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#1 |
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macrumors bot
Join Date: Apr 2001
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Apple Seeking Mac OS X Visual Interface Designer?
http://www.macrumors.com/images/macrumorsthreadlogo.gif
Monster.com is advertising a job for Apple Computer with the Mac OS X User Interface Group. They are seeking a senior visual interface designer "to conceive, design and develop future enhancements to Aqua, the dynamic user interface for Mac OS X". The interested should candidate should have the following experience: - B.S./M.S. in Interactive Media Design, Animation or related field. - Demonstrable understanding of user interface design principles. - Must have demonstrated experience with prototyping tools and environments such as Director and Lingo. - Experience with other tools such as 3D Modeling applications is an asset. While this job opportunity may simply represent the filling of a vacated spot, however, with Window's upcoming Vista release borrowing heavily from the Mac OS X user interface, Apple will need to continue to extend and improve future versions of Mac OS X. The first look at Mac OS X 10.5 Leopard is expected to be previewed at WWDC 2006 this summer. |
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#2 |
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macrumors 68000
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I can't wait for Leopard after this.
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If I had all the money I've spent on drink, I'd spend it on drink. - Vivian Stanshall |
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#3 | |
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macrumors 603
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#4 |
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macrumors 6502a
Join Date: Oct 2005
Location: The Land of the Peppers
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Heh. Well, Apple has gotta do something to differentiate it a bit more from Vista. A new designer for the OS helps. C'mon, Apple, make Vista look so...2005.
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34 days until I get my license.
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| d_and_n5000 |
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#5 |
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macrumors regular
Join Date: Apr 2004
Location: Los Angeles, California
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Does anyone else find the '3D modelling' thing to be curious? 3D desktop, anybody?
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#6 |
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macrumors 68000
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I was finishing off reading the linked article on Tiger vs. Vista and the missing features from Tiger that Vista will have, along with the features Vista will improve on from Tiger. I see quite a few of these being improved in time for Leopard and then added upon with "eye-candy" and new features that will amek Vista look quite old in its concept.
Then another 5 years of Vista looking old and OS X continuing to be updated every 18-24 months and Microsoft will have to admit they can't keep up.
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If I had all the money I've spent on drink, I'd spend it on drink. - Vivian Stanshall |
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#7 |
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macrumors 68040
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Just keep Leapord from being buggy, and I'm gonna have to get it. This whole Panther thing on my mini is really oldddd...
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Mac Mini G4 • MacBook Pro • iPod Nano "Good judgement comes from experience,experience comes from bad judgement. - Mark Twain |
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| thejadedmonkey |
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#8 |
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macrumors member
Join Date: Jun 2003
Location: Vancouver, BC
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I'm wondering if the "3D Modelling" thing is an indication of how Apple are planning to get interface widgets to work in a resolution-independant environment. If they build the widgets as 3D models, they can be rendered into bitmaps at any resolution.
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#9 |
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macrumors 6502a
Join Date: Feb 2003
Location: Sydney, Australia
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Mike Matas was recently hired into a similar role so it looks like they are definitely focusing on Mac OS X with the aim of keeping that interface edge.
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#10 |
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macrumors 68020
Join Date: Apr 2005
Location: Moorestown, NJ
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I honestly didn't see the potential of tablets until i saw that multi-touch whatever video thats been floating about the web, supposedly running on OSX. IF Apple could produce something like that, it could totally give a kick start to the less-than-stellar sales of tablets, possibly gaining more of an edge with the pro/business end of the computing landscape.
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| rockthecasbah |
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#11 | |
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macrumors newbie
Join Date: Feb 2006
Location: Amsterdam
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Video?
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#12 | |
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macrumors 68000
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Quote:
A "3D interface" would be interesting though, as long as they could make it easier than our current one. -Chasen |
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#13 |
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Guest
Join Date: Jun 2005
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I'm really excited for Leopard. I love Tiger and think it can't be much better, so I'm anxious to see what awesome features Apple adds to prove me wrong. When is Leopard being shipped? I want to buy my iMac with Leopard pre-installed if possible.
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#14 |
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macrumors 601
Join Date: May 2002
Location: Blinking blue dot
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Apple has done some GREAT things with UI recently--like Exposé--but at the same time they've allowed some odd visual inconsistencies, like different variations on the Metal theme (iTunes 6 vs. Safari) and toolbar icons (Mail vs. the World). Things that I wouldn't even blink at coming from any other company... but from Apple, in the middle of such a slick, well-crafted, thoughful UI... they stand out like glaring problems. They bug me!
Now, having BOTH metal and white doesn't bother me, as long as they get to just ONE version of each. I like the variety, and Apple's moving more and more toward a consistent pattern of how they are used: white for document-centric "workspace" apps (ones where File-Open, and File-Save are central), metal for compact "viewer/manager" apps (ones where your data is always open and always saved). And I don't mind widgets having their own colorful "plastic" theme: widgets in a sense ARE their own icons, and so visual variety is a vital UI cue for Dashboard. I see that now. And this doesn't confuse or harm others apps since it takes the whole screen anyway. I am convinced Apple will finally bring OS X into a higher level of consistency with Leopard. Reasons: 1. We know Apple knows better--and cares. 2. iTunes has a new metal look and iLife 06 has used it too. This must be the future of metal. 3. This job posting! 4. Resolution-independent GUI! A TRUE, fully-scalable, resolution-independent interface, with everything scalable as a whole by a single global slider. See everything (menu text, apps, toolbar buttons, everything) larger OR smaller than we see them now. Show more detail or fit more windows? It will be YOUR choice, and you can change your setting at will. That means everything from window borders to stoplight widgets must be redrawn by apple at much larger bitmap sizes (and some vector images). How do we know Leopars will have a res-independent UI? * Because higher-res displays will increase the need for it, and because Vista will have it (I believe). * Because some Tiger UI elements (not just text, but buttons) are already vector, even though they may look just the same as their bitmap-based fellow GUI elements. * But mainly because a res-independent UI is already IN Tiger--but half-finished and hidden. The developer tools can enable it for testing (use Quartz Debug, which Pacifist can extract if you don't want all the tools). And Apple has told developers clearly and publicly to get their apps ready for this. Here's a sample image (with Safari at 200% scaling--BUT imagine that the window borders/buttons were redrawn to be as nice as the fonts are): http://arstechnica.com/reviews/os/macosx-10.4.ars/20 (Search for "Scalable User Interface" and click to zoom the image to full size.) And here's Apple's page on the matter: http://developer.apple.com/releaseno...pendentUI.html Pretty clear ![]() Now, if they are re-building EVERY element of the UI anyway, to work at larger sizes... why re-make half a dozen slightly-different themes? That makes no sense. Apple will re-build ONE version of metal, not four. So the process of adding a res-independent UI also implies more visual consistency I predict. |
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#15 | |
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macrumors newbie
Join Date: Feb 2005
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Quote:
http://www.youtube.com/watch?v=zp-y3ZNaCqs |
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| alexexexex |
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#16 | |
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macrumors regular
Join Date: Jun 2005
Location: Trieste - Italy
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Quote:
http://loop.worldofapple.com/archive...raction-video/ If you ever saw "Minority Report".. well, you got the idea. |
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#17 | |
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macrumors 68040
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Quote:
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Mac Mini G4 • MacBook Pro • iPod Nano "Good judgement comes from experience,experience comes from bad judgement. - Mark Twain |
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| thejadedmonkey |
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#18 | |
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Retired (Moderator emeritus)
Join Date: Jun 2002
Location: Gone but not forgotten.
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Quote:
It'd be really nice if they could design a 3D desktop but no one has come out with an intuitive handheld positioning device. |
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#19 | |
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macrumors 65816
Join Date: Apr 2003
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From the article the compares Vista to Leopard:
Quote:
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#20 | ||
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macrumors member
Join Date: Mar 2005
Location: Virginia suburbs of DC
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Quote:
Quote:
Last edited by bousozoku : Feb 12, 2006 at 09:04 PM. Reason: posts next to each other |
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#21 | |
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macrumors member
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Quote:
__________________
"With the recent accomplishment of the manned lunar landing, the next frontier is manned exploration of the planets.... The 1981 manned Mars mission (1982 landing on Mars) is shown as an integral part of the total space program in the next two decades." - Space Task Group August 4. 1969 |
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#22 | |
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macrumors member
Join Date: Mar 2005
Location: Virginia suburbs of DC
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Quote:
Most people had to look at it for a while before they saw the 3D, but there are individuals who could see the effect from 20 feet away. It was stupendous. Add that monitor to a 3D display and it would be fantastic. |
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#23 | |
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macrumors 68000
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Quote:
My guess is that there will be more open GL effects in leopard...like flipping widgets, etc. I see more controls using depth to present extra information. I doubt Apple's planning anything like the Looking Glass demo.
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Mehce
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#24 | |
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macrumors 601
Join Date: May 2002
Location: Blinking blue dot
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Quote:
Look at the detail level found in many OS X icons. Trying to re-create that on the fly with vector elements and generated gradients wouldn't always be possible, but where it IS possible (it depends on the icon's style), it would still waste processing power rendering hundreds of elements for each icon. (For example, listen to your processor fan spin up when rendering complex Flash--which almost never reaches the level of detail seen in OS X icons.) Giving up detail and visual quality would be a shame, but slowing down your computer too would be worse. Now compare to a bitmapped 256x256 (or larger) icon: it's rendered as a single OpenGL textured polygon by the GPU--very fast and efficient. Scaled at 100% or smaller it looks very clean and high-quality. The only thing it CAN'T do well is scale much larger than its max. Then it starts to get a soft look lacking in extra detail. But larger than what? If Apple plans for a really LARGE maximum size, then it's a non-issue. We already know Apple is calling for icons at least 4x the area that Tiger even makes possible to view--which is already bigger than most people ever use. So those are BIG icons, and will look just great on high-res displays. (And the higher-res the display, the less you could even see the effects if someone DID scale the icons bigger than the max.) What is your objection to using both vector and bitmap elements, taking advantage of the strengths of both? Is the "problem" of using high-quality, really large bitmaps worth the price of giving up visual detail (in many cases) and slowing down your computer? Last edited by nagromme : Feb 12, 2006 at 11:00 PM. |
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#25 | |
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Retired (Moderator emeritus)
Join Date: Jun 2002
Location: Gone but not forgotten.
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Quote:
![]() I'm really concerned about a device to manipulate 3D space. I've seen various devices for CAD but they're not exactly intuitive. Until we have some sort of gloves, how easy can it be? |
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