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#126 |
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I'm sure the Apple TV will do awesome things, but without some significant interface mods, it will not "destroy" console gaming.
Sure, it could eat into the "casual" gamer revenue, but not your hardcore, headphone wearing, Call of Duty types (just an example). Now, if we start incorporating interface devices like controllers, etc. - then we may be on to something. |
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#127 |
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I would think laptop/whatever computer the parents bought him for school or if that hardcore of a gamer on their custom built gaming rig (which is what I did at that age).
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#128 |
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Cut the Cord
Now if we could only destroy COMCAST and the bundle business model.
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A good traveler has no fixed plans, and is not intent on arriving. - Lao Tzu |
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#129 | |
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You're like the majority, the people who don't have time. That's why mobile gaming is a huge as it is. I enjoy golf while I don't have the time to play as often as I like and that doesn't make me a 'golfer' since I make it out a couple times a year. Could I find more time to do it? Sure but that takes away from other things. Is it wicker to go play mini-golf? Sure I could find more time to do that so I could do it more often. Does that make me more of a golfer? If I carried a club and a few balls around and took a couple of swings when I'm out and bored did I play golf?
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I wish more wireless service provider owners posted here so talk about tethering would be taboo too. .....Theft is Theft....
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#130 |
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But what about "x" storage and using the Time Capsule as a local server for additional? I agree they wont want you to plug in any USB drive, but cross selling a Time Capsule to reinforce the 'halo effect" seems very Apple.
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#131 |
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Sorry no time to read through the other posts yet, so if this has been mentioned my apologies.
Just wanted to comment that the consoles may just destroy themselves. The rumor that the new XBox will have a mandatory always-online to "prevent piracy", and essentially tie the game to that console so that you cannot sell it or play a used copy of the game (kinda two rumors merged into one here). Also the rumors that the new Playstation may do the same thing. Who knows if/when Nintendo boards that ship, but right now they're a pain because games you buy on the virtual console aren't tied your account like iTunes purchases are, they're instead tied to the system. Lose your system = screwed of $$$ worth of games, unless you dance the helpline dance. |
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#132 |
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Given the fact that there are real successful independent devs on PSN and XBox Live Arcade I call BS on this story.
If a game shows great dedication and is well designed, it may be successful even though there is no big studio behind it. Take "Limbo" and "Journey" as an example. Great Indie games and if you missed them - shame on you.
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Great spirits have always encountered violent opposition from mediocre minds. - Albert Einstein |
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#133 | |
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![]() Steam, Playstation, X-Box, Origin, etc etc have no trouble delivering 16GB from their stores to users. So why would Apple have trouble doing it? |
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#134 |
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lol. Go die. Whoever wrote this article knows NOTHING about gaming. Apple doesn't know crap about gaming. iPhone games are NOT real games. Angry Birds is not a game, it's a distraction.
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iMac 21.5", 2.7 GHz i5, 4GB RAM, 1TB HDD; MacBook Pro 13", 2.4 GHz C2D, 4GB RAM, 1TB HDD; iPad 3rd Generation - 64GB Verizon (Black); iPhone 5 - 32GB AT&T (Black); Apple TV - 3rd Generation; |
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#135 | |
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My admittedly unprofessional guess is that if the used game market were to disappear, it would have a negative effect on the number/percentage of hard core gamers unless prices were drastically reduced. Maybe, as you believe, this would be offset in the short term by the increased revenue since gamers would have no other choice. I wonder what would be the long term effect since these consoles' update periods are so long and media appliance devices like Roku, AppleTV and Google devices are constantly being updated and upgraded.
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Do you have stairs in your house? |
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#136 |
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Was responding to the storage issue. If you look at the iPad storage model, 16GB games fill your HD pretty quick. Though, if you can use you Time Capsule (as I just responded to someone else) as local storage then this issue is negated.
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#137 | |
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You're another iSheep. Parents are stupid. Real gamers know better.
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iMac 21.5", 2.7 GHz i5, 4GB RAM, 1TB HDD; MacBook Pro 13", 2.4 GHz C2D, 4GB RAM, 1TB HDD; iPad 3rd Generation - 64GB Verizon (Black); iPhone 5 - 32GB AT&T (Black); Apple TV - 3rd Generation; |
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#138 | |
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Yeah sorry about that herr I meant to quote another user that you responded to ![]() "Originally Posted by rmwebs Games like LA Noire for example take up 16GB Space minimum. Distributing games like that over an AppStore is just not feasible." This exact distribution takes place daily by many digital stores. It would be no different for Apple and it is very feasible to do. |
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#139 |
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Here's oversimplifying the issue, but he has valid points. No need for name calling. I think Apple could do well in the gaming market. Apple isn't monopolizing anything, but if they do something well I don't see any reason why they can't be successful doing it.
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#140 |
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I think it's entirely subjective. I don't like "gun games" or games where the focus is solely combat. The only console game I've played in the past 3 years was "Endless Ocean". These days, if I want to play a "real game" I play D&D via IRC.
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#141 |
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OR… they could actually embrace the things at Sony that make actual money.. like their content business. Instead of sinking money into the endless black hole that is their game console business.
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#142 | |
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Tell us; What experiance in the gaming industry do you have. Even if you were involved in some capacity you didn't create the largest and most successful PC game delivery service nor are you an industry leader. |
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#143 | |
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I think Gigabit LAN transfer speeds are comparable. Admittedly the TV games would have to have modest memory requirements.But I think most do. The benefit of Gaming on the TV is you get to relax with your TV set and couch with friends. Really affordable games as well as the article and commenters have pointed out.
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#144 | |
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Let's assume you have a 50" TV and sit 10' from it. You would need a 100" TV before it would be worth having anything about 1080p resolution. http://www.engadget.com/2006/12/09/1...o-screen-size/ |
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#145 | |
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And you really think that he actually cares what platform he's on so long as it lets him play COD with his friends? Sure, there's a portion of the console market that will buy (or beg the parents to buy) a particular console *solely* based on the name of the manufacturer. But that's a *very* small portion of the console market. Most buy based on the games that are available. Those people follow the games. If the next COD was an exclusive for iOS (iPad/ TV) (admittedly unlikely at this stage), they'd buy one.Furthermore, the 'hardcore' FPS gamer market is a small fraction of the overall gamer market. Believe it or not, you don't have to cater to the hardcore market in order to sell hardware or software. Worse, catering solely to that market drives up costs, all while it reduces sales. Game developers have discovered that over the years, and that's actually what's driven a *lot* of the indie and/or mobile development studios to be created by groups of developers who have left AAA studios.
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17" MBP (unibody), 2.66GHz i7, 8GB RAM, 750 GB HDD; iPhone 4s 64GB/Black |
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#146 | |
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"people like to feed pigeons, but try to shoot eagles" |
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#147 | |
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#148 |
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sony does quite well worldwide with their console, just leave America once or twice and you see this
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"people like to feed pigeons, but try to shoot eagles" |
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#149 |
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If the "graphics aren't any better than the PC version", then they're already *better* than a console version. PCs invariably have more RAM for storing models and textures than consoles do. Even when equipped with 'crappy' integrated GPUs.
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17" MBP (unibody), 2.66GHz i7, 8GB RAM, 750 GB HDD; iPhone 4s 64GB/Black |
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#150 | |
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. Plus, Apple TV only costs $99 and it would be updated every year so even if PS4 and XBOX 720 will be significantly more powerful on day 1, it won't be for 5-8 years (usual life cycle of gaming systems).
TV games would have to have modest memory requirements.
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