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| TouchArcade.com - iPhone Game Reviews and News |
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#1 |
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macrumors bot
Join Date: Apr 2001
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iPhone 2.0, iPhone SDK, and iPhone Apps Frequently Asked Questions
![]() It seems the same questions are coming up again and again, so here's an attempt to clarify some points. What is iPhone Firmware 2.0? When can I get Applications/Enterprise Features? iPhone 2.0 firmware is the next software update for the iPhone. It will include Enterprise features and support for the iPhone SDK and iPhone applications. Regular customers will be able to download the iPhone Firmware 2.0 in "late June". Customers will also be able to start buying iPhone applications from the iTunes Store starting then. So for the next 4 months, your iPhone will stay pretty much the same as it did yesterday. Read Full Article |
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#2 |
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macrumors 65816
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so what is anyones guess on how much the apps will cost for the ipod touch?
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Macbook black 2.16 2gb 160hd | iPod Touch 32gb 2nd Gen. | iPod 2gb Shuffle
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#3 |
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macrumors god
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#4 |
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macrumors 68030
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Any word on bluetooth? Anyway to beef that up?
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Innovation distinguishes between a leader and a follower. -Steve Jobs |
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#5 |
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macrumors 6502a
Join Date: Sep 2007
Location: Boston, MA USA
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It is a huge release, so I can see them doing $20, but at the same time I feel like it'd be in Apple's interest to get as many people to upgrade as possible...maybe they'd go with the $1.99 that they did for the 802.11n upgrade to encourage adoption amongst existing iPod Touch users?
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MBP 2.4 Core 2 Duo (work/home) / Mac Pro (work) / 24" Al iMac (home) / Mac Mini (home) / 8GB iPhone 3G |
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| overanalyzer |
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#6 | |
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macrumors 68030
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Quote:
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Innovation distinguishes between a leader and a follower. -Steve Jobs |
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#7 |
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macrumors 6502a
Join Date: Sep 2007
Location: Boston, MA USA
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The other thing too is that the iPhone/iPod Touch is going to be a long-term evolving platform, and potentially the kind of thing that 20 years from now we will credit with the same kind of revolution in computing that we credit the first Apple, IBM and Mac for. Clearly they can't keep charging $20 every single time there's a major firmware update to improve the platform...imagine if every OS X point release were $20.
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MBP 2.4 Core 2 Duo (work/home) / Mac Pro (work) / 24" Al iMac (home) / Mac Mini (home) / 8GB iPhone 3G |
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#8 | |
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macrumors 601
Join Date: Jan 2006
Location: Redondo Beach, California
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Quote:
Or do you mean what will you have to pay for application that are sold on iTunes after y've upgraded to the 2.0 firmware. My guess is there will be many free ones and many price like current shareware (from $5 to $50) and there will be a very few quite expensive ones |
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#9 |
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macrumors 6502
Join Date: Oct 2005
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The $99/year thing is just to have the app on iTunes right?
If I download the SDK, can I put my app on my own phone and other iPhones through my computer without having to pay anything? |
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| RoboCop001 |
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#10 | |
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macrumors god
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Quote:
arn |
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#11 |
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macrumors 68030
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So that means no debugger unless you pay the $99? That's alright with me. And good initiative for people to step it up, if they are serious enough...or willing to depart with that much if they arent serious, but just want to "play around" with it.
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Innovation distinguishes between a leader and a follower. -Steve Jobs |
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#12 |
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macrumors member
Join Date: Jul 2007
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I thought I saw them compiling and then running the app on the connected iPhone and the simulator at the same time.
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MBP SR 2.4 G5 Dual 2.3 + 20"ACD x2 Apogee Duet + MediaDesk 2.1 iPhone 8GB |
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#13 |
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macrumors 68030
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They can do whatever they want, that doesnt mean the public can. I saw them playing games, i cant get them though. From what it sounds like arn is saying, if you pay the $99 you will be able to run the apps on your iPhone.
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Innovation distinguishes between a leader and a follower. -Steve Jobs |
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#14 | |
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macrumors member
Join Date: May 2005
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Quote:
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#15 | |
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macrumors regular
Join Date: Jan 2008
Location: Rhode Island
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Quote:
I suspect that is the case only for the next few months (Until 2.0 firmware is distributed to everyone). Today the $99 fee gets you two things. First is early beta access to the 2.0 firmware which is required to upload applications to the iPhone/touch. It also gets you access in June to the iTunes App Store. But once you have the right firmware on your iPhone/touch you can use the SDK to upload to it (you don't go thru iTunes). So if you wait long enough I suspect the free SDK will be able to put whatever you want on your own iPhone/touch. The $99 fee paid every year will then just be required if you plan on selling things through the App Store on iTunes. |
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#16 | |
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macrumors member
Join Date: May 2005
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Quote:
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#17 |
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macrumors regular
Join Date: Sep 2003
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That's the point. There's no reason to be testing on a device unless you intend to distribute the app through iTunes. If everyone were able to put apps on their devices through Xcode, then developers and hackers could distribute Xcode Projects, and Apple no longer has any control over third party software.
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#18 | |
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macrumors member
Join Date: May 2005
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Quote:
![]() What I'd like to have seen is something along the lines of the model used on Windows Mobile - to access privileged APIs (mostly phone- or kernel-level), you need to have your app privileged-signed, which costs money. Yet any application using more mainstream APIs is able to be installed (and obviously distributed) freely - there's a prompt when running it the first time to warn that it's not signed, and it's up to the user whether they want to allow it to run. That model works for the hobbyist as they're only minimally constrained on the platform and have no monetary burden to bear, and it works for the networks as "dangerous" use of the devices is protected to a greater or lesser extent. |
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#19 |
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macrumors newbie
Join Date: Mar 2008
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iphone 2.0 final = 3g
I read that the final 2.0 will support new iPhone hardware, namely 3g chipset. found that on http://www.personafile.com/products
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#20 | |
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macrumors newbie
Join Date: Sep 2007
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iphone 3g
Quote:
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| klimegreen |
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#21 |
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macrumors 6502a
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This might be no FAQ, but... I know Cocoa is just an API rather than a programming language, so - what language do you code in for the iPhone? Java? Objective C?
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"For a forum on a supposed tech website with supposedly tech-savvy readers,
you donkeys have stuffed an awful lot of stupid into a very small space." |
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