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#1 | |
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macrumors bot
Join Date: Apr 2001
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Parallels Working On 3D Acceleration
http://www.macrumors.com/images/macrumorsthreadlogo.gif
Parallels spokesman Ben Roudolph has revealed that Parallels is working to support 3D acceleration in an upcoming release of the company's flagship Mac product, Parallels Desktop for Mac. Quote:
Digg This Last edited by longofest : Aug 8, 2006 at 03:58 PM. |
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#2 |
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Demi-God (Moderator)
Join Date: Oct 2003
Location: I love you, food.
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Good Newsies!
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Chameleon's Consignment Loft |
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#3 |
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macrumors 65816
Join Date: Apr 2005
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Nice. I welcome anything that would get more people to make the Switch. If Parallels can get this to market, it would help Apple.
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#4 |
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Contributor
Join Date: Feb 2003
Location: with Hamburglar.
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Let the gaming thread begin...
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Canon 1Ds Mk III • Canon 5D MkII 16-35mm f/2.8L II • 24-70mm f/2.8L • 70-200mm f/2.8L IS 50mm f/1.2L • 85mm f/1.2L • 135mm f/2L • 300mm f/2.8L IS |
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#5 |
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macrumors Demi-God
Join Date: Apr 2004
Location: Soho, London
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i'll take eight!
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"any day that involves cat pee is a really bad day" - iBlue |
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#6 |
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macrumors 603
Join Date: Jul 2002
Location: I accidentally my whole location.
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This would seriously kick ass.
I'm curious how they would acheive it though, would it be able to access the full (or at least partial) acceleration of the graphics card or be emulating a seperate one, sort of like Virtual PC did on the PPC platform but more powerful? |
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#7 |
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macrumors G3
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Great news!
Even it's only limited due to shader issues I'd love to be able to play my older 3D games without rebooting.
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MRoogle it!
hikari T7500 2.2 GHz / 4 GB / 320 GB / GMA X3100 / 10.5.8 chobimaru Core i5 750 2.66 GHz / 4 GB / 640 GB / 4830 / Windows 7 |
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#8 |
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macrumors member
Join Date: Sep 2002
Location: The Netherlands
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Forget games, think about CAD and 3D software!
Finally AutoCAD and Maya on a MacBook Pro, while being able to do the rest of your work in Mac apps. |
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#9 |
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macrumors newbie
Join Date: Feb 2006
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3d
If you run games with Bootcamp, will it take advantage of the 3D card?
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#10 | |
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Demi-God (Editor)
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Quote:
However, this means every time you want to game, you have to re-start you computer. Parallels is trying to take out that step for all but the most hardware-intensive games (as then I'm sure you'd run into the fact that you have the overhead of virtualization). |
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#11 | ||
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macrumors 601
Join Date: May 2002
Location: Blinking blue dot
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Quote:
Quote:
Remember two things about the Windows solutions to date: 1. You still have to buy a copy of Windows. Some people will do that, but NOT the whole market of Mac gamers. 2. MANY people were ALREADY willing to game in Windows (and used a PC to do it). So the people running Windows games on a Mac aren't in fact all "lost customers"--many of them are just doing what they always did (only easier). So I think there's a sizable chunk of native Mac game demand left. I know I'm part of it myself! A smaller chunk than before? Very possibly--BUT a smaller chunk of a much larger whole, as Mac sales continue to rise. Only time will tell, and I can see why these are scary, uncertain times for some Mac game companies. But I expect native Mac games AND Windows ports/conversions to live on. And for Mac gameERS, things are looking better than ever. |
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#12 | |
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macrumors 65816
Join Date: Aug 2000
Location: Los Angeles, CA
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Quote:
and a macbook pro (with merom) Essentially that way i could then play, work and travel with what i need for my house. |
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#13 | |
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macrumors 65816
Join Date: Jan 2006
Location: Honolulu, HI
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Bootcamp
Quote:
Once you have booted into Windows, you are completely in Windows, no emulation, no translation, etc... So, if Windows can access the 3D card then yes, you can take advantage of the 3D card. There seems to be a lot of confusion as to what Bootcamp is about. |
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#14 |
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macrumors newbie
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Very Toasty indeed, bring on the games. However I do have an architect friend who needs AutoCAD on a Mac. So this is good news indeed.
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#15 |
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Demi-God (Moderator)
Join Date: Jun 2000
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Awesome news. Unless something drastic happens soon, native Mac games aren't in a good position right now
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#16 |
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macrumors 6502a
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Im dying to know how they will do it, and what Direct X they will support, I could run a few very old games in Parallels without 3d support and it all running on the CPU.
Maybe they will create a virtual driver that translates the windows Direct X instructions to openGL for mac and then simply display those results or something... these are exciting days for the mac indeed! ![]() edit: second time today someone says exactly the same thing as I did the exact time I say it... must be a slow day for me
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What do you get when u cross a nun with apple? A computer that will never go down on you!!
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#17 |
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macrumors 6502
Join Date: Jun 2003
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Sad to see Parallels push MS out of the market . . .
Overall I think Parallels is going to win this market unless VMWare comes out with a very good product at a very good price. At least we can enjoy the competition over the next few years. |
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#18 | |
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macrumors 65816
Join Date: Dec 2004
Location: Bayonne, NJ
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Quote:
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#19 | |
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macrumors regular
Join Date: Aug 2004
Location: London UK
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Quote:
Yes indeed! Well said, there is more to 3D than games.
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#20 | |
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macrumors 65816
Join Date: Jan 2005
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Quote:
-Zadillo |
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#21 | |
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macrumors member
Join Date: Sep 2002
Location: The Netherlands
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Quote:
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#22 | |
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macrumors member
Join Date: Jan 2006
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Quote:
Further trouble, Autodesk (when I spoke to them the other day) refused to say if they were working on a UB of Maya. 'It's something we're looking at' was all she would say. Given that Maya is written using XCode, porting should be a no-brainer. Other 3D apps (Cheetah, Cinema4D, Modo) had versions out very quickly. So Maya to be the first victim of Boot Camp? Still, great news if Parallels can do this properly. |
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#23 | |
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macrumors member
Join Date: Sep 2002
Location: The Netherlands
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Quote:
By the way, some months before Apple announced the Intel switch, Autodesk asked users if they were interested in a Mac OS X version of their AutoCAD software. I replied that I would die for one, just because my university (TU Delft, Faculty of Architecture) uses it on all their workstations. I got a reply they received my mail, but never heard from them since. And some people think Quark is a lazy company, using their flagship software as a sucked dry milk cow. At least Quark supports Mac and Windows... Last edited by Akira : Aug 9, 2006 at 03:22 AM. |
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#24 | |
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macrumors newbie
Join Date: Aug 2006
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Quote:
Check it out: http://www.babylondreams.de/wordpres...-for-mac-os-x/ and http://www.babylondreams.de/wordpres...-moving-proof/ |
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#25 | |
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macrumors member
Join Date: Sep 2002
Location: The Netherlands
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Quote:
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