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#1 |
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macrumors bot
Join Date: Apr 2001
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Newest Mac OS X 10.4.8 with Faster OpenGL? [Updated]
http://www.macrumors.com/images/macrumorsthreadlogo.gif
Apple just released a Mac OS X 10.4.8 developer seed marked as build 8L2112 (Intel) and 8L112 (PPC). This latest build was released to developers with little fan fare. An unconfirmed post claimed the latest 10.4.8 build did incorporate enhanced OpenGL performance which led to the following Cinebench that does not show significant improvements: Update: Apologies, it appears the benchmarks are not significantly better. Updated numbers seen. Improvements may have been gradual over 10.4.x updates or simply variability in the benchamrks Last edited by arn : Sep 10, 2006 at 12:21 AM. |
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#2 |
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macrumors god
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can someone with a Macbook Pro 2.16, 2GB RAM, Mac OS X 10.4.7 run cinebench and post their results?
arn Last edited by arn : Sep 9, 2006 at 11:00 PM. |
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#3 |
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macrumors G3
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I'm waiting for 10.4.8 Apple....
__________________
MRoogle it!
hikari T7500 2.2 GHz / 4 GB / 320 GB / GMA X3100 / 10.5.8 chobimaru Core i5 750 2.66 GHz / 4 GB / 640 GB / 4830 / Windows 7 |
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#4 |
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macrumors Demi-God
Join Date: Apr 2005
Location: Sacramento, CA
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I'm surprised Apple didn't just wait for Leopard.
...But I'm glad they didn't!
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#5 |
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macrumors 6502a
Join Date: Jan 2006
Location: Clearwater, FL
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C'mon apple!
I need more rosetta support. ![]() As it is, it sucks. ![]() Woot for Multithreaded OpenGL... |
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#6 | |
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macrumors god
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Quote:
Remember that multi-core/multi-processor PowerPC macs where limited to PowerMacs, however. arn Last edited by Doctor Q : Sep 10, 2006 at 01:15 AM. |
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#7 |
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macrumors regular
Join Date: Oct 2003
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while these are impressive speed increases, i am not sure how impressive it would be in real life. does any part of the native os x gui or core elements use OpenGL?
the real question is would this increase the "snappyness"' of the next release?
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#8 | |
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macrumors G3
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Quote:
http://www.apple.com/macosx/features/opengl/ Oh and yes you're going to see a performance increase on integrated graphics systems with multiple-cores.
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MRoogle it!
hikari T7500 2.2 GHz / 4 GB / 320 GB / GMA X3100 / 10.5.8 chobimaru Core i5 750 2.66 GHz / 4 GB / 640 GB / 4830 / Windows 7 |
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#9 | |
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macrumors 68000
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Quote:
Last edited by Doctor Q : Sep 10, 2006 at 01:16 AM. |
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#10 |
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macrumors 6502a
Join Date: Nov 2005
Location: California.
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Am I reading that correctly to say its a 4x to 7x improvement?
Thats staggering.
__________________
Hack your mac today. Think different. |
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#11 | |
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macrumors god
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Quote:
edit: MacBook Pro arn |
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#12 | |
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macrumors 68000
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Quote:
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#13 |
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macrumors newbie
Join Date: Feb 2004
Location: Cambridge, MA
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Would this result in a Quartz Extreme speed up?
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#14 |
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macrumors 65816
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I really hope this update will double the graphics performance of my dual G4 PowerMac. Ideally games will not have to be updated to take advantage of 10.4.8's Open GL improvements.
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DOWN WITH BIG BROTHER |
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#15 | |
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macrumors newbie
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Quote:
-Owl
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www.OwlBoy.com |
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#16 |
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macrumors regular
Join Date: May 2002
Location: Bundaberg, Qld. Australia
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Certainly looks like it's there, almost exactly 2x everything. Very cool, since OpenGL is used just about everywhere. Things are looking up for my hopefully imminent MB/MBP purchase in Jan/Feb maybe. Will Vista have multithreaded OpenGL or anything similar (is DirectX multithreaded)?
__________________
Sluthy. "Today a young man on acid realised that all matter is merely energy condensed into a smaller vibration, and that we are all one consciousness experiencing itself subjectively. There's no such thing as death, life is only a dream, and we are the imagination of ourselves. Here's Tom with the weather." |
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#17 | |
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macrumors god
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I got some strange results from another MacBook Pro benchmark
2.0GHz, 2GB RAM, 10.4.7: Quote:
arn |
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#18 | |
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macrumors newbie
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Quote:
-Owl
__________________
www.OwlBoy.com |
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#19 | |||
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macrumors regular
Join Date: May 2002
Location: Bundaberg, Qld. Australia
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Quote:
Quote:
Quote:
__________________
Sluthy. "Today a young man on acid realised that all matter is merely energy condensed into a smaller vibration, and that we are all one consciousness experiencing itself subjectively. There's no such thing as death, life is only a dream, and we are the imagination of ourselves. Here's Tom with the weather." |
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#20 | |
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macrumors regular
Join Date: May 2002
Location: Bundaberg, Qld. Australia
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Quote:
![]() So hang on, why do gamers insist there's not much improvement to be had by dual cores yet if DX is multithread aware? How long have the developers had to rewrite their code?
__________________
Sluthy. "Today a young man on acid realised that all matter is merely energy condensed into a smaller vibration, and that we are all one consciousness experiencing itself subjectively. There's no such thing as death, life is only a dream, and we are the imagination of ourselves. Here's Tom with the weather." |
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#21 | |
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macrumors newbie
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Quote:
Blizzard pushing on Apple for help to make WoW faster is part of the reason these large OpenGL changes are coming along. -Owl
__________________
www.OwlBoy.com |
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#22 |
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macrumors 6502a
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Just for fun here are my Cinebench frm 10.4.7
CINEBENCH 9.5 **************************************************** Tester : censored Processor : Hackintosh MHz : 2130 @ 3280 Number of CPUs : 2 Operating System : 10.4.7 Graphics Card : X1800 XT Resolution : 1600 x 1200 Color Depth : 24 bit **************************************************** Rendering (Single CPU): 540 CB-CPU Rendering (Multiple CPU): 1013 CB-CPU Multiprocessor Speedup: 1.88 Shading (CINEMA 4D) : 641 CB-GFX Shading (OpenGL Software Lighting) : 2497 CB-GFX Shading (OpenGL Hardware Lighting) : 5177 CB-GFX OpenGL Speedup: 8.08 **************************************************** Last edited by melchior : Nov 15, 2009 at 04:25 PM. |
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#23 |
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macrumors newbie
Join Date: Sep 2006
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Results
Hi there,
My first post, with results. Cinebench ran on MacBook Pro 15" 2.16GHz, 2GB Ram, X1600 256mb card, with OS X 10.4.7: CPU (1 CPU): 329CB CPU (2 CPU): 626CB Multiprocessor Speedup: 1.90x C4D Shading: 385CB OpenGL SW-L: 1476 CB OpenGL HW-L: 2828 CB OpenGL Speedup: 7.35x Double-checked results, they are accurate. It would appear that your results for 10.4.7 are pretty inaccurate. The real gain is practically negligible. Also, note that I'm running the MacBook on clamshell mode connected to a 30 ACD, so I'm pretty sure the number of pixels powered influences the results a bit. Later, M. Last edited by marcosc : Sep 10, 2006 at 12:04 AM. |
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#24 |
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macrumors newbie
Join Date: Mar 2006
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MacBook Pro 17" 2.16 Ghz 2GB
CINEBENCH 9.5
**************************************************** Tester : Grant Hutchins Processor : Intel Core Duo MHz : 2.16 GHz Number of CPUs : 2 Operating System : Mac OS X 10.4.7 Graphics Card : ATI Radeon X1600 Resolution : 1680 x 1050 Color Depth : 32-bit Color **************************************************** Rendering (Single CPU): 328 CB-CPU Rendering (Multiple CPU): 559 CB-CPU Multiprocessor Speedup: 1.70 Shading (CINEMA 4D) : 381 CB-GFX Shading (OpenGL Software Lighting) : 1503 CB-GFX Shading (OpenGL Hardware Lighting) : 2947 CB-GFX OpenGL Speedup: 7.74 **************************************************** |
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#25 |
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macrumors god
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ok...
I suppose there have been speed increases along the way from the first 10.4.x results that where posted. So, no substantial increase in speed I suppose. Also, I verified that the Multicore OpenGL speedups do require code modification, so it's unlikely to be the cause of any significant speed up on these benchmarks. thanks. will update to a Page 2 story. Sorry for the false alarm. arn Last edited by arn : Sep 10, 2006 at 12:22 AM. |
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