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How to make a 4.8 inch iPhone appealing to both consumers and developers
First of all, I am sorry if this idea has come up before, but a quick Google search turned up zero results for the matter (in the 5 seconds I took to research this).
There has been a lot of talk about the screen size(s) for the next iPhone(s). Some are suggesting that Apple should follow suit after companies like Samsung, who have seen a lot of success releasing devices that are 4.8”+, once considered too big for the mass market. I think that consumers would appreciate the option of a larger iPhone, but it is a double-edged sword for Apple. Knowing Apple, they will keep as many things the same as possible while trying to appear to be different. In order to make a device with a larger screen, they would have to either dilute their screen resolution density if opting to keep the same resolution as the iPhone 5 (and tarnish their Retina reputation), or introduce an entirely new resolution (and risk alienating developers, not to mention enter Android-esque fragmentation territory). I’m assuming that the move to 16:9 with the iPhone 5 will be the direction Apple continues to follow, so a larger 16:9 device makes sense. However, at 4.8 inches, the iPhone 5’s resolution (1152x640) takes a noticeable hit in density (330 ppi to 275 ppi). If Apple wants to offer a larger device that still offers a retina screen (by today’s standards) and does not force developers to adopt an entirely new resolution to use and test, I propose that Apple use the original iPad’s resolution (1024x768) and extend it to a 16:9 ratio like they did with the iPhone 4S to the 5. This would result in a screen that has a resolution of 1366x768 and a screen density of 326 PPI at 4.8 inches; just shy of the 330 that the iPhone 5 currently has. Assuming that users would be able to hold this device further away from their face than the iPhone 5 to read it, it would still qualify as retina. Other than pleasing developers and capturing some of the large-display market, there are other benefits to introducing a screen this size with this resolution:
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iOS could just scale apps like android does...
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LG Nexus 4 8gb (Android 4.2.2) Black iPod Touch 5th Generation 32gb (iOS 6.1.2) Black iPad Mini 1st Generation 16gb (iOS 6.1.2) http://www.nrastandandfight.com/ |
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No. There's a difference between just zooming something in and actually have it scale. Apps look just fine and crisp on android. Text and elements are crystal clear (that's obviously dependant on the display). How do you think desktop apps do it?
Last edited by TacticalDesire; Feb 11, 2013 at 01:33 PM. |
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Fair enough. But why has Apple tried so hard this whole time to keep the resolutions direct multiples of one another? e.g. 480x320 --> 960x640, 1024x768 --> 2048x1536, etc. I thought it was so the developers didn't have to change too much when designing the new retina apps.
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Quote:
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Early-2011 15.4" MacBook Pro - 2.2GHz Core i7 quad-core, AMD 6750M 1GB, 8GB RAM, 750GB HDD, 1680x1050 glossy iPhone 5 64GB (Black & Slate)
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While it would be nice to say the resolution being doubled was so developers would have an easier time supporting the new resolutions, so many have simply not done so. So the question is are they lazy, unwilling or simply don't care. Apple should be telling developers get it done by a certain date or risk having your app pulled. Lost revenue would be a good motivation.
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Early-2011 15.4" MacBook Pro - 2.2GHz Core i7 quad-core, AMD 6750M 1GB, 8GB RAM, 750GB HDD, 1680x1050 glossy
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