the dark |
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#16 |
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Does anyone else remember the 'game companies' that used to post help wanted ads for programmers and artists, one guy had all the ideas and once 'we work hard and make the game we split the profits equally'?
Used to pop up on newsgroups, AOL message boards, and probably still show up on game programming web sites. |
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#17 |
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IMO the only person that might bite on this would be a part timer, IE a developer that works for a bank or insurance company that has been dying to learn a new tech like cocoa or objective-c. I did this in my early days while working IT at a bank.
I echo what others are getting at though. I am approached with 4-5 application ideas a year, and even the good ones flop because people are just fishing to get something done for free. They usually flop after a pitch to me, some written analysis and estimate I can never recoup, etc. It's something that people that make a living at this RUN from. As others suggest, the right way is Kickstarter if you have wide appeal. If not, Venture capital and contractors are the way to go, just like the good old days.
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visit focused-e, my e-business company |
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