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Old Aug 19, 2008, 02:59 AM   #1
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Download Stats for #2 iPhone App: Brain Tuner







Gengar Studios, the developer behind the simple and free Brain Tuner [Free, App Store] application, was kind enough to pass along the download stats for what was the #2 App Store App last week. Brain Tuner is a simple brain exercising app in which you mark simple math equations as right or wrong.

The app shot up in popularity soon after its release and peaked as the 2nd most downloaded application for a couple of days. Even now, it sits in the #4 spot.

Based on the given data, it appears the number two spot on the App Store generates over 60,000 downloads a day.

If you look in the App Store, you'll find the application was originally published under developer Bridger Maxwell who is responsible the iPhone game Lumen [App Store]. Gengar Studios will be branching off under their own name and has also passed along that they are available for iPhone programming.

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Old Aug 19, 2008, 03:03 AM   #2
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Interesting stuff. Thanks for the info

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Old Aug 19, 2008, 03:45 AM   #3
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Very interesting. This makes me wonder what kind of fall off in sales would result if the app was .99 cents? If it's a great app (I haven't looked at it yet) then people would surely happily pay less than a dollar. Could that mean 10,000 downloads a day?

If that's conceivable, then good programmers have a great opportunity for some excellent income. Just think, a .99 cent app that sells well could easily let you afford the infamous "I am Rich" app!
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Old Aug 19, 2008, 07:41 AM   #4
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wow. now that is a lot of downloads a day
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Old Aug 19, 2008, 10:45 AM   #5
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Just think how much money apps such as Koi Pond, Ambiance and Texas Hold'em have generated, being at the top for a couple weeks now.

Texas Hold'em must be off the charts, its been top 5 since it was released
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Old Aug 19, 2008, 02:21 PM   #6
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Originally Posted by Speedracer04 View Post
Just think how much money apps such as Koi Pond, Ambiance and Texas Hold'em have generated, being at the top for a couple weeks now.

Texas Hold'em must be off the charts, its been top 5 since it was released
I don't think the paid apps are at the same level. Just look at all of the apps and sort by popularity and you will see that the paid apps are well behind the free apps.
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Old Aug 19, 2008, 02:24 PM   #7
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I don't think the paid apps are at the same level. Just look at all of the apps and sort by popularity and you will see that the paid apps are well behind the free apps.
Of course this would be the case. People will download all free apps regardless just to try. When you're paying for something you're a bit more responsible with your purchases. At least I'd hope so.
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Old Aug 19, 2008, 06:05 PM   #8
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I wish that it would keep track of the amount of people that deleted it. Like I did after the first time I ran it.
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Old Aug 19, 2008, 11:16 PM   #9
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Originally Posted by deckwalker View Post
Very interesting. This makes me wonder what kind of fall off in sales would result if the app was .99 cents? If it's a great app (I haven't looked at it yet) then people would surely happily pay less than a dollar. Could that mean 10,000 downloads a day?

If that's conceivable, then good programmers have a great opportunity for some excellent income. Just think, a .99 cent app that sells well could easily let you afford the infamous "I am Rich" app!
I think the interesting thing that could come out of the app store is different models for pricing and releasing apps.

They could aim to bring out new puzzle pack each month and just charge newest month and still look to make a lot of money.
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