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#1 | ||
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macrumors bot
Join Date: Apr 2001
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Intel Details Upcoming GPU Project (Larrabee) Due in 2009
![]() Intel has started releasing some details about their upcoming GPU project code named Larrabee. New graphics cards based on this technology will compete with NVidia and ATI video cards that currently dominate the market. Larrabee appears to be a hybrid design between existing CPUs and GPUs, according to Extremetech: Quote:
![]() Intel claims that existing programming APIs such as DirectX and Open CL can be used so existing games should be able to take advantage of Larrabee. While Apple has made no announcements surrounding the adoption of Larrabee, Arstechnica's Jon Stokes claims that Apple will be adopting it: Quote:
Larrabee is expected to be released in 2009-2010 and will be initially targeted at "the personal computer market". Apple should be well equiped to leverage this technology with the introduction of Snow Leopard sometime in 2009. Snow Leopard will incorporate tools such as Grand Central and Open CL to harness both multi-core and GPU processors. Article Link Last edited by arn : Aug 4, 2008 at 09:44 AM. |
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#2 |
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macrumors regular
Join Date: Feb 2008
Location: Oregon
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intel never stops!
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#3 |
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macrumors regular
Join Date: Jun 2008
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This is REALLY good news. Its about time someone does something with the GPU. Im really excited about where laptops in 2009-2010 will be.
Perfect time for me to upgrade!
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| elmateo487 |
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#4 |
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macrumors Demi-God
Join Date: Mar 2004
Location: Boston, MA
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i somehow doubt that apple will use it. does apple use the hardware acceleration for H.246 encoding on current graphics cards?
i somehow feel apple doesn't want to deviate from standard technology platform because that would lead to a mix of systems using larrabee and others using integrated GPU's and again others using Nviea cards. Too complicated and unpredictable. |
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| andiwm2003 |
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#5 |
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macrumors newbie
Join Date: Aug 2003
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That graph is really misleading. Unless near 85% of that program is running in parallel, you're not going to see that kind of speedup. Mr. Amdahl says that normal programs (i.e. 50% concurrency) will cease to see the benefits of multiple cores at around 16 cores.
Last edited by fintler : Aug 4, 2008 at 09:35 AM. Reason: changed 99% to 85% |
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#6 |
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macrumors regular
Join Date: Aug 2008
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Graphics cards
I'm very disappointing in the graphics card on the macBook. I would think that Apple would have met the power of the intel chip with a good graphics card. But the most simple of graphics often causes my macbook to crash or have errors. I'm totally not impressed.
This is good news, especially if they'll incorporate it into the macbook, it needs a serious graphics card update. |
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| The Tall One |
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#7 |
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macrumors 65816
Join Date: Jul 2002
Location: Champaign, IL
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This does sound pretty damn cool! I'll be upgrading my C2D 2.16 Macbook in 2010 so I'm looking forward to this and Snow Leopard.
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#8 |
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macrumors 65816
Join Date: Oct 2004
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Interesting: GPUs are evolving in to general processors on a card.
When you realize you need more computational horsepower in your system you'll be able to upgrade your "graphics" card. Even though this isn't a traditional design, Intel is going to have to perform on the traditional beanchmarks to make headway in this market. |
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#9 |
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macrumors 68040
Join Date: Jul 2008
Location: The world of Macmatics, flying with my calculator…
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Awesome!
Now I'm really interested in seeing how this turns out.
Especially with the nearly-perfect linear scaling and the driver support for future APIs. Also the possibility that there could be a Larrabee Mac without an extra CPU could mean that multi-threaded performance would increase very highly in the Mac Pro.
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| iMacmatician |
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#10 |
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macrumors 68000
Join Date: Mar 2008
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Nice for Intel Apple and some of us.
But I definitely dont want for Intel to prove to be a tough competitor in the graphics market! If it does... it'll be the hardest (and probably the last) blow to AMD ATi which is actually standing due to its graphics business! So why bother about AMD? Because Intel has the worst product pricing in the industry and history is proof to it. With AMD gone it'll be a field day for Intel but a death curse for us..... considering that: only processor manufacturer + horrible pricing decisions = poorer consumers!
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#11 |
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macrumors 6502a
Join Date: Jan 2008
Location: Memphis, TN
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The only problem is, if Intel keeps coming out with such awesome products, when is the possible monopoly going to arrive?
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| andrewdale |
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#12 | |
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macrumors 68040
Join Date: Nov 2005
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Quote:
On a vector processor, all the vector capability on a computer was useless and wasted as soon as an application couldn't make use of it. However, if an application cannot make use of multiple cores, then _that_ application will be limited in speed, but the cores that it cannot use are then available to other applications. You can make 100 percent use of an eight core Mac Pro by running eight applications that are each totally incapable of using multiple cores. Larrabee won't do that. Larrabee is about 32 cores, each core about the same as a ten year old Pentium 2 processor, with a 256 bit vector unit bolted on. It will _not_ perform very well on a traditional benchmark at all. It will absolutely _scream_ at anything written specifically for it. |
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| gnasher729 |
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#13 | |
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macrumors newbie
Join Date: Aug 2003
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Quote:
Unfortunately, it's not that linear when you zoom out the graph a wee bit.
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#14 | |
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macrumors god
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Quote:
arn |
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#15 |
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macrumors 6502a
Join Date: Mar 2004
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Not that I am an expert on this, but isn't 3-D rendering nearly 100% parallelizable? I don't know the specifics but I would not be surprised if rendering constituted more than 85% of the computation of certain games-- the graph label does say games.
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#16 | ||
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macrumors 68040
Join Date: Mar 2007
Location: Virginia
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Quote:
Quote:
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The whole earth should be like Hawaii (weather wise) |
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#17 | |
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macrumors 65816
Join Date: Oct 2004
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Quote:
Game graphics rendering is one area where this can be and is being done today--notice the graph is showing games. Intel is clearly expecting there to be demand for large amounts of parallel processing power in the future. Perhaps video processing. Simulations of various sorts (both for games and science, finance, etc.). Much, much more is possible. |
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#18 | |
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macrumors member
Join Date: Apr 2007
Location: Prague, Czech Republic
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Typo
Quote:
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#19 | |
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macrumors 68040
Join Date: Mar 2007
Location: Virginia
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Quote:
Well some folks over at Beyond3D are having a discussion on what Larrabee is and are pretty sure it isn't just a Pentium Core with stuff bolted on. The discussion is progressing and there are even a couple of folks that work at Intel chiming in in the thread. EDIT: Anandtech has an article up on Larrabee...
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The whole earth should be like Hawaii (weather wise) Last edited by diamond.g : Aug 4, 2008 at 10:02 AM. |
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#20 |
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macrumors 6502
Join Date: Feb 2007
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Does this mean that those of us with upgradeable machines e.g. a Mac Pro could (some day) swap out the nvidia 8800GT for a Larrabee-based card while running Snow Leopard and further the lifespan of our machines?
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#21 |
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macrumors Demi-God
Join Date: Aug 2007
Location: Seattle, WA
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nVidia is developing general purpose CPUs and now Intel is developing advanced GPUs. It stands to reason the two technologies will start to merge in the future to maximize resources available to the consumer, especially as pricing becomes more and more important.
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#22 |
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macrumors 601
Join Date: Mar 2006
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I would imagine you'd need a new motherboard or BIOS update
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#23 |
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macrumors member
Join Date: Dec 2007
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Everything hinges on the scale of that y-axis. Yes, Larrabee could possibly scale linearly on rasterized graphics (I'll believe it when I see it), but if having 16 cores gets me 15 fps then 32 will only get me 30 fps...I'll need at least 64 cores to get near the target 60 fps. And thats with perfect linear growth, the graph doesn't show that.
Where Larrabee will really shine is with ray tracing based graphics. Developers could use the main CPU to run an algorithm that calculates the scene complexity for every frame and then use that information to optimally split up the frame into different sized buckets so Larrabee can ray trace each bucket in parallel and each bucket will get done approximately at the same time. If Intel can ray trace Quake Wars at 30 fps on a 16 core, 2.93Ghz Tigerton system then having 48+ Larrabee cores would be great, even if they are clocked much lower. |
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#24 |
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macrumors 68040
Join Date: Jul 2004
Location: Canada
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Power required
From what I've read so far, it seems that Larrabee requires from 150 to 300 Watts. We won't be seeing these things in MacBooks, Mac minis or even iMacs.
Unless they lower the power requirements by about 90-95% we won't see Larrabee in anything but Mac Pros.
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#25 | |
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macrumors 65816
Join Date: Oct 2004
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Quote:
Slipping this in to the GPU market is a way to resolve this. By supporting DirectX and OpenGL, Larrabee is instantly supported by tons and tons of games. But for gamers, the question is: should I get (A) a Larrabee card, (B)an ATI card, or (C) an nVidia card? For Larrabee to be widely deployed, the answer for many gamers is going to have to be (A). So it's got to complete head-to-head with those guys. Once widely deployed, it will get attention from developers of all sorts of apps. If it can't complete with traditional GPUs on existing apps, I think we'll wonder in a few years, "what ever happened to that Larrabee thing Intel was working on?" |
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