|Jul 9, 2013, 04:33 PM||#1|
'Plants vs. Zombies 2' Soft Launches in New Zealand and Australia
Plants vs. Zombies 2, which has been delayed until July 18 in the United States, is currently available for download from the New Zealand and Australian App Stores.
Allen Murray, the game's senior producer, spoke to Polygon today to explain that the company decided to soft launch in New Zealand and Australia in order to test features like server stability and pricing.
Article Link: 'Plants vs. Zombies 2' Soft Launches in New Zealand and Australia
|Jul 9, 2013, 04:42 PM||#5|
The plants don't look as cute and well designed as in the first one.
Why change a perfect artstyle to something that looks like every other game on the App Store?
"There's no bigot like a religious bigot and there's no religion more fanatical than that espoused by Macintosh zealots." ~Martin Veitch, IT Week [31-01-2003]
|Jul 9, 2013, 05:45 PM||#9|
I downloaded the game, and from a few plays it is more or less the same as PVZ1. I haven't gone to the time travelling features yet but one neat (free) addition is the ability to temporarily supercharge your plants using seeds. The graphics are simpler but that's because each animated character now has more animation. Each character seems to have more 'bounce' and movement and fluid animation does make the game play better.
Unfortunately it looks like EA has really restricted the use of our favourite plants from PVZ1 to purchase-only upgrades. Favourites now cost $1.99 each (edit: $2.99? seriously! I bet this will drop to $1.99)
I think this is only going to make PVZ1 more popular.
Screenshots of Plants VS Zombies being EA'd
And the screenshot that will make PVZ fans cry:
|Jul 9, 2013, 05:58 PM||#10|
Wow, the game actually looks worse...
I guess they spent too much money on their fancy 3D trailer, which, by the way, had nothing to do with the game as it didn't contain any gameplay from the actual game.
|Jul 9, 2013, 06:27 PM||#12|
EDIT: Just to clarify, I think that developers deserve to be paid of course for their work, it's the freemium model that I disagree with — as others have said here and elsewhere, at least give an option to pay for the full game.
Last edited by autrefois; Jul 9, 2013 at 06:34 PM.
|Jul 9, 2013, 06:36 PM||#13|
Macbook Pro 2010
|Jul 9, 2013, 06:37 PM||#14|
|Jul 9, 2013, 06:52 PM||#15|
Really sad the number of In-App Purchases that there are in this game...
5,000 - $2.99
10,000 - $4.99
20,000 - $9.99
40,000 - $19.99
100,000 - $29.99
150,000 - $39.99
200000 - $49.99
Squash - $2.99
Imitater - $2.99
Snow Pea - $2.99
Jalapeño - $2.99
Torchwood - $2.99
Power Lily - $2.99
Shovel Bonus: $1.99 - 25% sun refund when shoveling
Plant Food Bonus: $1.99 - +1 Plant Food Slot
Sun Bonus: $1.99 - +25 Starting Sun
Bonus Seed Slot: $1.99 - +1 Seed Slots
Starter Bundle: $4.99 - Squash, 5,000 Coins, Shovel Bonus
Torch Bundle: $7.99 - Torchwood, 40,000 Coins, Bonus Seed Slot
Power Bundle: $9.99 - Jalapeño, 40,000 Coins, Sun Bonus
|Jul 9, 2013, 06:55 PM||#16|
I've downloaded it and played the first few levels.
Overall it is very disappointing. I wrote in my 2-star App store review that it feels like a student project.
I won't be purchasing anything in the store with real money, but am still hoping that they let people buy using the in-game coins in the future.
|Jul 9, 2013, 07:01 PM||#17|
I was so excited for this game but these in app purchases are ridiculous. I shouldn't have to pay in sections to play the damn game.
I would gladly pay $10 up front for the full version but not this piecemeal crap. (I won't even buy it if all the in-app purchases equal $10, it sends the wrong message to the publisher.)
Popcap I wish you never sold out.
Mac Pro (2010): 3.33Ghz Intel Xeon (6 core) - 24 GB RAM - NVidia Quadro k5000
Macbook Air (2010): 2.13 Ghz Intel Core 2 Duo - 4GB RAM
|Jul 9, 2013, 07:44 PM||#20|
I've seen other places complaining about the graphics, but have you updated the patch in the beginning and installed it? If not, you're not running the retina graphics. That made a very, very big difference for me.
And for the record, it crashes on iOS 7 on both my 4th gen iPad and iPhone 5. I have it running on a 3rd generation iPad still running iOS 6 and another iPhone 5 running iOS 6 just fine (gotta love the fake Australian Apple ID!). I've been fine using iOS 7 though and it's one of the few apps for me that crashes at launch. Many stopped on beta 3, but not PvZ or PvZ 2. Oh well...
|Jul 9, 2013, 08:30 PM||#22|
|Jul 9, 2013, 08:45 PM||#23|
Either way, there's no way in hell I'm going to touch those. I might give the game a shot but the moment it seems like it's not possible without grinding or buying, I'm deleting.
Don't tell me Macs don't last: 2007 iMac, 2007 Mac Mini, 2008 MacBook Air, all Vintage.
(iMac obsoletion: April 28, 2015, MBA: October 14, 2015, Mac Mini: March 9, 2016)
|Jul 9, 2013, 10:17 PM||#25|
Yeah, it's that.
This is going straight to the Pool Room
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