|Dec 13, 2007, 06:05 PM||#1|
My ping is terribly high at 600 ms +
Model Name: iMac
Model Identifier: iMac5,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.16 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache (per processor): 4 MB
Memory: 2 GB
Bus Speed: 667 MHz
MAC OSX 10.4.11
I am having trouble with my ping speed and cannot figure out what to do in order to improve it. My ISP is with Comcast and my speeds are well in excess of 3mb in downloads and about 1.5 mb in uploads from all states.
I have XP installed on my IMAC using bootcamp.
My web browsing is perfect and only notice issues with my connection when playing online games.
I use both airport and a cat5 connected to a 5 user router downstairs. The problem is persistant even when I am the only computer using internet.
The problem becomes apparent when playing online games.
For example, when logged on to the XP OS and playing battlefield2, I receive a "you have a problem with your conection" that prevents me from playing... notice this only started happenning with the new patch, so I am thinking it is an increase in bandwitdh speed or an improvments in connectivity standards that may cause the issue.Regardless... this post is in reference to another game , when attempting to play SECOND LIFE, I freeze due to my excess in PING speeds, according to the game, in excess of 600 ms according to the game.
What can I do... I feel that if I resolve this issue with my mac game, it will also help to resolve th ping connectivity issue with my XP OS gaming issue.
Please note I have no computer terminology literacy, as you may tell from the details listed above, but I am proficient with computers in general.
Please help me to fix my PING speeds... I am more proficient with PC's and a am a fairly new MAC user, where do I start?
|Dec 13, 2007, 06:09 PM||#2|
try pinging your router and google on both your XP and OS X machines and report the results, you do this with Start Menu==>Run==>cmd on Windows and /Applications/Utilites/Terminal on the Mac.
On the Mac press Control C to cancel the ping after 10 or so.
Perhaps this is not such a bad idea. Can anyone prove that many politicians aren't the offspring of a jackass? - rdowns
|Dec 14, 2007, 03:21 AM||#3|
XP/OSX ping to www.google.com
I had to type out the command since i couldn't figure out how to copy thee results into txt. SO here it is XP, in summary.
Pinging www.l.google.com [18.104.22.168] with 32 bytes of data:
Reply from [22.214.171.124]: bytes= 32 time= 37 TTL= 243
"" time =14
"" time =15
"" time =24 ms
Ping stats for [126.96.36.199]:
Packets sent 4, recvd 4, lost 0%
min=14ms, Max=37ms, AVG=22ms
mark-pennimans-computer:~ PENNIMAN$ ping www.googel.com
PING www.google.com (188.8.131.52): 56 data bytes
64 bytes from 184.108.40.206: icmp_seq=0 ttl=242 time=39.435 ms
64 bytes from 220.127.116.11: icmp_seq=1 ttl=242 time=14.344 ms
64 bytes from 18.104.22.168: icmp_seq=2 ttl=242 time=14.874 ms
64 bytes from 22.214.171.124: icmp_seq=3 ttl=242 time=15.713 ms
64 bytes from 126.96.36.199: icmp_seq=4 ttl=242 time=18.698 ms
64 bytes from 188.8.131.52: icmp_seq=5 ttl=242 time=15.218 ms
64 bytes from 184.108.40.206: icmp_seq=6 ttl=242 time=15.712 ms
64 bytes from 220.127.116.11: icmp_seq=7 ttl=242 time=16.159 ms
64 bytes from 18.104.22.168: icmp_seq=8 ttl=242 time=16.548 ms
64 bytes from 22.214.171.124: icmp_seq=9 ttl=242 time=14.992 ms
64 bytes from 126.96.36.199: icmp_seq=10 ttl=242 time=15.825 ms
--- www.google.com ping statistics ---
11 packets transmitted, 11 packets received, 0% packet loss
round-trip min/avg/max/stddev = 14.344/17.956/39.435/6.879 ms
|Dec 15, 2007, 02:54 AM||#6|
Its not my OS. LONG POST FOLLOWING>>>
I called the ISP and they found no lost packets.
I checked my XP firwall log and found lost packets concerning port # 1900-1901 UDP, this is only, I think, while I'm connected to a server on battlefield 2 game, as multiplayer, but I'm not sure.
My internet speeds are 1319 download and 1219kbps upload.
I open ports for the game, enabled my computer on to DMZ, and applied a static ping, but then had to change it because the ping number would not change when applying the DMZ, so its back to DHCP.
Cleanned computer of Spyware, malware, etc...
All this and for some reason, I surf the net without any problems but as soon as I play an online game I get sucked out of bandwidth and my Ping, even if its below 100 for testing, goes up the roof!!! and I get kicked from server.
I did get further than I ever have on this project when I noticed that, (in XP, while playing Battlefield on a server) a small number of other players such as 1 or 3 on a 32 player server, I can actually move around but the LAG is so intense that it makes it impossible to play. This is oppose to the complete freeze with "There is a problem to your connection" written across the screen. According to my research this only happens when there is a Spike in PING, the server overflows and either kicks everybody off, or freezes and resumes play. In association to this, the latest Patch 4.1 (i think as of 12/14/07) was specifically designed to fix these server crashes possibly do to a PING overload of such. WhatI also noticed is that I don't have any problems playing battlefield until I install the latest Patch. Its as though, in order to fix the last patche's proble, conditions where set that may be requiring a higher setting with the network, but not necessarily a better internet speed. How do I open this bottleneck, and let the UDP/TCP FLOW BETTER!???
My solution is to connect directly to the internet CAT5 instead of going through the 5 port router provided by COMCAST... I 'll try this and hopefully come up with a conclusion.
Considering my frustration, is there anybody out there that can asses the problem, and come up with a reasonable answer for me to investigate follow or even consider as plausible?
No disrespect to anybody, but I have lost 3 days of sleep, and have tried many different options with windows XP, Battlefield 2, Punk buster , tweaking my TCP, turned off firwalls, disabled features for performance, followed many dead end posts that result in nothing but "jump to conclusion" attitudes. I don't have a point, I know nobdoy is paid to break their heads over this make sure you know that I know that... I just like venting
|Dec 15, 2007, 03:15 AM||#7|
Dude, this is weird.
I started having troubles with lagging in games as well but my web browsers would be fine and untouched, as well as everything else. This started happening to me about a week and a half ago. ONLY happens when I'm playing WC3 on Battle.net. I will lag in the game, however I won't disconnect most of the times. Before this was a non-issue and I could host games without any lag and now.... random spikes, my packets in/out during the game over the network in Activity Monitor say 0/0 when I lag. When I load a webpage they say like 200/200 packets.... when I'm idle its like 15/15 sometimes even 3/3. Why does it ever hit 0/0?
I'm using OS X and I'm not sure if it is my router or what... but it used to be awesome. I'm connected to my router wirelessly and don't have an issue with my signal dropping or losing connection so that is not the issue. I'm so stumped. Could it be on the ISP's end? Is it mine? Ports? I want to fix this!
15.4" MacBook Pro 2.6GHz Core 2 Duo; 4GB RAM; 160 GB HDD; NVIDIA 8600GT 256MB; Red iPod Nano, 16GB iPod touch
|Dec 15, 2007, 02:47 PM||#8|
From your description, it "sounds" like your data is getting blocked by either your router or firewall settings. It isn't a connectivity issue as you were getting ping returns from both OSs. So that leads me to believe that you have a routing issue.
Try to open the specific ports (or port ranges) that each game uses on your router and make sure they are also open on your firewall settings within the OSs. Each router config is different, so you'll have to do some research for your specific router. It could be in a Port-Forwarding section, Firewall section, etc... just depends on the type of router you have.
Hope that helps some.
|Dec 17, 2007, 06:33 PM||#9|
ports on modem are open, firwalls on both OSX and XP open.
Actually, I just opened the firewalls on OSX, but it doesn't seem to want to allow me to play
When I finally long onto to the server that I choose to play on, and once the map loads and I'm requested to select my "spawn point", I see there is nothing statiky or laggy about my surroundings. Still "there is a problem with your connection " across the screen.
If I try to play Second World on My OSX, there is an in game status of my network connection. I believe both issues have something in common. I notice though that I am literally drained of my bandwidth until, eventually, get kicked, "your PING has reached excess rate of above +600 " Then a network displays a connection problem.... I bet this is something to do with the router Comcast gave me... I'll try connecting directly to the internet instead of going through the router. Then get back to posting results.... please post with any ideas, I've tried so many things, that although I know of a plausible idea that might solve the problem, I pretty much dought it will work anyway... and this my friends is called giving up!
So help me out since its such a common problem.
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