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| TouchArcade.com - iPhone Game Reviews and News |
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#1 | |
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macrumors bot
Join Date: Apr 2001
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iPhone SDK Downloaded Over 100,000 Times
![]() Apple announced that the recently announced iPhone Software Developement Kit (SDK) has been downloaded over 100,000 times within the first four days of its launch. Quote:
Apple will be launching the first of the 3rd party applications for the iPhone in June alongside their iTunes App Store. Article Link |
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#2 |
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macrumors 68020
Join Date: Oct 2005
Location: London
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Fascinating video - watched it for the first time last night.
It seems there is already loads of interest in developign for the platform so we should see some great apps come June.
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#3 |
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macrumors 601
Join Date: Jun 2003
Location: Solon, OH
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I will be adding myself to the list of people that have downloaded the SDK, as soon as I get around to it - whenever that is
![]() That said, this goes to show just how much interest iPhone users and programmers have in 3rd-party applications for the device. I didn't think it would generate that much interest, to be honest.
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Proud iMac and iPod touch owner Successfully upgraded iMac to 1TB HDD |
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#4 |
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macrumors 6502
Join Date: Feb 2007
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On the surface the SDK is great. I've already gotten a few programs up and running and have a lot of ideas for some interesting software. The problem is that the more times I read the EULA the more I think that most of my ideas won't work for various reasons. Owell, hopefully things will change before the final release.
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#5 |
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macrumors 68020
Join Date: Jun 2007
Location: New York, NY
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I think I was about #8,746. heh
I'm no master programmer, but I'm sure I can make some $1.99-$4.99 apps people will buy.
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#6 |
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macrumors 6502a
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"Specific software titles listed include Pac-Man, Galaga, Bejeweled, Zuma, Peggle and SuitePhone."
WOW.....how can anyone not get excited about crappy games like that. Geez, how many times do you have to play pac-man or galaga or bejeweled (tetris) before you s#$% yourself dumb. Put out some better games.....don't waste time releasing crap that's been around for eons.
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It's all part of the plan... MacBook Pro 17" HighRes Glossy | Snow Leopard![]() 2.4 GHz Intel C2D | 4GB 667MHz DDR2 SDRAM |
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| WhySoSerious |
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#7 |
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Banned
Join Date: Oct 2007
Location: Austin
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#8 |
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Demi-God (Moderator)
Join Date: Jan 2006
Location: The Kop
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How many iPhones have been sold?
I think I remember it being about 4 million so iPhones sold to SDK downloads is 40:1. That seems pretty crazy to me. Seems like June will be a very good month for my iPhone.
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#9 |
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macrumors regular
Join Date: Sep 2007
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The not so good thing though is that there are going to be a lot of competition. The individual developers would have to be really good to go up against the big boys.
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#10 |
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macrumors 6502a
Join Date: Sep 2006
Location: a country with a new sense of hope
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yeah, i'm excited!
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#11 |
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macrumors regular
Join Date: Jan 2005
Location: USA: Utah / New Mexico / Montana / New York
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100,000 downloads? How many of those are from the same people asking what an SDK is?
Show me 10,000 applications. That do things. Useful things. Then I'll be excited. |
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| riverfreak |
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#12 |
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macrumors regular
Join Date: Oct 2005
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my macbook pro should be at my door any minute now then I can download mine. This old xserve I have sitting here is a G4 with tiger server so I can't use that :P
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#13 | |
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macrumors regular
Join Date: Oct 2005
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Quote:
But yeah, I'm a programmer by trade and know that a lot of people will be disappointed to realize it isn't that easy. But we'll also see some people become real programmers that get into it because of the iphone, which is cool too! |
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#14 |
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macrumors 603
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this is great. can't wait til June!
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#15 |
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macrumors 6502
Join Date: Jan 2006
Location: UK
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don't forget all the iPod touches out there!
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iMac 24" 2.66GHz, iPhone 3G 8GB |
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#16 |
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macrumors 6502
Join Date: Aug 2004
Location: Seattle
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I agree. Great products encourage some people to go beyond their experience/abilities, and create extrordinary things. Lets hope for that to happen here.
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#17 |
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macrumors member
Join Date: Dec 2007
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Very exciting. I can't wait to see the loads of programs people are cooking up!
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#18 |
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macrumors member
Join Date: Jun 2007
Location: Heist-op-den-Berg, Belgium
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remarkable counter from Apple
mmm.... remarkable (and fast) counter from Apple after the 'jailbreak-news'
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#19 |
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macrumors 6502
Join Date: Jun 2005
Location: West-Europe
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Third party apps can only be installed through the iTunes store. But what about your own apps? Can they be installed through xCode? If they can, what's stopping someone from installing third party apps via xCode.
Does or can apple "prevent" the distributing of sourcecode? If I can install my own POS apps I write on my own iPhone, then maybe I'll buy one. If not, I am considering going for an openmoko as my next phone. |
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#20 |
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macrumors 6502a
Join Date: Feb 2006
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I haven't had time to download it yet, but will be sometime in the next few days. Just want to play around with it a little and see what I can create.
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#21 |
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macrumors member
Join Date: May 2006
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You can count me as one who downloaded it and doesn't know what the hell they're doing. I've just been using some of the example projects Apple made available to try to teach myself. It's not going well, and all the Objective C resources I've found seem to expect you to already know C :-/
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#22 |
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macrumors newbie
Join Date: Mar 2008
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Has anyone who signed up last week gotten into the developer program yet? It's been almost a week and I want to play with accelerometers and OpenGL...
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| wcbarksdale |
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#23 | |
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macrumors 601
Join Date: Jan 2006
Location: Redondo Beach, California
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Quote:
certificate --- or jail break the phone. It looks like people who just want to write their own apps would be better off with some other phone. Maybe Google's Adroid when/if it comes out on a cell phone. Apple seems to be targeting the mainstream user with the iPhone |
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#24 | |
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macrumors member
Join Date: May 2006
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Quote:
Or I could be completely wrong. Please correct me if so. |
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#25 |
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macrumors 601
Join Date: Jan 2006
Location: Redondo Beach, California
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Does anyone really think all 100,000 of those downloads are by software developers? I'd bet that 90% of the downloads were done by clueless end-uses who have no need for, or ability to use an SDK. If I'm right that means 10,000 developers did download the SDK. Even that is a huge number. Maybe it's 98% not 90% 2,000 real developers seems about right
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