Register FAQ / Rules Forum Spy Search Today's Posts Mark Forums Read
Go Back   MacRumors Forums > News and Article Discussion > iOS Blog Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old Sep 16, 2013, 09:05 PM   #1
MacRumors
macrumors bot
 
Join Date: Apr 2001
Apple Approves Game With iOS 7 Controller Support




Apple has begun approving games that support iOS 7 game controllers, according to our sister site TouchArcade. AVP: Evolution [Direct Link], a game designed for the iPhone and the iPad, was today updated with support for iOS 7, 64-bit processors, iOS 7 Game Controllers.

Quote:
I really hate that we're reduced to this level of Apple tea leaf reading, but, here we are. If you're among the boatload of our readers who are totally excited for iOS 7 game controllers, here's some good evidence that they might be coming sooner rather than later: Apple is now approving game updates that specifically support controllers. AVP: Evolution is the first one that has popped up on our radar.
Apple first introduced its MFi "Made for iPhone" iOS 7 API during June's Worldwide Developers Conference, suggesting that the company was allowing third-party manufacturers to develop dedicated iOS gaming peripherals.*News soon followed that Apple was working with Logitech and MOGA to produce controllers, and a loose fall launch date was indicated.

While it is unclear exactly when MFi controllers might hit the market, the imminent public debut of iOS 7 and support for the API suggest a release could come at any time, possibly at Apple's rumored iPad-centric fall event.

iOS 7 will officially launch*on Wednesday, September 18 for the iPhone 4 and later, the iPad 2 and later, the iPad mini, and the fifth-generation iPod touch.

Article Link: Apple Approves Game With iOS 7 Controller Support
MacRumors is offline   0 Reply With Quote
Old Sep 16, 2013, 09:13 PM   #2
ironman159
macrumors regular
 
Join Date: Aug 2008
Location: Costa Rica
Give me Modern Combat with controller support Gameloft.
ironman159 is offline   1 Reply With Quote
Old Sep 16, 2013, 09:45 PM   #3
GSPice
macrumors 68000
 
GSPice's Avatar
 
Join Date: Nov 2008
Controller? That means the Infinity Blade guys are gonna have to actually make a game..

I kid, I kid
GSPice is offline   10 Reply With Quote
Old Sep 16, 2013, 09:54 PM   #4
donutbagel
Banned
 
Join Date: Jun 2013
Looks like we're going to see some "file sync" or "flashlight" apps that have game controller support... if you know what I mean. Hint: some of these controllers might resemble Nintendo controllers.
donutbagel is offline   2 Reply With Quote
Old Sep 16, 2013, 10:00 PM   #5
Carlanga
macrumors 603
 
Carlanga's Avatar
 
Join Date: Nov 2009
Location: PR
Quote:
Originally Posted by donutbagel View Post
Looks like we're going to see some "file sync" or "flashlight" apps that have game controller support... if you know what I mean. Hint: some of these controllers might resemble Nintendo controllers.
lol, my file sync app works great w/ my iCade, now they only have to add support for this
__________________
☻ "A dream you dream alone is only a dream...
... A dream you dream together is reality." ☻
Carlanga is offline   0 Reply With Quote
Old Sep 16, 2013, 10:04 PM   #6
ryanflucas
macrumors regular
 
Join Date: Mar 2006
Location: Milwaukee, WI
Don't count on the iControlPad2 for support, we can't even get the developer to actually spend the Kickstarter money on what it's supposed to be for.

ICP2 Kickstarter
ryanflucas is offline   3 Reply With Quote
Old Sep 16, 2013, 10:06 PM   #7
Battlefield Fan
Banned
 
Join Date: Mar 2008
Eh. That's the appeal of the iPhone. Simplicity.
Battlefield Fan is offline   0 Reply With Quote
Old Sep 16, 2013, 10:09 PM   #8
jorgeescamillag
macrumors newbie
 
Join Date: Mar 2012
Location: Mexico
Send a message via Skype™ to jorgeescamillag
64 bit architecture!!?

I think controller is the reason why we have 64 bit architecture, we will see games with console quality!! new apple tv + iPhone 5s + new Controller = Console games!!
jorgeescamillag is offline   1 Reply With Quote
Old Sep 16, 2013, 11:00 PM   #9
colocolo
macrumors 6502
 
Join Date: Jan 2002
Location: Santiago, Chile
Hey Juli, the "October event" you linked isn't rumored, it happened a year ago!
colocolo is offline   0 Reply With Quote
Old Sep 16, 2013, 11:33 PM   #10
donutbagel
Banned
 
Join Date: Jun 2013
Quote:
Originally Posted by jorgeescamillag View Post
I think controller is the reason why we have 64 bit architecture, we will see games with console quality!! new apple tv + iPhone 5s + new Controller = Console games!!
Does anyone know if having a 64-bit processor makes it easier to emulate the Nintendo 64?
donutbagel is offline   0 Reply With Quote
Old Sep 16, 2013, 11:38 PM   #11
jclo
Editor
 
Join Date: Dec 2012
Location: California
Quote:
Originally Posted by colocolo View Post
Hey Juli, the "October event" you linked isn't rumored, it happened a year ago!
Oops! Wrong link got in there. I fixed it. Thank you
jclo is online now   0 Reply With Quote
Old Sep 17, 2013, 01:09 AM   #12
Derek555
macrumors newbie
 
Join Date: Sep 2013
Fleshlite for ipad

Rumour has it Pornhub is working with Fleshlite to take things to the next level. An alternative could be to use the headphone socket and use inaudible frequencies to trigger tiny vibrators and motors within the fleshlite for that ultimate experience.

I have of course patented this idea

The android version is also under development

Last edited by Derek555; Sep 17, 2013 at 01:11 AM. Reason: Typo
Derek555 is offline   0 Reply With Quote
Old Sep 17, 2013, 01:14 AM   #13
Parasprite
macrumors 65816
 
Parasprite's Avatar
 
Join Date: Mar 2013
Quote:
Originally Posted by donutbagel View Post
Does anyone know if having a 64-bit processor makes it easier to emulate the Nintendo 64?
It wouldn't really have much to do with it, the two processor types are markedly different. Our ability to emulate other architectures is limited to what Apple makes available to use, which wouldn't change in any specific way that magically make them more compatible. A complete rewrite is necessary in both cases to work around how a [ROM file] would be read and interpreted as something [iOS] can understand.

The good news is that (from what I understand of it) any attempts already made to write [N64 on 32-bit iOS]-type code would not need to be completely rewritten in order to make a 64-bit version. Thus, a newly kindled interest fostered by access to hardware like this might spark interest in persons more clever at this sort of thing than I, which ought to bring forth some interesting projects.
Parasprite is offline   0 Reply With Quote
Old Sep 17, 2013, 01:25 AM   #14
Renzatic
In Time-Out
 
Join Date: Aug 2011
Location: Who puts the washers in the woods?
Quote:
Originally Posted by donutbagel View Post
Does anyone know if having a 64-bit processor makes it easier to emulate the Nintendo 64?
It doesn't. Even the PS2 emulators barely support 64-bit.
Renzatic is offline   0 Reply With Quote
Old Sep 17, 2013, 04:29 AM   #15
Sol
macrumors 65832
 
Sol's Avatar
 
Join Date: Jan 2003
Location: Australia
Send a message via Skype™ to Sol
Quote:
Originally Posted by donutbagel View Post
Does anyone know if having a 64-bit processor makes it easier to emulate the Nintendo 64?
Only it you can plug a memory expansion pack in the iPhone, so that Turok can run in high res.
__________________
DOWN WITH BIG BROTHER
Sol is offline   0 Reply With Quote
Old Sep 17, 2013, 05:50 AM   #16
WilliamLondon
macrumors 68000
 
WilliamLondon's Avatar
 
Join Date: Dec 2006
This is one of the most exciting aspects coming with iOS7, so I was really surprised not to see any game controllers on stage last week, it seemed like such an obvious omission. Can't wait to see these controllers hit the market and games start to support them.
__________________
Owning an Apple product doesn't preclude someone from being a troll.
WilliamLondon is offline   1 Reply With Quote
Old Sep 17, 2013, 06:59 AM   #17
Bathplug
macrumors 6502a
 
Join Date: Jul 2010
Quote:
Originally Posted by ryanflucas View Post
Don't count on the iControlPad2 for support, we can't even get the developer to actually spend the Kickstarter money on what it's supposed to be for.

ICP2 Kickstarter
I can't believe how that kickstarter turned out. I originally missed out on backing it and they allowed me to pay via paypal for one. I managed to get a refund awhile ago. I hope everyone eventually gets what they payed for though.

Last edited by Bathplug; Sep 17, 2013 at 07:06 AM.
Bathplug is offline   0 Reply With Quote
Old Sep 17, 2013, 08:15 AM   #18
UhFive
macrumors newbie
 
Join Date: Sep 2013
Location: Lackland AFB, TX
Quote:
Originally Posted by jorgeescamillag View Post
I think controller is the reason why we have 64 bit architecture, we will see games with console quality!! new apple tv + iPhone 5s + new Controller = Console games!!
Minus the iPhone 5s...There should be no need to have to use the phone to Airplay up to the TV. Open the TV SDK, release a new box with 32+GB of storage, and give us a controller (or allow us to use the iPhone as a controller). Apple already has EA games and other big name studios onboard for the iPhone and iPad.

I love me some Modern Warfare and Black Ops, but I am a very casual gamer. I don't play for hours on end and just about everyone I know is in the same boat as me, we want something to play when we're bored and need to kill 30 minutes. Eventually the Jailbreak will happen and then comes the emulators!
UhFive is offline   0 Reply With Quote
Old Sep 17, 2013, 08:54 AM   #19
AppleHater
macrumors 6502
 
Join Date: Jun 2010
Quote:
Originally Posted by jorgeescamillag View Post
I think controller is the reason why we have 64 bit architecture, we will see games with console quality!! new apple tv + iPhone 5s + new Controller = Console games!!
Depends on your definition of "console quality" games. You can't create full console experience at $10 game budget. Some simple repetitive gameplay games like infinity blades is possible. Sorry to bust your bubble.
AppleHater is offline   0 Reply With Quote
Old Sep 17, 2013, 09:27 AM   #20
GSPice
macrumors 68000
 
GSPice's Avatar
 
Join Date: Nov 2008
Quote:
Originally Posted by AppleHater View Post
You can't create full console experience at $10 game budget.
Not so fast.. if you sell 5-10x as many games, you can. It's an obvious oversimplification I've made, but you're forgetting the console video game development and distribution model. Something like 10% of all game titles pay for the development of the other 90% of terrible, terrible games.

You better believe that console game studios would give half their kingdom to have the unit sales, ZERO piracy and ZERO used market drain of Rovio's Angry Birds.
__________________
15" Haswell rMBP 2.3/16/512/750m | 24" iMac 3.06/500/4/8800 | Mac OS X 10.9.2
AEBS MC340LL/A | APC RS 800VA/XS 1000 | iPhone 5 16GB 7.1 | iPad 16GB LTE 7.1 | Apple TV 2
GSPice is offline   2 Reply With Quote
Old Sep 17, 2013, 09:33 AM   #21
malih
macrumors newbie
 
Join Date: May 2013
Quote:
Originally Posted by WilliamLondon View Post
This is one of the most exciting aspects coming with iOS7, so I was really surprised not to see any game controllers on stage last week, it seemed like such an obvious omission. Can't wait to see these controllers hit the market and games start to support them.
I think they're probably saving it for October event... seeing as iPhone event was kept short, the October could possibly be a big event
malih is offline   1 Reply With Quote
Old Sep 17, 2013, 03:24 PM   #22
ReallyBigFeet
macrumors 68030
 
ReallyBigFeet's Avatar
 
Join Date: Apr 2010
Personally, I can't wait for the iCade to die. There were so few decent quality games that supported it that I grew to hate it as wasted money. Even more so for my Atari iCade clone (which only works with Atari Arcade games).

I'm equally shocked that it took Apple this long to offer native game controller support. Yes, I get the whole simplicity design, on-screen controls, etc. But they didn't hesitate to support a huge third party market for docking devices (cars, clock radios, stereo's etc.) so why would they have insisted on waiting this long for game controllers? At least they finally gave in. I'm very much looking forward to the future crop of games that are engineered to support such things, and I hope some of the better A-list games are updated to support it as well.
__________________
13.3" MBA 15" MBP Retina Verizon iPhone 6 64gb iPadAir 128g WiFi
ReallyBigFeet is offline   0 Reply With Quote
Old Sep 17, 2013, 05:04 PM   #23
donutbagel
Banned
 
Join Date: Jun 2013
Quote:
Originally Posted by Sol View Post
Only it you can plug a memory expansion pack in the iPhone, so that Turok can run in high res.
I'd be more worried about GoldenEye. Throw a bomb, lag the game, die from lag.
donutbagel is offline   0 Reply With Quote
Old Sep 21, 2013, 09:28 PM   #24
AppleMacDudeG4
macrumors member
 
Join Date: Apr 2011
looking forward to this

I am really looking forward to having a real controller instead of a virtual one. There are certain kind of games that do not play as well as having a real controller such as platformers and some First Person shooters. If they have the same feel and buttons as my Playstation, it is going to make for a better gaming experience.
AppleMacDudeG4 is offline   0 Reply With Quote

Reply
MacRumors Forums > News and Article Discussion > iOS Blog Discussion

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Similar Threads
thread Thread Starter Forum Replies Last Post
PlayStation 3 Controller Support Comes to iOS with New Jailbreak Tweak MacRumors iOS Blog Discussion 43 Jan 23, 2014 03:36 PM
'Asphalt 8: Airborne' Goes Free to Play, Adds iOS 7 Controller Support MacRumors iOS Blog Discussion 20 Nov 22, 2013 08:56 AM
Unity Update Adds iOS 7 Game Controller Support MacRumors iOS Blog Discussion 3 Oct 11, 2013 07:42 PM
What about video game controller support? skimcpip iPhone 0 Sep 10, 2013 02:29 PM
Apple Working on Dedicated iOS Game Controller? [Updated] MacRumors MacRumors.com News Discussion 75 Sep 8, 2013 06:40 PM

Forum Jump

All times are GMT -5. The time now is 07:10 PM.

Mac Rumors | Mac | iPhone | iPhone Game Reviews | iPhone Apps

Mobile Version | Fixed | Fluid | Fluid HD
Copyright 2002-2013, MacRumors.com, LLC