Current resolution history:
They have 2 iPad screen sized app resolution.
The old outdated one at 1024 x 768 for iPad 2 and iPad Mini 1st Gen.
And the new standard resolution, doubled to 2048 x 1536 for iPad 3rd - Air, and iPad mini w/ Retina Display.
iPhone's have 2 popular screen size's also.
The old 640×960 for iPhone 4-4s.
Then the new 640x1,136 for iPhone 5-5s.
The apps still fit on the iPhone 5-5s with the old 640 x 960 resolution because it had the SAME width but only had small black borders on the top and bottom which wasn't to noticeable for consumers and was easy to fix for developers.
So now there are 2 ways to make a even bigger iPhone properly.
1: Have the same 1136 length resolution, but with a different width (1136 x ????), which is worse then having the same width, because now you have these long noticeable black borders running up and down your whole screen.
2: Double the current iPhone's resolution to 2272 x 1280 and make a completely different sized iPhone (at a 16:9 aspect ratio), while making all the iPhone apps blurry, but scaled properly just like iPhone 3g to iPhone 4, and the iPad 2 to iPad w/Retina Display transitions.
Conclusion:
The 2nd option seems more feasible. If they do double the resolution to 2272 x 1280, they can make any screen size up to 8" and still keep their screens "Retina" since an 8" screen at that resolution would have 326 ppi. So with that reasoning, they can make 20 devices for example, all with screen sizes at 4.1", 4.2", 5.6", 6.7" etc..., and they would all have nearly identical screen quality (sharpness wise) since we can only see around 300 ppi at normal viewing lengths, and all the apps would scale perfectly since its the same resolution! And for reference, at resolutions of 2272 x 1280 on a 4.8" screen, it has 543.28 ppi, and at 4.5", 579.5 ppi.
This screen resolution can set iPhone's for decades and still have different sized phones (until people demand 10" phablets)! They all would have a 16:9 aspect ratio of course but I prefer that better then 3:2. Developers would have to make apps only with one resolution for decades without having to do drastic scaling or changes to their hundreds of thousands of apps in the Appstore which makes consumers happy also. That sounds a lot better then the world of Android with hundreds of different resolutions, and Apple will probably mention this if they do release 2 different phone sizes for marketing purposes ;-)
They have 2 iPad screen sized app resolution.
The old outdated one at 1024 x 768 for iPad 2 and iPad Mini 1st Gen.
And the new standard resolution, doubled to 2048 x 1536 for iPad 3rd - Air, and iPad mini w/ Retina Display.
iPhone's have 2 popular screen size's also.
The old 640×960 for iPhone 4-4s.
Then the new 640x1,136 for iPhone 5-5s.
The apps still fit on the iPhone 5-5s with the old 640 x 960 resolution because it had the SAME width but only had small black borders on the top and bottom which wasn't to noticeable for consumers and was easy to fix for developers.
So now there are 2 ways to make a even bigger iPhone properly.
1: Have the same 1136 length resolution, but with a different width (1136 x ????), which is worse then having the same width, because now you have these long noticeable black borders running up and down your whole screen.
2: Double the current iPhone's resolution to 2272 x 1280 and make a completely different sized iPhone (at a 16:9 aspect ratio), while making all the iPhone apps blurry, but scaled properly just like iPhone 3g to iPhone 4, and the iPad 2 to iPad w/Retina Display transitions.
Conclusion:
The 2nd option seems more feasible. If they do double the resolution to 2272 x 1280, they can make any screen size up to 8" and still keep their screens "Retina" since an 8" screen at that resolution would have 326 ppi. So with that reasoning, they can make 20 devices for example, all with screen sizes at 4.1", 4.2", 5.6", 6.7" etc..., and they would all have nearly identical screen quality (sharpness wise) since we can only see around 300 ppi at normal viewing lengths, and all the apps would scale perfectly since its the same resolution! And for reference, at resolutions of 2272 x 1280 on a 4.8" screen, it has 543.28 ppi, and at 4.5", 579.5 ppi.
This screen resolution can set iPhone's for decades and still have different sized phones (until people demand 10" phablets)! They all would have a 16:9 aspect ratio of course but I prefer that better then 3:2. Developers would have to make apps only with one resolution for decades without having to do drastic scaling or changes to their hundreds of thousands of apps in the Appstore which makes consumers happy also. That sounds a lot better then the world of Android with hundreds of different resolutions, and Apple will probably mention this if they do release 2 different phone sizes for marketing purposes ;-)
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