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| TouchArcade.com - iPhone Game Reviews and News |
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#1 |
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macrumors bot
Join Date: Apr 2001
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Unofficial iPhone Game Demos Unique Possibilities
![]() A Youtube video of an upcoming puzzle game for the iPhone demonstrates how developers could use the unique capabilities of the iPhone as part of the gaming experience. ![]() Trism is a puzzle game, requiring the player to align the the triangles together in three or more consecutive triangles of the same color. Rows of triangles may be moved with the use of the touch screen, and grouped triangles will disappear. The remainder of the triangles will fall into the open space left. The direction of the fall depends on the vertical orientation of the iPhone at the time the triangles disappear. The video demonstrates the basic gameplay well. The game is currently under development as an "unofficial" 3rd party application and requires a jailbroken iPhone, however, the developer is planning to relaunch it once the official Software Development Kit is released. Apple is hosting a media event on March 6th to announce details about the iPhone and iPod Touch SDK. A demo of the game will be available on demiforce.com. Article Link |
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#2 |
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Guest
Join Date: Nov 2007
Location: Vancouver, Canada
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OoO *ogles*
Cmon' baby! Get me some Games!
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#3 |
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macrumors 68030
Join Date: Dec 2002
Location: Alameda, CA
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Very cool! A small reminder of all the untapped potential of the iPhone.
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#4 |
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macrumors god
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yep. it'll be very interesting once developers get their hands on a full SDK.
Another concept game that someone mocked up a while back to use multitouch on the iPhone: http://www.macrumors.com/iphone/2008...-game-concept/
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#5 |
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macrumors 6502
Join Date: Sep 2006
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looks cool! i'd play it
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#6 |
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macrumors 68020
Join Date: Aug 2005
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Just give me chess where I can move the pieces and I am set
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#7 |
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macrumors member
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It's interesting, Apple's attitude towards games.
We have heard from many developers that they seem to have a totally laissez faire attitude to games on the Mac but they seem to have slightly more interest in iPod games. With the iPhone there's a device in many, many pockets and the games market could be - in fact should be - huge. It might be interesting if they followed Microsoft's lead here - they recently announce that games developed for the Xbox 360 can easily be transferred to the Zune - http://www.joystiq.com/2008/02/20/gd...oming-to-zune/ Gaming is a bigger and bigger market and Apple should not overlook the potential goldmine here.
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#8 |
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macrumors newbie
Join Date: Oct 2007
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That game look awesome! Can't wait to get my hands on it ;-)
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#9 |
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macrumors newbie
Join Date: Feb 2008
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Android isn't that far behind
I don't mean to rain on anyone's parade, but Quake was running on a phone with an Android OS. The phone is only 300mhz (compared to the iPhone's 600mhz). Android is everything Google promised it'll be.
Check out the BBC video below: http://www.gsmarena.com/android_os_s...s-news-446.php |
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#10 | |
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macrumors 6502
Join Date: Sep 2006
Location: Upstate NY
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Quote:
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#11 | |
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macrumors 65816
Join Date: May 2007
Location: Pocket Universe, nth Dimensional Complex Manifold
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Quote:
Conversely, as the title of this thread implies... the iPhone/iPod Touch platform has a unique feature-set SHARED by all of the units going out. So, when you see a game being demoed, you know it represents something NEW that YOU can do with your EXISTING iPhone or iPod Touch. Like the unfolding of an onion, or like purchasing a new device every month. The phone simply isn't being used to its potential, despite the current degree of customer satisfaction. ![]() I was remarking to my mother today, that anyone could by an iPod Touch for $300, because anytime she wants to go on the Internet, sometimes its a pain to go turn on the computer. I agree that games like this represent the future. I'm a little saddened to think a full-scale "patent-war" might break out over it, but I understand the thrill and value of coming up with a new idea, and being properl compensated. So, again... don't "Ron Paul" iPhone news with unrelated Android stuff! I certainly can't wait for games like Quake to come to iPhone either, but since it already runs on Linux, I somehow don't running it on Android would take much effort. ~ CB P.S. Welcome to the forum. Better luck with your second post.
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#12 | |
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macrumors 6502
Join Date: May 2006
Location: Nottingham, UK
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Quote:
It's the Nintendo DS vs. PSP debate. Graphical capabilities aren't exactly everything. |
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#13 |
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macrumors 6502a
Join Date: Sep 2004
Location: Knoxville, TN (USA)
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Wirelessly posted (iPhone: Mozilla/5.0 (iPhone; U; CPU like Mac OS X; en) AppleWebKit/420.1 (KHTML, like Gecko) Version/3.0 Mobile/4A102 Safari/419.3)
I'm not much of a gamer but I am interested to see how this turns out.
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#14 |
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macrumors 68000
Join Date: Dec 2006
Location: Montréal, Canada
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this game looks great... however, i'm curious is the game ends? or if there are levels?... seems like now it's very casual and never-ending, which kinda makes it flat...
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#15 |
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macrumors newbie
Join Date: Feb 2008
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Yeah okay, calm down.
Truth be told, i wouldn't get another mobile device without multi-touch and simple games (as Nintendo has demonstrated with DS and Wii) are far more likely to sell well than complex games. Google and Apple are friends. Android is not an enemy, just a friendly competitor. However, i do see the Android platform having far more games than the iPhone for far cheaper prices. As much as i want to, i just can't believe Apple will open up their tightly closed eco-system simply with the SDK. I expect everything to need Apple's seal of approval or face the threat of the infamous brickage. And as can be seen in the vid, it's very very easy to get an intuitive user experience from Android, even with an early prototype. Alas, yes this game is great and shows the potential for iPhone down the track. |
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#16 |
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macrumors newbie
Join Date: Feb 2008
Location: Surrey, England
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I like the look of the skateboard game that would be awesome, hopefully Apple will bring some games out soon.
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#17 | ||
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macrumors 65816
Join Date: May 2007
Location: Pocket Universe, nth Dimensional Complex Manifold
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No one's excited. You'd likely see two or more exclamation marks if they were.
Quote:
You said: Quote:
Ron Paul 2008! ~ CB
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#18 | |
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macrumors regular
Join Date: Dec 2007
Location: Fort Lauderdale, FL
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Quote:
The thirst for new products from its consumers is at an all time high. Apple could do the easy thing and release products that are considered "ready for market" by anyone elses standards, but they choose to wait. Apple has had this relatively new period of growth over the last 5-6 years and has been able to sustain it by not "jumping the gun." You will be much happier when a full SDK is released, then having 4 million beta testers filling up the Genius Bar at every Apple store world wide.
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#19 |
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macrumors regular
Join Date: Dec 2007
Location: East Lansing
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Cool. I'd buy this game to download if it wasn't over-priced (more than $5). I play some of the web ap games but I think it's not a good use of the battery. Maybe we'll get a couple games bundled in the next upgrade.
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#20 |
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macrumors 68000
Join Date: Jan 2004
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one class of games that should be relatively easy to develop along these lines would be a marble run/maze game (kind of like the old marble madness) entirely controlled by tilting/rotating moves of the device itself.
i bet it would be a blast imagine a playable "nissan rogue" game ![]()
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#21 |
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macrumors 68040
Join Date: Mar 2007
Location: Virginia
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I would be impressed if the iPhone could produce those particular level of graphics, seeing as that is the latest Tony Hawk game. But the concept seems really cool.
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#22 |
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macrumors 601
Join Date: May 2002
Location: Blinking blue dot
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Tilt sensing and multitouch makes a unique game platform. And with the iPhone, add speakers and force feedback (vibrate) to the capabilities. Pretty unique for handheld gaming!
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#23 | |
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macrumors 6502
Join Date: Jan 2005
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Quote:
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#24 |
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macrumors 6502
Join Date: Jan 2006
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how is this front page news?
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#25 |
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macrumors 603
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can't wait for more games!
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