|Jul 3, 2008, 05:21 PM||#1|
What do you guys think is the best way to compose an animation made up of frames of PNG files in an iPhone app?
I have tried several approaches:
- creating UIImage objects using both imageNamed: and initWithContentsOfFile: methods and then placing them in a UIImageView in sequence using NSTimer
- putting the UIImage objects into an animated UIImageView
I would like to generate faster animations but the 100k PNG files as frames seem to bog things down. Am I missing a more efficient way of doing this?
|Jul 3, 2008, 05:34 PM||#3|
Nom nom nom eating cake!
|Jul 3, 2008, 05:49 PM||#5|
I guess one of the original goal of PNG is to present a "still image"....
Last edited by clevin; Jul 3, 2008 at 06:05 PM.
|Jul 3, 2008, 06:39 PM||#6|
|Jul 13, 2008, 08:32 AM||#8|
What tools do you use to best create icons/png files?
I'm assuming it's Adobe Illustrator, but (I'm a newb at graphics) that application is not very intuitive.
Anybody have good recommendations?
Dell Pentium 2 with 500 MB HD Windows 95
Compaq iPaq w/ 64MB of Ram
|Thread Tools||Search this Thread|
|thread||Thread Starter||Forum||Replies||Last Post|
|Converting PXM to PNG||Kaji||Design and Graphics||1||Nov 7, 2013 04:04 PM|
|New Animations are SO MUCH BETTER [in 7.0.3]||kre62||iOS 7||259||Oct 28, 2013 01:17 PM|
|Animations||TrenttonY||iOS 7||1||Jun 12, 2013 12:15 AM|
|View based vs Window based application||Vishwas Gagrani||iPhone/iPad Programming||1||Oct 14, 2012 05:25 PM|
|Idea: View-Based Notifications (Instead of Focus-Based)||faroZ06||OS X 10.8 Mountain Lion||0||Jul 28, 2012 12:32 PM|
All times are GMT -5. The time now is 09:09 AM.