|Jun 25, 2013, 10:46 AM||#1|
Screen recording (for OpenGL applications)
I'm looking for a means to record some footage of my application which uses OpenGL for gfx (yes, it's a game). My problem is finding a way to do it without slowing down my game's framerate. I tried using quicktime, but that slowed my game down to a crawl. Since my game uses frame based movement, it has to run at a solid 60fps. So far, I haven't seen a Mac equivalent to Fraps.
One thing I do have is avilib, so if all else fails, I can write my own code to save each frame as a .jpg into a temporary folder, edit/remove the headers as necessary and save write each frame to a MJPG compressed .avi file. I've decoded MJPG encoded .avi files before, so encoding one shouldn't be a problem, but I'm sure I'd have to multi-thread the code to avoid effecting the game's frame rate.
Any other alternatives? Thanks.
|Thread Tools||Search this Thread|
|thread||Thread Starter||Forum||Replies||Last Post|
|Recording webcam video with screen recording software?||kat.hayes||Alternatives to iOS and iOS Devices||2||Jan 3, 2014 11:41 AM|
|Mavericks, OpenGL, Older Applications||highpass||OS X Mavericks (10.9)||0||Oct 23, 2013 02:20 PM|
|Screen recording help||negativzero||OS X 10.8 Mountain Lion||1||Mar 2, 2013 08:34 AM|
|screen recording||zygezund||Mac Applications and Mac App Store||1||Sep 4, 2012 11:59 AM|
|Recording your screen with Screen Flow||MacBookPro13"||MacBook Pro||3||Aug 30, 2012 10:56 AM|
All times are GMT -5. The time now is 11:58 AM.