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#1 |
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macrumors bot
Join Date: Apr 2001
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Insight into Apple's Design Process
![]() As noted by Arstechnica, a Businessweek article reports on an interesting presentation at the SXSW conference by Apple senior engineering manager Michael Lopp. He describes Apple's design approach in coming up with their products: Pixel Perfect Mockups - While it adds time upfront, it "removes all ambiguity" and the need to correct mistakes later down the line. 10 to 3 to 1 - Designers mock up 10 different unrestricted designs for a given feature. From these, 3 are chosen for further development until a final one is chosen. Paired Design Meetings - Two meetings. One is for free thinking ("go crazy") without worries about any technical constraints, while the other meeting addresses implementation and practical considerations. Both of these meetings continue throughout product development. Article Link |
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#2 |
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macrumors 603
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pretty interesting. i'm not really surprised by any of this either
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#3 |
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macrumors member
Join Date: Mar 2008
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This is a great form of triangulation. Counter-balance between:
1. Complete out of box thinking 2. Bounding by business/technical realities 3. Wireframe down to specifics to sanity check I think that this process is technically common but in practice, very few companies actually make this work. From my experience, this occurs either because they come at things from a heavy prototyping culture but struggle with the filter down part of the process; OR, come at things from a 'right answer first' mindset which constrains out of box thinking; OR have a culture that has a disconnect between market-facing requirement dynamics (e.g., customer outcomes/aspirations) and product requirement dynamics (e.g., functional attributes). The key thing in Apple culture is that this is a perpetual process in product development as opposed to tied to a specific stage so it is an ongoing forcing function. As others state, Apple also has a strong, forceful personality that provides the "INSANELY GREAT" or "TOTAL ****" binary vote. Mark |
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#4 |
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macrumors 6502a
Join Date: Feb 2004
Location: Pacific Northwest
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Nothing new for me
It's called the NeXT Corporate Product Design Methodology.
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#5 |
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Guest
Join Date: Apr 2004
Location: Gallifrey -- Capitol City, Prydonian Sector
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And here I was, all along under the misapprehension they simply cast lots to determine which component to use, or which feature to implement.
*sigh* |
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#6 |
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macrumors regular
Join Date: Jan 2008
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Apple's design "process" ( a word that would make any engineer cringe in fear ), is not much different than most companies I've worked at. I think what sets Apple apart ( for now anyway ) is they may be more "free" as to how to get to an end product. Most companies get hung up with all kinds of process to "improve" development. But all process does is bog down the development cycle, to the point where either a) no good engineers want to work on the product anymore or b) it takes so long to finish that you miss delivery dates and the customer changes their mind...
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#7 |
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macrumors 601
Join Date: Jun 2003
Location: Burnsville, Minnesota, USA
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What insight do you need? Really. it boils down to make it thinner at all cost. If you have to sacrifice features...do it. If you have to sacrifice reliability (iBook and 12" PowerBooks I'm looking at you.)....do it. If you have to sacrifice storage space.. do it. Just as long as its thinner then the previous version. there you go. Insight into Apple's design motivation.
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| SiliconAddict |
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#8 |
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macrumors regular
Join Date: Aug 2007
Location: Austin, Texas
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This is how development works at every company I've ever worked at or freelanced with. Pretty standard.
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#9 |
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macrumors regular
Join Date: Sep 2007
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They forgot the part where Steve comes in and says "Wow... I like this one!".
![]() Someone said this is pretty standard... It is to a point... from what I see here Apple seems to take conceptual design much more seriously than others. This seems to lead to more innovation. Most companies I've worked at (and I've been with some of the bigger players in the past) there is too much of engineering keeping the reins on the design process. This builds too many fences and keeps innovation low. Either way... it seems to work! |
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#10 |
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macrumors 6502
Join Date: May 2007
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#11 | |
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macrumors 6502a
Join Date: Apr 2007
Location: The Great State of Alaska
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Quote:
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"People should not be afraid of their governments. Governments should be afraid of their people." "Si vis pacem, para bellum." - "If you wish for peace, prepare for war" |
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#12 |
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macrumors 6502a
Join Date: Jan 2006
Location: Somewhere in the Milky Way....a little place called Chicago
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Ha ha...I can imagine Steve walking into one of those meetings and saying "hmm...that one!"
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#13 | |
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macrumors 68000
Join Date: Aug 2007
Location: USA
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Quote:
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#14 |
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macrumors member
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haha go crazy
go ![]() i wish my school meeting's were lark that ![]() -jake
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#15 |
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macrumors 68030
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I don't think it is particularly standard. Otherwise, Apple would be lost among the myriad of companies out there creating innovative products
![]() I do think that Apple has got many things right as they keep delivering and everyone tends to follow. The fact that PCs in general a little nicer to the eye, and the various features in the gadget marketplace... many of these things are copies/evolutions from Apple's products. Although I can imagine Steve walking in, liking something, and then everyone dropping everything to get that thing made no matter anyone else's opionion... I think possibly the MacBook Air and the new folder icons in Leopard fall into this category.
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#16 | ||
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macrumors 68040
Join Date: Sep 2005
Location: Watching ink dry
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Quote:
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akroterion
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#17 |
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macrumors 6502
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im stealing this
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#18 | |
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macrumors member
Join Date: Aug 2005
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Quote:
Umm...do you realize how fanboy-ish you sound? |
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#19 | |
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macrumors 68040
Join Date: Sep 2005
Location: Watching ink dry
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Quote:
The "Paired Design meetings" might be slightly less industry standard.
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akroterion
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#20 |
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macrumors 6502
Join Date: Jun 2003
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I saw this article last week, on the Who-gives-a-#&*% channel.
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#21 |
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macrumors 6502
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I indeed find it interesting how Apple designs it products, from concept to manufacturing, the time it takes and the many designs. And the final one Steve chooses hehe.
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#22 |
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macrumors regular
Join Date: Sep 2007
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Hummm..... I would think anyone in software and hardware design would give a #*!& ! Lets face it... Apple has proven they are leading the way in innovative designs. I would think any other company would be foolish not to study and learn how they do it.
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#23 |
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macrumors 68000
Join Date: May 2003
Location: Saint Augustine, FL
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To answer, I do. It is always an interesting read to see how others are able to successfully bring concepts to production, or perhaps more interestingly, wild ideas into concepts.
So, thank you for sharing your viewing habits and contributing. |
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#24 |
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macrumors 6502
Join Date: May 2007
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#25 |
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macrumors regular
Join Date: Apr 2005
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I seem to remember AMD does the same for their cpus
Their engineers get to do one CPU design each (or rather, per team), and then they take the best ideas from all of those and does a new batch. And after a while they finally come up with a final design. |
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