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| TouchArcade.com - iPhone Game Reviews and News |
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#1 |
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macrumors bot
Join Date: Apr 2001
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iPhone SDK Details, First Look
![]() Apple has posted the link for the iPhone SDK download, though Apple's site is presently being overwhelmed by the traffic. To clarify what the SDK provides and why you might want it. The SDK offers development tools to write applications for the iPhone and iPod Touch. It includes an updated version of Xcode, Apple's development environment, along with an emulator to test your iPhone applications. It does not contain a beta of the iPhone 2.0 firmware, so there should be no reason for the end customer to download it. The iPhone SDK requires an Intel Mac running Mac OS X 10.5.2 or later. Apple's license agreement when installing the software, understandably contain specific restrictions on what kind of applications you can create. Most are understandable: - No unlocking or the ability to distribute applications in a method other than the iTunes Stores - No obscene, pornographic content, or other materials that may be found objectionable - Must not excessively use bandwidth or burden network capacity - Specifically with regard to the carrier's network, you are not allowed to develop Voice over Internet (VOIP) functionality -- though Apple has specifically said that VOIP over Wifi will be allowed. Article Link Last edited by arn : Mar 6, 2008 at 04:09 PM. |
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#2 |
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macrumors newbie
Join Date: Jul 2006
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Hopefully this will lead to getting some REAL games on the iPhone.
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#3 |
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macrumors 601
Join Date: Jul 2002
Location: Fox Lake, IL
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This was way more than I expected and worth the wait.
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#4 |
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macrumors regular
Join Date: Jun 2007
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WiFi Skype will be SWEET! I already pay the couple bucks a month to get unlimited calls anywhere in the US with Skype, add iPhone support and BOOM!
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15" 2.6Ghz Penryn MBP, 200GB HD @7200rpm, 4GB Mem ![]() 8GB iPhone
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#5 |
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macrumors newbie
Join Date: Oct 2007
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Intel Macs only!!???!!! WTH! I'm pretty sure my G4 can still handle coding!
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#6 |
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macrumors 68030
Join Date: Feb 2004
Location: Florida Resident
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Everything will be just fine by this summer.
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| BornAgainMac |
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#7 |
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macrumors 6502a
Join Date: Jun 2006
Location: Exeter, UK
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will the emulator work for anyone? or only after we have developed stuff?
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#8 |
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macrumors member
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Does this kit include a working version of the firmware 2.0 beta?
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iMac Core Duo 20" 2.4 GHz iPhone 3GS 16 GB (white) iPod 3G 40 GB |
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#9 |
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macrumors 6502a
Join Date: Sep 2007
Location: Boston, MA USA
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It's probably more the emulator that's at issue.
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MBP 2.4 Core 2 Duo (work/home) / Mac Pro (work) / 24" Al iMac (home) / Mac Mini (home) / 8GB iPhone 3G |
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| overanalyzer |
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#10 |
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macrumors regular
Join Date: Dec 2007
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VoIP is a win-win situation since AT&T will see les use of its network while the end user will use less paid minutes
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mac classic, quadra, etc... |
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#11 |
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macrumors 68000
Join Date: Oct 2003
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How about actually reading the post?
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Me: 1Ghz 12" PB and Mac mini Intel Core Solo 1.5Ghz, The Wife: 1.86Ghz CD MacBook, Me@Work: 2.66Ghz Mac Pro and a 2.33Ghz C2D 15" Mac Book Pro |
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#12 | ||
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macrumors 6502a
Join Date: Sep 2007
Location: Boston, MA USA
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Quote:
Quote:
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MBP 2.4 Core 2 Duo (work/home) / Mac Pro (work) / 24" Al iMac (home) / Mac Mini (home) / 8GB iPhone 3G |
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#13 |
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macrumors 6502a
Join Date: Nov 2005
Location: Red Sox Nation
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Ah man. I really wanted that beta, if for nothing else than to test the 802.1x on campus for my school's IT/helpdesk. grrrr
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2 x 2.66 GHz 2009 Mac Pro, 6 GB RAM, GTX 285 ; 32GB iPhone 3GS |
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#14 |
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macrumors regular
Join Date: Feb 2007
Location: Ontario, Canada
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I like the idea of wifi calling. Certainly help the minutes. Course have to wait for it to get to Canada anyway. But this just means all the good stuff will be on the phone by the time it gets here.
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#15 |
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macrumors 68000
Join Date: Dec 2007
Location: Atlanta, Georgia
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Cant wait for AIM.
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Cause hey,
There's always tomorrow... |
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#16 |
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macrumors regular
Join Date: Aug 2006
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Does it allow you to load your application on your iPhone?
P6 |
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#17 |
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macrumors 6502a
Join Date: Sep 2005
Location: St. Cloud, FL.
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Come on lets get those sites up.
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http://www.theislanddog.com |
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#18 |
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macrumors 65816
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I'm installing now, so I'm not 100% but I would guess no. If we're lucky we can use the iPhone as a debugger like demonstrated. Since we don't have 2.0, I would guess it's not likely we can use them.
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White MacBook (9400m), 2.0 GHz, 160GB HDD, 4GB RAM iPhone 3G 16GB White www.mintapps.com |
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#19 |
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macrumors member
Join Date: Mar 2007
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#20 | |
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macrumors newbie
Join Date: Mar 2008
Location: CA
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Looks like the Interface Builder part isn't quite ready...
http://developer.apple.com/iphone/program/details.html
Quote:
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| Scott Collard |
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#21 |
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macrumors newbie
Join Date: Oct 2007
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#22 |
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macrumors member
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I guess I am confused then. Without the 2.0 beta included, what exactly does the on-phone debugger do?
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iMac Core Duo 20" 2.4 GHz iPhone 3GS 16 GB (white) iPod 3G 40 GB |
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#23 |
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macrumors 6502a
Join Date: Sep 2007
Location: Boston, MA USA
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But if it turns out the emulator won't run or won't run code correctly, you're kind of SOL until you can deploy code to an iPhone to test in June, no?
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MBP 2.4 Core 2 Duo (work/home) / Mac Pro (work) / 24" Al iMac (home) / Mac Mini (home) / 8GB iPhone 3G |
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| overanalyzer |
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#24 |
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macrumors newbie
Join Date: Jun 2007
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It would be nice if you could plug in your iPhone and control the emulator with it. Nothing needs to show up on the real phone, I just think we need a way to operate the multi-touch.
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#25 | ||
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macrumors god
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Quote:
from Apple's PR Quote:
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