|Jul 3, 2008, 06:21 PM||#1|
What do you guys think is the best way to compose an animation made up of frames of PNG files in an iPhone app?
I have tried several approaches:
- creating UIImage objects using both imageNamed: and initWithContentsOfFile: methods and then placing them in a UIImageView in sequence using NSTimer
- putting the UIImage objects into an animated UIImageView
I would like to generate faster animations but the 100k PNG files as frames seem to bog things down. Am I missing a more efficient way of doing this?
|Jul 3, 2008, 06:34 PM||#3|
Nom nom nom eating cake!
|Jul 3, 2008, 06:49 PM||#5|
I guess one of the original goal of PNG is to present a "still image"....
Last edited by clevin; Jul 3, 2008 at 07:05 PM.
|Jul 3, 2008, 07:39 PM||#6|
|Jul 13, 2008, 09:32 AM||#8|
What tools do you use to best create icons/png files?
I'm assuming it's Adobe Illustrator, but (I'm a newb at graphics) that application is not very intuitive.
Anybody have good recommendations?
Dell Pentium 2 with 500 MB HD Windows 95
Compaq iPaq w/ 64MB of Ram
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