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| TouchArcade.com - iPhone Game Reviews and News |
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#1 |
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macrumors bot
Join Date: Apr 2001
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Multitouch on the iPhone Simulator, No Open GL
![]() ![]() Forum member, arkmannj, discovered how to emulate multi-touch in the iPhone Simulator that accompanies the iPhone SDK. - Option-Click: Allows you to pinch in and out, and rotate. - Option-Shift-Click: Allows you to perform a two finger drag. Meanwhile, we've heard that OpenGL is not supported on the iPhone Simulator, which means developers working on OpenGL applications will have to wait for Apple to start distributing the $99/year developer licenses to be able to test code on the actual iPhone. Article Link Last edited by Doctor Q : Mar 8, 2008 at 07:23 PM. |
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#2 |
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macrumors regular
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When browsing in the Safari App, websites don't automatically detect it as MobileSafari, so when I load Google.com or Facebook for example, I get the regular version instead of the MobileSafari optimized version.
Sebastian |
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| sebastianlewis |
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#3 |
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macrumors regular
Join Date: Jun 2003
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Probably because this is the user agent it sends:
"Aspen Simulator; U; Apsen 1_2 like Mac OSX:en_us" |
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| Chris Grande |
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#4 |
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macrumors newbie
Join Date: Mar 2008
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Please! "Discovered"? By reading the bloody documentation? Whatever next? An article to tell us someone has "discovered" you can drag the simulator to a new position on screen? This was even demonstrated when the simulator was first revealed. Come on!
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#5 |
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macrumors 6502
Join Date: Sep 2006
Location: It's not a house, it's a home.
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anyone notice the new animation when locking the simulator iPhone from the home screen? Or am I crazy?
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5.5G/80GB/White iPod 15" Unibody MBP/2.66GHZ/320GB HD/4GB RAM 24" Apple LED Cinema Display 32GB iPhone 3G S |
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#6 | |
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macrumors newbie
Join Date: Mar 2008
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Quote:
Remember, it's a simulator, not an emulator. |
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#7 | |
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macrumors regular
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Quote:
Sebastian |
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| sebastianlewis |
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#8 |
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macrumors 6502a
Join Date: Nov 2003
Location: In the Bowels of the Cosmos
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I was wondering how they would simulate the multi-touch. How about simulating the accelerometer? Shake the computer if you have a macbook?
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My first computer was an Apple IIGS at the meager age of 6 1/2 years. I was raised with an APPLE and I will die with an APPLE. |
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#9 | |
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macrumors regular
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Quote:
Also note that the sudden motion sensor is named as such for a reason, it's supposed to detect "sudden motion" and not precise movements, it's not an accelerometer. Sebastian |
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| sebastianlewis |
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#10 |
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macrumors 6502
Join Date: Oct 2005
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Well, perhaps Apple is doing away with the MobileSafari moniker and is instead merging the codebase with the new safari that they have been pushing out to developers over the past month or however long that has been.
Sorry, I really don't remember when all that was going on, just that Especially considering that there are now computers out that work with Multi-Touch. Sure seems pretty reasonable to keep them the same as Apple has already admitted that they are using an identical version of their kernel on the iPhone as they are on their computers. |
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#11 |
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macrumors 6502
Join Date: Feb 2004
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#12 |
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macrumors 68030
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The sudden motion sensor is an accelerometer. There are apps available that take full advantage of it for continuous tilt sensing along all three axes.
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#13 |
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macrumors 68000
Join Date: Nov 2007
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Tried it, didn't work (didn't shake it, but did tilt and spin, nothing on the accelerometer graph in the simulator)
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#14 |
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macrumors 6502
Join Date: Jun 2007
Location: The fackin' UK, gavnor
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I simply refuse to make a game on iPhone, and have to wait til June AND pay £50 to test if it works! They should update the simulator, else there will be a lack of games come launch day.
Although, someone who paid as a dev and got v2.0 beta firmware can load it onto their iPhone and test it I think....
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Things iPhone needs before I bin my 5800: - 5MP cam with flash - Bluetooth/Wifi file transfer to any phone - Flash support |
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#15 | |
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macrumors 6502a
Join Date: Jun 2007
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MobileSafari user agent and Google iPhone RSS reader
Quote:
Regardless of the primary code, it's incredibly important for Apple to make sure MobileSafari keeps a distinct user agent from regular Safari, otherwise web sites will be unable to detect the iPhone, and will not be able to serve reformatted websites. For those who haven't used it or don't have an iPhone/Touch, Google has an incredible website implementation for the iPhone/Touch, especially their RSS reader. Their RSS reader has a very clean, elegant interface and is incredibly fast loading and optimized for Mobile Safari. In addition, what I think is the best feature around, is the fact that if you click on an RSS article link, Google takes you to an optimized version of any website that fits perfectly within the iPhone browser. it even follows you to other pages on the same site as well. Now of course you can turn this off and have google go to the real website, but it's a great feature. it makes it very simple and quick to browse all my daily reads. Everyone needs to try this out. |
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| winterspan |
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#16 | ||
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macrumors regular
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Quote:
Quote:
Sebastian |
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| sebastianlewis |
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#17 |
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macrumors member
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To be completely honest, you don't know what Apple put the motion sensor in the 'Books for. The advertised purpose may have been to lock the heads on the HD when it detects sudden motion, but there could very well have been additional uses that they envisioned. When iTunes first came out, the iPod didn't exist. When the iPod was introduced, iTunes became its interface to the computer. It would be wrong to say that 'iTunes already serves a purpose, and Apple didn't put it on Macs to be used as an iPod interface'.
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Brandon www.brandonlp.com |
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#18 |
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macrumors member
Join Date: Jun 2007
Location: UK
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OpenGL on the simulator
Yeah, it's a shame about the simulator not supporting OpenGL. I hope they get around to updating it to handle tilting as well - a 3D iPhone that can be grabbed and rotated on the desktop shouldn't be too difficult. I know the SDK is in beta, but as it stands it's nigh on impossible to develop and test OpenGL based apps/games unless you're one of the select developers in the US. I hope Apple don't take too long in letting others test on the device itself.
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#19 |
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macrumors 6502a
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when has a vm ever supported 3d though.
lets remember that the iPhone emulator is really more of a VM with a hit compiler tuned to the iPhone's clock speed. |
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#20 |
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macrumors regular
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where is that "virtual" iphone because I can't find it
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#21 |
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macrumors 68000
Join Date: Jul 2007
Location: Sherman Oaks
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It will appear in xcode when you build and run.
Anyone having trouble with rotating the Aspen sim from the menu pulldown? Anyone having trouble getting the Aspen sim to play or output audio?
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17" MacBook Pro 2.33 - Dual G5 w/ Pro Tools iPod Gen1 - Nano Gen1 - iPhone Gen1 - iPhone 3G DA42 G1000 Gen1 BE G58 (2008) |
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#22 |
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macrumors 68000
Join Date: Jul 2007
Location: Sherman Oaks
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duplicate post
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17" MacBook Pro 2.33 - Dual G5 w/ Pro Tools iPod Gen1 - Nano Gen1 - iPhone Gen1 - iPhone 3G DA42 G1000 Gen1 BE G58 (2008) |
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#23 | |
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macrumors 6502
Join Date: Sep 2001
Location: West Sussex, UK
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Quote:
I bet this is why there is no OpenGL ES support too. OpenGL ES must differ enough from standard Mac OS X OpenGL to make a simple wrapper difficult to implement. Maybe this will come in the future though but its probably a lot more complex than just a simple recompile of the iPhone Objective-C frameworks. Note that the iPhone simulator is also most certainly not an emulator. It cannot run native iPhone applications. |
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#24 |
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macrumors 68020
Join Date: Apr 2005
Location: 127.0.0.1
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I approve of this post.
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#25 | |
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macrumors regular
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Quote:
Sebastian |
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