|Nov 1, 2007, 02:54 PM||#1|
Python Cross-Platform Development
I wish to write a cross-platform application in Python. The question I have is this: How do I handle the Windows version? I'm going to use the PyObjC support built into Leopard's Xcode for the Mac OS X release. Should I use IronPython, wxPython, or some other Windows toolkit for Python development there? Also, I may decide to make a Linux version at some point - the big thing preventing me from doing that now is no easy way to test it.
iMac Intel (Rev H, 27"), 1TB HDD, 16GB RAM, 10.8.4
|Nov 1, 2007, 04:32 PM||#2|
|Thread Tools||Search this Thread|
|thread||Thread Starter||Forum||Replies||Last Post|
|Staying cross-platform?||MacNoobGuy||Mac Applications and Mac App Store||10||Dec 29, 2013 05:19 AM|
|Which is the best cross platform for development?||Wilbor9||iPhone/iPad Programming||6||Aug 6, 2013 07:09 AM|
|Cross-platform app development tools – benison or bluff package?||Joachim Thiele||iPhone and iPod touch Apps||0||Apr 24, 2013 05:41 AM|
|Cross platform Apps?||gman901||iPad Apps||0||Jan 16, 2013 05:45 PM|
|c++ xcode cross-platform game development||Ultimatenero||Mac Programming||3||Sep 8, 2012 05:19 PM|
All times are GMT -5. The time now is 11:01 PM.