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Original poster
Is quartz 2D appropriate for developing a tetris like game?

TIA

I just tested an example from apple's site. Rotating an image took 40% of one core. MBP 2.16.
 
You could use it, but I'd think OpenGL would be much more appropriate (even if you're working in 2D). You could still use Quartz to render images into your OpenGL textures, though.
 
Personally, I'd use CoreAnimation 🙂 Make each shape a layer and you can manipulate them rather easily, and with good performance.
 
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