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| TouchArcade.com - iPhone Game Reviews and News |
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#1 |
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macrumors bot
Join Date: Apr 2001
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Official iPhone Games in the Works?
![]() NYPost.com writes what appears to be a mostly speculative piece about the possibility of games in the Apple iPhone. Not much new information is provided, but in the past, there had been reports that Apple was courting game developers for the iPhone. Specifically, Electronic Arts' mobile division had been quoted as saying that they had been talking to Apple about games on the iPhone. Electronic Arts would be a natural fit as they are already amongst the few developers who have been releasing new games for the iPod. Meanwhile, independent development efforts continue on the iPhone with unofficial applications popping up daily. An NES emulator and non-playable port of Doom have been released for the iPhone. Due to the procedure required to install these applications onto your iPhone, these applications remain available only to interested hobbyists rather than the general public. Article Link |
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#2 |
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macrumors newbie
Join Date: May 2006
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Yes!
Its about time, the whole fuctionality is there. The gaming possibilities are so open. I dont know how easy it will be though, on the camera app I always accidentally press the camera button until i found i could hold it, then it takes when you release.
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#3 |
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macrumors regular
Join Date: Jun 2003
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I'm just waiting for iPhone NES to get better and more usable!
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| Porshuh944turbo |
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#4 |
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macrumors 68000
Join Date: May 2003
Location: Saint Augustine, FL
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I'll never understand the philosophy of allowing only certain companies to develop games for these 'i' devices.
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#5 |
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macrumors 68040
Join Date: Mar 2007
Location: Virginia
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More control. Just like how only certain companies can make games for consoles.
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#6 |
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macrumors regular
Join Date: Aug 2005
Location: Los Angeles, CA
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I really hope this is true. I'm dying to have some new fully supported functionality for my iPhone! It's very exciting to see how people's individual efforts for hacking have been going, but for me it really comes down to what is supported.
I would only consider doing a hack to the iPhone if someday I could get my TomTom Bluetooth GPS receiver to work with google maps (wishful thinking, I know). Then, and only then, would I be willing to give up syncing with iTunes. |
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#7 |
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macrumors 6502
Join Date: May 2004
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It seems like a forgone conclusion that there will, eventually, be games for the iPhone. Apple is a smart company... they will make sure the games are good, stable, and profitable. I imagine the same thing is true with ringtones.
I predict a fall release when OS 1.1 is released (purely wild speculation). |
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#8 | |
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macrumors 68000
Join Date: May 2003
Location: Saint Augustine, FL
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Quote:
But, I suppose you all agree with that. |
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#9 |
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macrumors 6502a
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Duck Hunt
I've been playing the iPhone Duck Hunt
It's very cool and requires that you just visit the URL: http://orangeburgyoungprofessionals.com/duckhunt/ I think it's even fun to play on the mac using the mouse |
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#10 |
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macrumors 6502
Join Date: Jun 2007
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when the nes emulator is fully working it should be awe3some
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#11 | |
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macrumors Demi-God
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Quote:
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iPhone 3g White 16Gb |
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#12 | |
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macrumors regular
Join Date: May 2007
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Quote:
Because Nintendo did what they did in 1985, Sega, NEC, Atari themselves (in a hilarious bit of irony - though the Jaguar fiasco was post lawsuit I think) and of course Sony and now Microsoft adopted the same policy. That doesn't mean that unofficial homebrew games can't be created/sold - but your market is going to be miniscule (I had some awful Wisdom Tree Bible game for the NES when I was little - it sucked and almost broke my system, but other than Tengen Baseball, it's the only unofficial commercial game I've ever had) and most retailers won't carry you. That's completely different from the PC gaming world where anyone can make a game. Of course, when you are talking about a system that is designed to run each and every game without hassle (unlike a PC that can have any number of configurations), the argument for quality control can be and should be made - bringing me to my point... while I agree that the PC (and I mean PC in the global sense - not just Windows - Mac too) is what it is because of the structure that allows anyone to develop for any platform, when you have a device like a video game console, an iPod or an iPhone - having a process by which you can require company's to be licensed before the software/game is officially endorsed makes 100% sense. There is an expectation with a video game (and that's the model that it would make sense for iPhone to adopt because the hardware and OS are standardized the same way a video game system is standardized) that it will just work - the consumer doesn't have to deal with buggy software loader issue or sound problems or freeze-ups. The game should just play. To ensure that that can happen, Apple has to keep some sort of control over what commercial apps can be released for their platform, or at least - released with their approval that it will work. That doesn't mean homebrew apps and open source stuff can't continue to come along and work great - but the average consumer isn't going to want to bother with having to hack their iPhone to play a game - they want to download it and have it work. Still, this is good, if not unexpected news. I have a friend who works for the mobile division at EA - I'll try to get her to give me any word on anything they are preparing. |
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#13 |
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macrumors 65816
Join Date: Jul 2007
Location: California
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If EA is going to release games for iPhone that is pretty cool. I do see two possible negatives though. First off, EA usually does pretty detailed games so there is a good chance that any game they release for iPhone will take up quite a bit of storage. The second negative could be the price. EA charges $50 for computer or video games. I am sure iPhone games would be much cheaper than that, but he price would likely be more expensive than the $5 price tag for many of the iPod games. The price tag will be even more expensive if they release versions of their sports games because of the licensing. I am interested to see what happens with this.
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#14 |
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macrumors 68030
Join Date: Feb 2004
Location: Florida Resident
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C&c
EA, please make C&C 3 for the iPhone. Then make an announcment next year that you will release tha games in July.
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#15 |
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macrumors 6502a
Join Date: Apr 2007
Location: The Great State of Alaska
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Lets say that the next iPod runs pretty much the same downgraded OS that is on the iPhone. Is there any chance that if this is true, the games will work on both the iPhone and the iPod?
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#16 |
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macrumors regular
Join Date: Oct 2005
Location: Lincoln, Nebraska
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Another hypothesis: they want to start with a limited set of partners until they know they've arrived at a good API they can give to everybody else. API design is hard in the first place, but an API for an entirely new kind of device and user interface doubly so, at least.
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#17 |
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macrumors 68000
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I would say that is a definite possibility. It makes sense. It is the "If the iPod gets..." that's the unknown. and that is a big IF.
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"Terrible what passes for a ninja these days..." 8-core MP 2.8ghz 16GB RAM, 2.25TB RAID5 Caldigit Card, 15" Unibody MBP, and lots of video gear |
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#18 |
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macrumors regular
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Pong, Tiger Woods Golf, Madden, and Super Mario 3???
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#19 |
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macrumors newbie
Join Date: May 2007
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Oh, like nobody saw that one coming.
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20" iMac 2.16GHz | 2GB | 250GB | 80GB 5.5g iPod Black
"The universe is not required to be in perfect harmony with human ambition." -- Carl Sagan |
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#20 |
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Banned
Join Date: Apr 2007
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As long as they make some games better than that web based Duck Hunt, I will be more than happy!
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| DopestGingah |
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#21 | |
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macrumors 68040
Join Date: Mar 2007
Location: Virginia
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Quote:
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The whole earth should be like Hawaii (weather wise) |
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#22 |
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macrumors member
Join Date: Mar 2004
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did EA ever say anything more about C&C and all of those games they promised? whats the deal? and id too right?
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#23 |
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macrumors god
Join Date: Sep 2002
Location: at the table with countless relatives
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Didn't Apple claim that providing Flash support would make too much processing demand on the iPhone? So why would games be OK but Flash not OK?
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#24 | |
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macrumors 65816
Join Date: Jun 2003
Location: GA
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Quote:
Because flash brings my laptop to its knees, and my laptop has a 1.86 Core Duo. The difference is really astounding, flash isn't multi threaded, thank god, and sometimes, when I've got a flash heavy website up, the flash handler can take 30-40% of the available processor time.
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Yo' mama's so STUPID, she went to Bangkok to get a TIE Fighter. Last edited by Doctor Q : Aug 14, 2007 at 01:50 PM. Reason: post merge |
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#25 |
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macrumors 603
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i hope this is true. looking forward to iPhone games
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