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| TouchArcade.com - iPhone Game Reviews and News |
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#1 | |
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macrumors bot
Join Date: Apr 2001
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Flash Plug-in For iPhone Coming Soon?
![]() Walt Mossberg answers a number of common iPhone questions but also suggests that a Flash plug-in will be coming soon from Apple. Quote:
Article Link Last edited by arn : Jul 5, 2007 at 10:58 AM. |
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#2 |
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macrumors 6502a
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This would be awesome, now i cna actually watch my espn movies and such. Now if they could add a windows media player add on, that would be truly amazing because i cant listen to internet radio...
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#3 |
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macrumors 68020
Join Date: Jul 2006
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That would be great, I hope that they can do it without majorly affecting the battery life.
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#4 |
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macrumors 6502a
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oh yea, i never even thought of that.. lol
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#5 |
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macrumors 68000
Join Date: Oct 2003
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Unless Apple themselves are working on a super optimised version of Flash for the iPhone I doubt it. Full Flash is pretty bad at eating CPU cycles, especially if your CPU is <1Ghz.
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#6 |
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macrumors member
Join Date: Mar 2002
Location: Earth
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Wait, so it was a better plan to get YouTube to re-encode it's whole library, than for Apple to get a flash plug-in working in the first place?
I will venture a guess that this is mostly to enable small beans developers to get into the game. Flash is a lot easier to work with than WEB 2.0. Especially for simple games and such.
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#7 |
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macrumors 65816
Join Date: Sep 2006
Location: New York City
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While cool, it seems odd they would suddenly do this. Apple seemed adamant that Flash was a drain on battery life, and they went out of their way to get YouTube to recode all their videos to not be Flash.
So why suddenly add Flash now? Why not have it there all along? Something doesn't seem right with this rumor -- unless they're just caving in to all the complaints of the iPhone not supporting Flash. But Apple doesn't seem like the kind of company to cave in... |
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#8 |
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macrumors 6502a
Join Date: Mar 2003
Location: Salt Lake City, UT
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Apple wasn't trying to 'get around' having a flash plugin. It's the fact that h.264 looks A LOT better than flash video!
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#9 | |
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macrumors 6502a
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Quote:
HOWEVER LOOK AT MY APPL STOCK SHOOT THROUGH THE ROOF!!! I love
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#10 |
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macrumors newbie
Join Date: Jul 2007
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Getting YouTube to convert to H.264 was more about the video quality on
TV.
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#11 | |
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macrumors regular
Join Date: Jun 2007
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Quote:
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#12 | |
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macrumors 68000
Join Date: Jun 2003
Location: Springfield, VA
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Quote:
For video, yes, but for interaction and programming, no.
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#13 | |
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macrumors member
Join Date: Mar 2002
Location: Earth
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Quote:
1. Ad's not rendering on web pages. 2. Games And not so much about video, we all know h.264 is high Q.
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#14 |
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macrumors 6502a
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do you know of a less powe consuming version of flash?
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#15 |
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macrumors 6502a
Join Date: Jul 2004
Location: Antioch, CA (SF Bay Area)
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I hope that Apple and Adobe work together to implement an efficient Safari/Flash plugin tailored to the iPhone... it would be to the advantage of both...
I did some measurements, a while back, and the Flash plugin for Safari sucked from a performance standpoint-- often using over 10% CPU while doing nothing, and in the 60% CPU range doing simple tasks (on an iMac G5 2.1 GHz). It was so bad that I suggested that they (then MacroMedia) change their Flash promotional from "Rich and Reach" to "Rich, Reach and Retch"
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#16 |
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macrumors regular
Join Date: Jun 2007
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yes this is what I suspected, if you read the flash player licensing agreement there is specific language on what platforms require additional licensing.
When I saw the safari limitation I suspected Apple was negotiating with adobe but would not have it in time for the release. Here's some other stuff I would not be surprised/hoping to see.. rstp streaming native itunes client Bonjour support |
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#17 |
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macrumors 6502a
Join Date: Mar 2006
Location: Sarasota, Florida
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#18 | |
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macrumors 6502a
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Quote:
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#19 |
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macrumors Demi-God
Join Date: Apr 2005
Location: On top of the Storm Peaks waiting for the Time-Lost Proto Drake
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#20 |
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macrumors 65816
Join Date: Jan 2006
Location: Maumee, OH
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A lot of people aren't realizing that it isn't as simple as using the existing Safari Flash plug-in; the iPhone uses an ARM CPU that would require Adobe to port their code to run properly, and Apple ensuring that it does so with as little impact on battery life as possible.
It'll happen eventually, I'm pretty sure of that, but it isn't something that can happen overnight. |
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#21 |
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macrumors member
Join Date: Jul 2007
Location: New York
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Months away?
The quote says they are expecting it in an early update within the next couple of months. I wouldn't get too excited just yet. It might be a long way off. At least that gives them plenty of time to perfect the implementation.
Last edited by iStrat : Jul 5, 2007 at 11:27 AM. |
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#22 |
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macrumors 6502a
Join Date: Apr 2006
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Yea, I'm not entirely sure I want a flash plugin.
I've seen newegg banner ads that suck up 100% of my CPU because they're flash and done poorly. Why bother run my battery down because some jerk cant use flash. |
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#23 | |
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macrumors 65816
Join Date: Oct 2004
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Quote:
[Dramatic reenactment] ADOBE: So, you want the flash player on your new phone, eh? STEVE: Yep. ADOBE: OK, that'll be 5% of retail sales. STEVE: Ah, no ADOBE: OK, 2.5%, bottom line. STEVE: Look, we can release this device without the Flash player at all. ADOBE: No way, we rule dynamic content on the web--if you want to give people the "real web" you've got to play ball. STEVE [to the public]: Develop using Web 2.0, Flash Player will suck your battery so it's really better that you don't have FP. [applies RDF effect]. PUBLIC: [Buys 100,000 x ? phones in the first week] ADOBE: Ah, Steve? Steve? Are you there? STEVE: Hmm, oh it's you. Can I help you with something? ADOBE: Ah, how's about 5$/unit. STEVE [Applying RDF]: you think it would be strategic to offer the Flash Player for free on the iPhone. ADOBE: Ah... We've decided it would be strategic to offer the player for free on iPhones... [blinks a few times, regains focus] But you've got to pay for the development and maintenance. STEVE: Already done. |
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#24 |
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macrumors 65816
Join Date: Jan 2003
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Flash will come, but it won't have Flash video support.
The CPU in the iPhone simply isn't powerful enough to decode it on its own ... although it does have a vector floating point unit that might help. The iPhone is optimised for decoding H.264 without eating battery too quickly, and flash video simply wouldn't be able to do that. Maybe if the decoder was rewritten specifically for the hardware in the iPhone... The flash plugin will do all of the classic flash stuff though - the games, adverts, etc.
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#25 |
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macrumors 65816
Join Date: Oct 2004
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Yeah, Ideally, the player would not be active on a page until you the user taps the flash movies area. And perhaps it could stop when you tap elsewhere or maybe it's paused even if its just scrolled off screen.
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