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rhoogland

macrumors newbie
Original poster
Mar 13, 2014
2
0
hello guys,

still new with Xcode and trying to load my app into my iPhone.
My iPhone is connected over the usb and detected by Xcode.

In order to load my app into my iPhone I am supposed to hit the run button.
However, instead of the app being loaded into my iPhone, the iPhone simulator comes up and runs the app. (see attachment)

anyone who can tell me what I am doing wrong ?

thanks a lot.
 

tacotester1

macrumors member
Dec 19, 2013
99
0
to the right of the stop button for running there is a little drop down menu
u have to register ur device with apple developer account. and then in that drop down menu your phone will appear where it says ios device.

----------

hello guys,

still new with Xcode and trying to load my app into my iPhone.
My iPhone is connected over the usb and detected by Xcode.

In order to load my app into my iPhone I am supposed to hit the run button.
However, instead of the app being loaded into my iPhone, the iPhone simulator comes up and runs the app. (see attachment)

anyone who can tell me what I am doing wrong ?

thanks a lot.
oops forgot to quote u so u get notification
:apple:
 

DennisBlah

macrumors 6502
Dec 5, 2013
485
2
The Netherlands
With an $99 developer account, keep in mind you may only use 100 devices :)
I have an enterprise account which is not limited, however it cannot send apps to the appstore.
 

rhoogland

macrumors newbie
Original poster
Mar 13, 2014
2
0
to the right of the stop button for running there is a little drop down menu
u have to register ur device with apple developer account. and then in that drop down menu your phone will appear where it says ios device.

thanks, Tacotester. I am one step further now.

However on hitting the run button an error message comes up: : “XCode can’t run using the selected device”
Of course I have downloaded the latest version of Xcode on my PC and the latest version of iOS on my phone and I have set “Deployment Target” to "7.1" which corresponds with iOS on my phone.

Xcode identifies a problem in the Bundle Identifier. I am not the developer of this app, so maybe there is some mismatch in the identification.
Can anyone give me some advice on how to fix this problem ?
 
Last edited by a moderator:

DennisBlah

macrumors 6502
Dec 5, 2013
485
2
The Netherlands
Xcode identifies a problem in the Bundle Identifier. I am not the developer of this app, so maybe there is some mismatch in the identification.
Can anyone give me some advice on how to fix this problem ?

Basicly there is set an bundle identifier.
Let's say I have an developer account and my identifier is com.mycompany.
and the app is called... HelloWorld. The bundle identifier of the app will be com.mycompany.HelloWorld

changing this in the general settings of the project would help you out.
I'm not sure if you keep it blanc, will help out your problem, but at least if you have an developer account you can change this to your own identifier.
 
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