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Old Aug 28, 2008, 04:08 PM   #1
nottooshabby
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Questions about the $250 payment requirement?

So assume my app sells for $1 for simplicity. Do I need to sell 250 copies before apple pays me or do I have to sell 357 copies so that I net $250 after apple takes their 30% cut? Assuming I do make it to the point that apple pays me, do I have to sell another $250 worth to get paid again?
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Old Aug 28, 2008, 09:58 PM   #2
Delirium39
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Originally Posted by nottooshabby View Post
So assume my app sells for $1 for simplicity. Do I need to sell 250 copies before apple pays me or do I have to sell 357 copies so that I net $250 after apple takes their 30% cut? Assuming I do make it to the point that apple pays me, do I have to sell another $250 worth to get paid again?
It's $250 post cut, within a pay period, which is about a month. If you don't get $250, it just gets added to the next pay period.
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Old Aug 28, 2008, 10:12 PM   #3
admanimal
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In addition, it is $250 -per region- and there are 7 regions I think (U.S., Canada, Europe, Japan, Australia, UK, and Rest of World).
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Old Aug 28, 2008, 10:35 PM   #4
dean1012
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$250?

Hi all,

I'm in the $99 developer program and have my commercial contract submitted and waiting for approval. no apps delivered yet.

Am I missing something in my contract (IE, did I not read something right?)?

I don't recall seeing anything about $250. Can you clarify what you mean? Does this apply to the $99 developer program?

Thanks
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Old Aug 29, 2008, 05:43 AM   #5
TripleJ
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Hi all,

I'm in the $99 developer program and have my commercial contract submitted and waiting for approval. no apps delivered yet.

Am I missing something in my contract (IE, did I not read something right?)?

I don't recall seeing anything about $250. Can you clarify what you mean? Does this apply to the $99 developer program?

Thanks
As far as I remember, it'll tell you if you log into itunes connect and hit the financial reports button. Basically, you need to earn the equivalent of $250USD before they pay you anything. The count is separate for each region as well, so if you earnt $251 in US sales and $31 in European sales, you'll only be paid the $251 and the $31 will carry over to next month until it's reached $250 or more
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Old Aug 29, 2008, 08:29 AM   #6
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dean1012, they're talking about earnings. Apple only pays you once your earnings reach a certain amount. So don't worry that you missed something, its still only $99 to be accepted into the program to put up your app.
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Old Aug 29, 2008, 09:30 AM   #7
nottooshabby
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I can see putting a minimum payment in, I'm just hoping I don't get stuck at $200 and apple just keeps the money. They should at least pay you the $99 you shelled out for the developer program before the $250 requirement goes into play. Hopefully I keep selling 10-15 a day and I get paid, but since it's post cut and I'm only selling for $0.99 I need to sell 361 copies to get paid. That seems ridiculous.
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Old Aug 29, 2008, 09:37 AM   #8
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I can see putting a minimum payment in, I'm just hoping I don't get stuck at $200 and apple just keeps the money. They should at least pay you the $99 you shelled out for the developer program before the $250 requirement goes into play. Hopefully I keep selling 10-15 a day and I get paid, but since it's post cut and I'm only selling for $0.99 I need to sell 361 copies to get paid. That seems ridiculous.
You'd be surprised on sales numbers. My apps are selling about 6-8x better then I was expecting. As long as your app(s) aren't crap, they will sell.
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Old Aug 29, 2008, 09:40 AM   #9
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Originally Posted by nottooshabby View Post
I need to sell 361 copies to get paid. That seems ridiculous.
It's worse than that: you need to sell 361 copies in a single region. So if you sell 200 copies in the US and 161 copies in the UK you won't get a payout. I believe there is a time-limit after which the pay you regardless of whether you've reached $250.

Bottom line this is in the contract you signed up to. If you didn't like it you shouldn't have signed up.
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Old Aug 29, 2008, 09:55 AM   #10
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BTW this limit is for the benefit of everyone. Apple will not have to waste resources sending money for like 2 digit amounts, plus it's deterrence if some people want to be cheap and sell for say $1 when the app should be free.
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Old Aug 29, 2008, 10:15 AM   #11
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when the app should be free.
Why should any apps be free? I know quite a lot are, but they all take time and effort to produce and all developers, even those distributing free apps, have to pay to do so.
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Old Aug 29, 2008, 10:18 AM   #12
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Why should any apps be free?
Because everything should be free and the world would be a lovely smiley happy place
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Old Aug 29, 2008, 10:24 AM   #13
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...if some people want to be cheap and sell for say $1 when the app should be free.
As opposed to the people who are cheap enough to want an app to be free when it would only cost a dollar? Or is that a different thing entirely?
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Old Aug 29, 2008, 10:26 AM   #14
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As opposed to the people who are cheap enough to want an app to be free when it would only cost a dollar? Or is that a different thing entirely?
Is one dollar not the same as free?
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Old Aug 29, 2008, 10:28 AM   #15
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I don't think Apple gets to keep your money if you never make enough, so for those of your worried about that, don't. But they can get you to agree to a schedule, which is actually fairly common. They don't want to be sending tiny checks out all the time. A $250 threshold is somewhat high, but its not outlandish. Basically, if your app is a slow seller, you're just going to have to wait. If you ever stop selling, I'm pretty sure you'll get a check, no matter how much the amount.
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Old Aug 29, 2008, 10:33 AM   #16
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Is one dollar not the same as free?
More or less. Even accounting for the Dollars recent recovery in the markets.

I think this is part of the problem. So many apps are $1 and people see that and go, "$1, why not just make it free, you're not going to make much money out of charging $1 anyway". And thus the whole art of crafting a well made app is devalued. So us developers should realise this and ensure no app we make is sold for less than $5.

This lesson has been learnt before.

Of course I intend to sell my first app for the UK equivalent of $1...
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Old Aug 29, 2008, 10:39 AM   #17
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So us developers should realise this and ensure no app we make is sold for less than $5.
I think this is right, there is too much of a culture of not valuing things (and the work that people put into them) at present. This is also true in the music field where so many people expect to get it for free.

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Of course I intend to sell my first app for the UK equivalent of $1...
So 'free' then...
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Old Aug 29, 2008, 10:43 AM   #18
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So 'free' then...
Basically. My first aim is just to get my $99 back
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Old Aug 30, 2008, 08:50 PM   #19
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Wow, I've sold 608 copies of my App, but only 319 of them to the US. The other regions on their own don't add up to $250. So I'll only get paid for about half of my sales.

How nice.
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Old Sep 17, 2008, 10:13 AM   #20
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Wow, I've sold 608 copies of my App, but only 319 of them to the US. The other regions on their own don't add up to $250. So I'll only get paid for about half of my sales.

How nice.
It is a problem yes, and I wonder if there's a time limit on how long Apple can hold the money.

If I've earned $200 and they keep it for the next 100 years at 5% interest that's $26000!
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Old Sep 23, 2008, 09:26 AM   #21
fa.ce
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Apple send only check ?
Or is it possible to ask for a Bank money transfer ?

The 99$ fee is it to pay once for all or ... each year ?
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Old Sep 23, 2008, 10:07 AM   #22
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Apple send only check ?
Or is it possible to ask for a Bank money transfer ?

The 99$ fee is it to pay once for all or ... each year ?
I believe it's direct deposit into your bank account.

And it's $99 a year.
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Old Sep 23, 2008, 10:40 AM   #23
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I just can't see where people get the motivation from to pay $99 for a developers license and then release apps for free. It makes absolutely no sense unless you are a big company using the apps to promote products or generate revenue via advertising.

Nothing gets on my nerves more than seeing someone release a good paid app and then a free one pops up a few days later that someone has made it seems to p*ss off the developer of the paid one and to harm their sales.
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Old Sep 23, 2008, 11:24 AM   #24
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I just can't see where people get the motivation from to pay $99 for a developers license and then release apps for free.
Lot's of people pay thousands of dollars for computer equipment and then write free software. Some people program for fun, or for themselves, and see no reason to hide the resulting apps.

Charity of various forms is over 2% of the total GDP last I checked.

Unless you have a patent, of some other form of government or natural monopoly, there's no guaranty that some clever person won't undercut any current product or business model.
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