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kashmoney2006

macrumors regular
Original poster
Dec 12, 2007
232
0
So Ive been using Xcode to build this app ive been working on using openGL and GLUT. For some odd reason, starting yesterday after class, clicking on build and go will not launch the application. This has not been a problem as it has been working fine for weeks now, but now it will no longer show the app. It does say "<Application Name> Launched" at the bottom of the Xcode project window, and after clicking on the Stop button it will change to "Debugging Terminated". So it seems as though it is working except for the fact that the app is not being displayed. Can anybody help me? is there some kind of setting that may have gotten changed by accident, that is causing this to happen? and if it helps I am using Xcode 3.1. Thanks.
 

lee1210

macrumors 68040
Jan 10, 2005
3,182
3
Dallas, TX
set breakpoints in the debugger. One at the entry and exit point of each major function. See if they get triggered.

Litter these places with nslog messages as well.

Doing these things you should be able to see where the program is or is not going.

-Lee
 

caveman_uk

Guest
Feb 17, 2003
2,390
1
Hitchin, Herts, UK
I've had this happen quite a bit on Xcode 3.1 too. I don't know of a proper fix or what causes it. I usually just reboot and relaunch Xcode and it works again. Just relaunching xCode doesn't do the trick.
 

Sayer

macrumors 6502a
Jan 4, 2002
981
0
Austin, TX
Sounds like you set a breakpoint on some code somewhere and the debuger has stopped at that breakpoint waiting for you to continue or whatever.

Along the top of the file editing window you should see a row of controls. One looks like a Pause/Play button for audio players. Try clicking on it.

The other alternative is some code was deleted that starts up the GUI. Check the startup portions of your app and see if something doesn't look right.

There's a new feature of Xcode 3 that allows you to make a "snapshot" of your project at any arbitrary point (kinda like Time Machine I guess). In the File menu select "Make Snapshot" and then you have a kind of backup of your project. You can make changes and roll them back later. View the snapshots in the "Organizer" in the Window menu.
 

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caveman_uk

Guest
Feb 17, 2003
2,390
1
Hitchin, Herts, UK
Sounds like you set a breakpoint on some code somewhere and the debuger has stopped at that breakpoint waiting for you to continue or whatever.
I don't. I can close Xcode. Reboot the computer and then open the project and Build and Go works. There's nothing weird about the code. It also runs perfectly fine if I launch the built app from the finder.
 

lee1210

macrumors 68040
Jan 10, 2005
3,182
3
Dallas, TX
This could be a bug w/ the debugger in XCode 3.1 if this spans projects and installations, and without any changes to the project a reboot corrects this. I'd file the bug with Apple. I would still try getting some NSLogs in there to see if the program is running at all.

-Lee
 

kashmoney2006

macrumors regular
Original poster
Dec 12, 2007
232
0
I've had this happen quite a bit on Xcode 3.1 too. I don't know of a proper fix or what causes it. I usually just reboot and relaunch Xcode and it works again. Just relaunching xCode doesn't do the trick.

That was the first thing i tried. nothing.

Sounds like you set a breakpoint on some code somewhere and the debuger has stopped at that breakpoint waiting for you to continue or whatever.

Along the top of the file editing window you should see a row of controls. One looks like a Pause/Play button for audio players. Try clicking on it.

The other alternative is some code was deleted that starts up the GUI. Check the startup portions of your app and see if something doesn't look right.

There's a new feature of Xcode 3 that allows you to make a "snapshot" of your project at any arbitrary point (kinda like Time Machine I guess). In the File menu select "Make Snapshot" and then you have a kind of backup of your project. You can make changes and roll them back later. View the snapshots in the "Organizer" in the Window menu.

I couldnt find a breakpoint set anywhere. I did click on the pause/play button and it didnt do anything. the only thing it showed in the organizer window was my iphone? I set a cout messages throughout my main function and none of them showed in the console. this is really frustrating. I can double click on the app under products and that will launch it, but id rather fix the problem than use a workaround. I even just made a new project that should just create a new window and that wont show either, nor do the cout messages show out to the console. no different. :(
 

Thomas Harte

macrumors 6502
Nov 30, 2005
400
4
I'm getting the exact same thing with the Xcode 3.1 beta and the Allegro game library. I believe it to be a bug in Xcode, which wouldn't be so frustrating had I not only moved to the 3.1 beta because Shark was broken against 3.0.

I find that if I build and launch a debugging session with no breakpoints set, then the application launches correctly — Xcode seems able to launch gdb and gdb isn't broken so it launches your app correctly. The only annoyance is that it takes several extra seconds as gdb does it's extreme slow loading thing.
 

kashmoney2006

macrumors regular
Original poster
Dec 12, 2007
232
0
i have no idea why, but it seems to want to work again. I dont think I did anything special. wow. anyways, Thanks for the help.
 

bridgeyman

macrumors member
Mar 16, 2008
42
0
I was having the same problem. I went through my whole project and removed all the breakpoints, and then it seemed to work (or, at least I think that is what made it work). It is good to note that going to Run->Debug never seems to fail in launching the app, although not as convenient as the toolbar button.
 

kashmoney2006

macrumors regular
Original poster
Dec 12, 2007
232
0
Whenever it doesn't work, build it without launching then double-click on the app icon in the project window.

yea i was doing that, but that isnt a fix, just a lame work around. I mean come on, this isnt windows now, things should work as theyre supposed to. plus, doing it that way doesnt output anything to the console. so if you have things going out to the console for debugging purposes, it wont work.
 

kainjow

Moderator emeritus
Jun 15, 2000
7,958
7
In Instruments, or in the terminal, just run a trace on the executable. See what comes out of stderr.

AFAIK it's a bug in 3.1, not something to do with the debugger or anything else. I had this problem the other day and just launched the app manually.
 

Columbo X

macrumors member
Jun 10, 2007
62
0
UK
Application Build and Go

I've had very similar experiences since I installed beta 4 (I've been using beta 1 since it came out and never had this problem). As an experiment, I've managed to get a sample set of projects to build and run consistently if I start a new project from within Xcode 3.1 beta 4 rather than open a project created with an earlier version.

Edit: Actually scratch that - After 50+ test builds of new projects I now get mixed results for both new and old projects - so much for empirical data!
 

kashmoney2006

macrumors regular
Original poster
Dec 12, 2007
232
0
what seems to be working for me when i get that problem, is setting a breakpoint somewhere will cause the app to open. also sometimes the breakpoints seem to be overridden by Xcode? after setting the breakpoints Ill run the program, and the breakpoints will turn orange and wont do anything. the app will go on as if they were never there? anyone else have that problem? If I restart my comp. it will usually go back to working correctly.
 
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