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| TouchArcade.com - iPhone Game Reviews and News |
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#1 | |
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macrumors bot
Join Date: Apr 2001
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Apple to Track iPhone Gaming High Scores?
![]() With on-stage demos of EA's Spore and Sega's Super Monkey Ball (demo video) at their iPhone Software Development Kit event, Apple seems to be serious about mobile gaming on the iPhone. Earlier reports also hinted at this commitment with Apple previously extending their trademark to include handheld gaming devices. Now, a look back at an Apple patent application entitled "Media management system for management of games acquired from a media server" reveals an interesting possibility for iPhone gaming. While the bulk of the patent details the downloading and syncing of games between iTunes and iPhones/iPods, Apple proposes extending this functionality even further. Apple describes a method for transmitting iPhone/iPod high scores and other achievements to a central community game server: Quote:
Besides EA and Sega, Gameloft has committed to 15 game titles for release on the iPhone in 2008. Meanwhile, iPodHacks reveals the iPhone's hardware compares favorably to the Sony PSP and Nintendo DS gaming devices. Article Link |
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#2 |
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macrumors 65816
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I dont think they would want to manage all of that data. Plus, I know iPhones are cool and everything, but I see gaming as more of a novelty on them.
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#3 | |
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macrumors regular
Join Date: Jun 2007
Location: South Pasadena, CA
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Quote:
Did you actually see the SDK event? Two of the five companies that demoed what they were able to do with the SDK in two weeks were big gaming companies (EA and Sega.) Sounds more than a novelty to me...
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#4 |
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macrumors regular
Join Date: Dec 2007
Location: East Lansing
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I think Apple keeps track of a lot of stuff. My name wont be on their high scorer's list although I'll probably manage to buy a game or two or three.
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#5 | |
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macrumors 65816
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Quote:
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#6 | ||
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macrumors god
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Quote:
http://www.metrics2.com/blog/2007/01...annual_cl.html Quote:
arn |
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#7 | |
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macrumors 65816
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Quote:
Then again, how many "casual gamers" care about what their high score is compared to someone else's? That was my point
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LDS MOTD iPhone App RoadRage iPhone App Squeaky Chair iPhone App The Odds iPhone App Last edited by nomar383 : Mar 11, 2008 at 03:09 PM. Reason: left something out |
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#8 | |
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macrumors regular
Join Date: Jul 2006
Location: Boston, MA
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Quote:
That said, this sounds like Xbox Live light. I would have been very surprised if they DIDN'T do this -- it would have been a huge missed opportunity on their part considering how important Live has been to making Xbox a household name. |
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#9 | |
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macrumors regular
Join Date: Jun 2007
Location: South Pasadena, CA
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Quote:
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#10 |
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macrumors 6502
Join Date: May 2007
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Why not, people do on the DS and the PSP? I think this will become huge for the iPod Touch. It looks like it can match (if not exceed) the gaming capacities of both other portable systems. Another huge benefit is that we do not have to carry the games around with us, they are stored on the system itself. Now I am just waiting for them to turn the AppleTV into a console and let the iPhone/iPod Touch become the controller.
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#11 |
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macrumors 68000
Join Date: Jun 2003
Location: Springfield, VA
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See, that would be awesome. If you remember back probably 1 1/2 to 2 years ago there was a patent that described such a thing; being the interface adapts to the device in use. I believe it actually had TV and VCR buttons. To think about it this was probably one of the iPhone patents in disguise. If someone could pull this patent up I'd like see it again and just compare it to how the iPhone functions.
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#12 |
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macrumors 6502a
Join Date: Jan 2002
Location: Denver, CO
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#13 | |
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macrumors 65816
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Quote:
Now we're talkin! Acceleometer based/ wii-ish games on the TV would be worthwhile indeed
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#14 |
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macrumors 6502
Join Date: Feb 2007
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I'm sure you've played a wii and realize there is a lot more to the controller than some accelerometers? Pistol grip and the position of the various buttons play a huge part in any game I have on my wii.
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| eastcoastsurfer |
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#15 | |
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macrumors 6502a
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Quote:
WORD!! iPhone games will be something like the ones that are on the iPod atm. NO big blockbuster titles just the generic modern day "pong" type games. Try and play an fps game on a iphone / ipod touch... Not happing ppl. aussie_geek
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#16 | |
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macrumors regular
Join Date: Jan 2007
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Quote:
Totally incorrect! Read the rest of the articles here on gaming from the last week. Both SEGA and EA have announced that they are building REAL current-gen portable games for the iPhone "platform" as they called it. PLATFORM. As in gaming platform. Doom and Tomb Raider have already been confirmed just to name a few old games, and many more "current" games will be out this year. The reason this is big news and it's getting so much attention is exactly because we're NOT talking about "pong" type games. We're talking REAL GAMES. |
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#17 | |
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macrumors 68040
Join Date: Mar 2007
Location: Virginia
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Quote:
What I want to know is how games like brain training or eye training could be done on the iPhone. I also want to know if Apple can actually offer a similar experience to Live or PSN. Or is this high score thing just a simple leaderboard. Basically if Apple is going to only offer an online leaderboard, then they may as well not offer it at all. They need to just go ahead an offer the full Live (and soon to be PSN) experience. Persistent friends list, in-game chatting, cross game invites. Dedicated servers (please use more servers than what you have currently), custom music playlist, and achievements. That would be a good start. Then they could probably offer demos and other game content. If Apple doesn't screw up the online, they may be able to leapfrog Sony and go up against MS directly.
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#18 | |
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macrumors regular
Join Date: Jan 2007
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Quote:
As as far as "leapfrogging" Sony, that's step 2 not step 1...MS is the #3 player in the game, Sony is #2, Nintendo is #1. MS has no portable gaming device as all, Sony has 32M PSPs, and the PS3 has outsold the 360 for over a year now, and by this time next year will have sold more total units than the 360 as well despite the 1-year market difference. Nintendo, with their 68M DS units and 22M Wiis on the market...they're the mark to shoot for. Also, the iPhone with it's touchscreen and accelerometer is far more like Nintendo's devices than it is like the HD game consoles or the PSP. |
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#19 |
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macrumors 6502a
Join Date: Aug 2004
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kids
I was wondering when my 6 year old would hit me up for an iPod. Once he sees Spore his PSP will be forgotten.
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#20 |
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macrumors 6502
Join Date: Dec 2006
Location: R-O-C-K 'n the USA
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HEADLINE - "Apple to Track iPhone Gaiming High Scores?"
Is that all Apple can or might consider tracking on the iPhone?
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| Rot'nApple |
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#21 | |
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macrumors 6502
Join Date: Oct 2006
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Quote:
You know how Apple is...really good at misdirection. What if they have in mind going after the 3D interactive game market like World of War, or SecondLife? A central server is the first step. Imagine a coffee shop or College Union FULL of kids interacting over a WiFi network with the central server. w00t! |
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#22 |
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macrumors 65816
Join Date: Jan 2003
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Slashdot Story:
"Apple to restrict games on iPhone Apple are definitely going to restrict game developers to using Apple's servers for game essentials such as High Scores and Achievements. Despite this only being seen in a patent filing, it's guaranteed to happen because Apple are the new evil, despite contributing lots of truly open source software each and every year to the community. This comes shortly after Apple banned Firefox from the iPhone, as well as Skype, Java and Opera."
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#23 |
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macrumors 6502
Join Date: May 2007
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Why would Apple turn away Skype? They already stated that the iPhone could use VoIP if it had WiFi? I don't buy that story.
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#24 |
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macrumors 6502
Join Date: Feb 2007
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The problem is that the iphone/touch is very limited as an input device when compared to a DS or even a PSP. Compared to a DS the only unique feature a touch would have over it are the accelerometers. Outside of those, the DS offers more game friendly features (obviously) than the iphone/touch can offer.
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| eastcoastsurfer |
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#25 | |
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macrumors regular
Join Date: Aug 2007
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Quote:
I'm expecting/hoping software developers will blow our minds with creative ways to interface with a game, instead of the traditional D-pad with 2 buttons. This is an interface like no other that a game developer has had access to, hopefully people will find ways to really take advantage of it. I like to think of it as imagination being the limitation, not a fixed number of buttons. |
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