Go Back   MacRumors Forums > News and Article Discussion > iOS Blog Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old Apr 1, 2014, 06:47 AM   #1
MacRumors
macrumors bot
 
Join Date: Apr 2001
New Details on Razer's 'Kazuyo' Controller Reveal Remappable Buttons, Slim Design, Companion App




New details on Razer’s Kazuyo controller have been shared by MacFormat, giving insight on the accessory’s unique features, including fully remappable buttons and a slim hard-shell case design. Although not pictured, the report also suggests that the final version of the controller will come with full-sized analog sticks for enhanced control.

While photos of the accessory were originally leaked last month, the controller appears to have gone through a slight redesign since then, now featuring a more rounded design which appears to surround an iOS device with a more secure fit.

Furthermore, the report also notes that Razer will ship an accompanying app with its controller that will act as a storefront for compatible games and allow users to tweak various settings, namely button assignments and sensitivity. The app will also be able to act as a unified interface for a user’s purchased games and offer promotions and listings for special deals.

The Razer Kazuyo will join a growing market of iOS game controllers, which currently includes the SteelSeries Stratus, Logitech PowerShell and MOGA Ace Power, and will soon include Mad Catz’s C.T.R.L.i controller as of later this month.

At the current point in time, multiple games offer iOS 7 controller support, including titles like Rayman Fiesta Run, Bastion, and Asphalt 8: Airborne. Additional developers have also pledged to build controller support into their apps now that hardware is available to consumers, as more iOS games appear to be receiving updates that enable it.

Article Link: New Details on Razer's 'Kazuyo' Controller Reveal Remappable Buttons, Slim Design, Companion App
MacRumors is offline   0 Reply With Quote
Old Apr 1, 2014, 06:50 AM   #2
Lionel Messi
macrumors member
 
Join Date: Dec 2013
Location: Barcelona, Spain
No pricing info? It better be less than $60 or else it won't be feasible for all.

Since I already have the money, I don't really care about pricing but this is just because of my interest.
Lionel Messi is offline   0 Reply With Quote
Old Apr 1, 2014, 07:03 AM   #3
Sky Blue
Guest
 
Join Date: Jan 2005
looks nice but won't be worth it for 5 months, as it doesn't look like it'll fit the new phones.
Sky Blue is offline   1 Reply With Quote
Old Apr 1, 2014, 07:09 AM   #4
Ivan0310
macrumors member
 
Join Date: Mar 2011
Location: Dallas, TX
Am I missing something here?

Why are so many of these products being designed without analog sticks?

I realize that's an added layer of complexity and cost, but some games would truly benefit from the addition I'm sure.
__________________
2.0GHz Quad-Core Intel Xeon MacPro, 120GB SSD, 7GB RAM, ATI Radeon HD 5770 | 2.4GHz Core i5 MacBook Pro 13.3" | TV | 64GB iPhone 5s | 16GB iPad Mini Retina T-Mobile
Ivan0310 is offline   2 Reply With Quote
Old Apr 1, 2014, 07:46 AM   #5
silvetti
macrumors 6502
 
Join Date: Nov 2011
Location: Poland
Quote:
Originally Posted by Ivan0310 View Post
Why are so many of these products being designed without analog sticks?

I realize that's an added layer of complexity and cost, but some games would truly benefit from the addition I'm sure.
I see no point in a controller without analog sticks.
Until they release a decent one with analog sticks and bluetooth instead of snap in mechanisms I'm staying away from this.
__________________
iPhone / iPad / iMac 27 / TV
silvetti is offline   1 Reply With Quote
Old Apr 1, 2014, 08:23 AM   #6
ArtOfWarfare
macrumors 603
 
ArtOfWarfare's Avatar
 
Join Date: Nov 2007
Send a message via Skype™ to ArtOfWarfare
Quote:
Originally Posted by Ivan0310 View Post
Why are so many of these products being designed without analog sticks?

I realize that's an added layer of complexity and cost, but some games would truly benefit from the addition I'm sure.
I think the key is that only some games would benefit from it. Personally, I mostly play 2D platformer style games so a few buttons is all I need. Prior to 3D games taking off with the N64 and PS1, remember that most consoles didn't have joysticks (the NES, SNES, and Jaguar all lacked them, as did SEGA's early consoles).
ArtOfWarfare is offline   1 Reply With Quote
Old Apr 1, 2014, 08:35 AM   #7
m0dest
macrumors newbie
 
Join Date: Apr 2010
Quote:
Originally Posted by Ivan0310 View Post
Why are so many of these products being designed without analog sticks?

I realize that's an added layer of complexity and cost, but some games would truly benefit from the addition I'm sure.
This is a really good question.

It looks like Apple's gamepad rules ("Requirements for Games That Support Game Controllers") might be too restrictive. If an iOS game wants to support a thumbstick, the developer has to support all 3 cases: (a) no gamepad, (b) standard gamepad without thumbstick, and (c) extended gamepad with 2 thumbsticks. What would B mean for an FPS that wants to use 2 thumbsticks?

As a side note, I'm antsy for an Apple TV that can play iPhone games using a standalone Bluetooth game controller. Seems like a no-brainer for Apple.
m0dest is offline   2 Reply With Quote
Old Apr 1, 2014, 09:43 AM   #8
APlotdevice
macrumors 68020
 
APlotdevice's Avatar
 
Join Date: Sep 2011
Umm, the top and middle product shots are clearly showing two different controllers. The latter appearing to have the analog nubs.
__________________
There is something deeply wrong with a society more offended by breasts than by entrails.
Pebble SmartWatch | iPhone 5c | 11" Macbook Air '13 | HTPC | TV | Numerous Old Consoles
APlotdevice is offline   0 Reply With Quote
Old Apr 1, 2014, 09:50 AM   #9
hybroid
macrumors member
 
Join Date: Aug 2010
Quote:
Originally Posted by Ivan0310 View Post
Why are so many of these products being designed without analog sticks?

I realize that's an added layer of complexity and cost, but some games would truly benefit from the addition I'm sure.
The second picture shows an analog stick to the final product might indeed.
hybroid is offline   0 Reply With Quote
Old Apr 1, 2014, 12:29 PM   #10
mdelvecchio
macrumors 68020
 
Join Date: Sep 2010
Quote:
Originally Posted by Ivan0310 View Post
Why are so many of these products being designed without analog sticks?
"Although not pictured, the report also suggests that the final version of the controller will come with full-sized analog sticks for enhanced control."
mdelvecchio is offline   1 Reply With Quote
Old Apr 1, 2014, 12:59 PM   #11
SockRolid
macrumors 65816
 
SockRolid's Avatar
 
Join Date: Jan 2010
Location: Almost Rock Solid
Oh cool! The Razer Kazuyo is precisely what I've been waiting for.
It will help me finally break 450,000 on TETRIS.
__________________
Sent from my iPad Simulator
SockRolid is offline   0 Reply With Quote
Old Apr 1, 2014, 02:49 PM   #12
Makosuke
macrumors 603
 
Join Date: Aug 2001
Location: The Cool Part of CA, USA
Quote:
Originally Posted by Ivan0310 View Post
Why are so many of these products being designed without analog sticks?

I realize that's an added layer of complexity and cost, but some games would truly benefit from the addition I'm sure.
From the article you're replying to:
Quote:
Although not pictured, the report also suggests that the final version of the controller will come with full-sized analog sticks for enhanced control.
While the top mockup photo doesn't show an analog stick, the one in the middle pretty clearly does, and the bullet points certainly seem to indicate that it'll have a full analog-stick-included layout.
Makosuke is offline   0 Reply With Quote
Old Apr 1, 2014, 03:07 PM   #13
CrazyForApple
macrumors 6502
 
Join Date: Dec 2012
Location: Buffalo, NY
Send a message via AIM to CrazyForApple
none of these controllers interest me
CrazyForApple is offline   0 Reply With Quote
Old Apr 2, 2014, 11:02 AM   #14
nagromme
macrumors G5
 
nagromme's Avatar
 
Join Date: May 2002
Quote:
Originally Posted by m0dest View Post
This is a really good question.

It looks like Apple's gamepad rules ("Requirements for Games That Support Game Controllers") might be too restrictive. If an iOS game wants to support a thumbstick, the developer has to support all 3 cases: (a) no gamepad, (b) standard gamepad without thumbstick, and (c) extended gamepad with 2 thumbsticks.
Seems like a reasonable rule to me. How could Apple allow a game to claim official MFi controller support and then fail on some of them?

Developers need to step up and support both types of controller. I don't blame them for waiting: it's early yet.

Quote:
What would B mean for an FPS that wants to use 2 thumbsticks?
Probably aiming on the touchscreen and strafing with the D-Pad. Up to the developer to solve: and they should regardless of the rules, if they want to use these controllers as a selling point, and some of them lack sticks.

I wouldn't mind if Apple dictated that ALL controllers MUST have sticks. But I suppose there's a place for thinner, more compact (even always-on?) controller cases. Myself, I'll go for the sticks! As prices drop.

(I'm a little skeptical of super-low-profile analog sticks, but willing to give them a chance.)
nagromme is offline   0 Reply With Quote

Reply
MacRumors Forums > News and Article Discussion > iOS Blog Discussion

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Similar Threads
thread Thread Starter Forum Replies Last Post
Images of Razer 'Kazuyo' Game Controller Leaked MacRumors MacRumors.com News Discussion 39 Dec 20, 2013 09:15 PM
Frog Design's Hartmut Esslinger Details Early Apple Design Language in New Book MacRumors Mac Blog Discussion 11 Oct 13, 2013 12:17 AM
**WARNING** Griffin Reveal Slim-Fit Case Devlonc iPhone Accessories 41 Nov 20, 2012 06:51 PM

Forum Jump

All times are GMT -5. The time now is 04:18 AM.

Mac Rumors | Mac | iPhone | iPhone Game Reviews | iPhone Apps

Mobile Version | Fixed | Fluid | Fluid HD
Copyright 2002-2013, MacRumors.com, LLC