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Old Sep 18, 2013, 01:15 AM   #1
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'Infinity Blade III' Hits the App Store Ahead of iOS 7 Launch




After being introduced at Apple's September 10 iPhone event, the third game in the Infinity Blade series has been released in the App Store. Though it runs on multiple devices, Infinity Blade III has been optimized for both the iPhone 5s and iOS 7.

The game includes the same tap-to-move controls found in the original two titles, as well as a larger, more immersive game world that features new quests, side missions, and ClashMob engagements. There are two playable characters, Siris and Isa, along with three new game modes that offer group-based challenges.

Our sister site TouchArcade has published a review of the game that highlights some of the new features, noting that Infinity Blade III "takes the familiar Infinity Blade formula and tweaks it to the point of perfection."

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One really has to reach to even come up with anything bad to say about Infinity Blade III. You could argue that it's not enough of a departure from the previous games, but when we're looking at the conclusion of a trilogy I think it's totally appropriate to take what the last two games were about and tighten that up in any small way you can. You also still don't have any kind of free roaming ability, if there's anyone out there who is still worked up about that.

Infinity Blade III*is launching this week, and I feel like at some point we've called each subsequent Infinity Blade game the best game on the App Store, at least in some regard. Infinity Blade III follows in the footsteps of its predecessors, and everyone with an iOS device capable of running it needs to download Infinity Blade III. From a gameplay perspective it's super fun, the plot has me totally sucked in, and calling Infinity Blade III a technical masterpiece is an understatement.
In addition to its in-depth review, TouchArcade has also provided a detailed plot guide, which walks gamers through the storyline of the first two games.

Infinity Blade III is a universal app that can be downloaded from the App Store for $6.99. [Direct Link] It supports both iOS 6 and iOS 7 and runs on the iPhone 4 and higher, the iPad 2 and higher, the iPad mini, and the fourth and fifth-generation iPod touches.

Article Link: 'Infinity Blade III' Hits the App Store Ahead of iOS 7 Launch
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Old Sep 18, 2013, 01:25 AM   #2
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Yay!
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Old Sep 18, 2013, 01:25 AM   #3
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Is it worth buying on an iPhone 5? I really want it, but not willing to buy it if it's going to give me a worse experience than it would on a 5s (if it's small graphics stuff like shadows though, idc).
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Old Sep 18, 2013, 01:27 AM   #4
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Yes!!! I'm downloading it now in preparation for my 5S.
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Old Sep 18, 2013, 01:31 AM   #5
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Downloading now on my 5... Can't wait.
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Old Sep 18, 2013, 01:31 AM   #6
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Good news.
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Old Sep 18, 2013, 01:33 AM   #7
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Will wait it out until 5S. But nice to see it go live!
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Old Sep 18, 2013, 01:33 AM   #8
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Originally Posted by chriscrk View Post
Is it worth buying on an iPhone 5? I really want it, but not willing to buy it if it's going to give me a worse experience than it would on a 5s (if it's small graphics stuff like shadows though, idc).
According to the review, it does. I'll definitely try it on iPad 4.
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Old Sep 18, 2013, 01:54 AM   #9
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I am curious about the storyline of this game after the events in II
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Old Sep 18, 2013, 02:00 AM   #10
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Quote:
Originally Posted by chriscrk View Post
Is it worth buying on an iPhone 5? I really want it, but not willing to buy it if it's going to give me a worse experience than it would on a 5s (if it's small graphics stuff like shadows though, idc).
Now clearly it's not going to be as good on iPhone 5 as 5S. But it will be by no means bad, so go get it.
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Old Sep 18, 2013, 02:09 AM   #11
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Does this work well on the iPhone 4?

Oh, somehow I'm already downloading this...
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Old Sep 18, 2013, 02:19 AM   #12
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One really has to reach to even come up with anything bad to say about Infinity Blade III.
The UI isn't consistent-enough with iOS 7

Now what would a Jony Ive-styled Infinity Blade be like...?
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Old Sep 18, 2013, 02:44 AM   #13
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I enjoyed the first 2, but quit after the 'lose all inventory/ gems' bug struck me two times too many.

As much as I'd like to see how it ends, I'm not willing to risk another glitchy game or their subpar support.
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Old Sep 18, 2013, 02:56 AM   #14
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Recently sold all my iOS devices. If this was available on Android, I would easily pay $10+ for it. Loved the first two.
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Old Sep 18, 2013, 03:07 AM   #15
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Quote:
Originally Posted by Pakaku View Post
The UI isn't consistent-enough with iOS 7

Now what would a Jony Ive-styled Infinity Blade be like...?
iOS7 isn't consistent-enough with iOS7
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Old Sep 18, 2013, 03:40 AM   #16
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Is this so far the only, truly optimized, 5S/iOS7 game?
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Old Sep 18, 2013, 04:01 AM   #17
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this game is definitely optimized for iOS7...

I've played only a few rounds so far, but it runs much smoother on my iPhone 4 than IB 1 and 2.

Can't wait to play this on my 5S, if I can get one before they sell out.
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Old Sep 18, 2013, 06:01 AM   #18
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I would get it, but I'm not sure what the graphics would look like on the iPad 2 as they will most likely scale them down.
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Old Sep 18, 2013, 07:15 AM   #19
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Snagged it this morning but won't really get a chance to play much until Friday. But I'm glad to know that there is a 3! With only a couple minor updates of 2 and no word of 3 I was thinking that was the end.
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Old Sep 18, 2013, 07:45 AM   #20
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Just looked, I don't see it in the app store
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Old Sep 18, 2013, 08:24 AM   #21
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Quote:
Originally Posted by chriscrk View Post
Is it worth buying on an iPhone 5? I really want it, but not willing to buy it if it's going to give me a worse experience than it would on a 5s (if it's small graphics stuff like shadows though, idc).
Yes! The great thing about these titles from Chair is that they play well on older hardware (IB2 plays quite smooth on my 4th gen iPod Touch), albeit without some of the higher end eye-candy.

I would expect IB3 to do the same scaling.
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Old Sep 18, 2013, 08:25 AM   #22
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There needs to be a comparison guide showing the different graphics effects on different devices. The newer the device the more glitter that is enabled is my understanding.
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Old Sep 18, 2013, 09:32 AM   #23
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Won't have time to play this due to GTA 5
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Old Sep 18, 2013, 11:52 AM   #24
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Kind of lost interest on part 2. Let see how it goes on part 3.
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Old Sep 18, 2013, 06:15 PM   #25
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anyone weary of the IAP showing coins for 49.99???

can anyone who's gotten the game comment on the need for IAP?

i get free games requiring IAP to go on, but if you pay 7 bucks.. it should be a pretty complete game no?
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