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| TouchArcade.com - iPhone Game Reviews and News |
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#1 | |
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macrumors 6502a
Join Date: Jun 2007
Location: KC
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iTracer - 3d modeling for iPhone
Price: $3.99
Link. Basically this is a pretty neat looking 3d modeling app for the iPhone. It allows you to render using different surfacing materials and effects, and you can render them to your iPhone's photo album. You can even make points to construct your own extruded objects and the developer says there will be future major features added, although for a small price. I think I'm going to buy it just because I took Computer Animation II last semester and learned Lightwave. It would be kinda fun to render things on the go. Bet it eats the battery though. Description: Quote:
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MBP 2.4ghz 4gb ram 500gb hd / 32gb iPhone 3g S⃣ www.duke-design.com - Graphic design, photography, and more! |
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#2 |
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Thread Starter
macrumors 6502a
Join Date: Jun 2007
Location: KC
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Wow, this is a pretty neat app. Refraction for glass is pretty accurate, and so are reflections. You can also make revolution meshes in addition to extrusion, which is nice for making a vase or chess piece. The controls are pretty easy too. I am quite surprised so far. Its really late and I have class in the morning, but I will try to post a photo of a rendering in the next day or so.
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MBP 2.4ghz 4gb ram 500gb hd / 32gb iPhone 3g S⃣ www.duke-design.com - Graphic design, photography, and more! |
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#3 |
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macrumors newbie
Join Date: Aug 2008
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wow, awesome app. I have no prior 3d modeling experience and I'm getting along very well. One question though, is it possible to make a hollow box that is open on the top with this program. I've tried various things, but nothings worked yet. Thanks guys!
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| capnjiggins |
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#4 |
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macrumors 65816
Join Date: Sep 2006
Location: New York City
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Looks cool. I wish there was a video or something that showed what this app is like in action (if there is one, I couldn't find it). I'll wait until a few more reviews or examples are shown before buying it.
I just realized, this combined with Flipbook -- a whole new world of possibilities!!! |
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#5 |
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macrumors newbie
Join Date: Aug 2008
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Hey I'm the developer for that app and would like to say something about the battery use. Its super easy on battery as it does not repaint the screen in a loop like a game.
It just repaint as needed so only when you are interacting with an object it will actually be rendering and using more power. It goes totally idle when you are just looking or using any of the other panes. I will adding some cool features this holiday weekend like photo/texture support and others. Please send it suggestions and I will consider them if not too complex and fits well into app design. Also camera will be updated to fix top view gimbal lock. Hope its useful to some people, Fabio |
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#6 |
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macrumors 6502a
Join Date: Nov 2006
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Love the app. Looks amazing and very well built.
Good work Ben |
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#7 | |
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macrumors newbie
Join Date: Aug 2008
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Quote:
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#8 |
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macrumors newbie
Join Date: Aug 2008
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I thought in having an invert normals option so that you could make a box that is inside-out (only see faces through the inside).
Extrusions with holes would be nice but are much more complex to tesselate as the holes change the object topology. Also in the list of good features to add is some sort of file share with desktop to exchange 3DS/OBJ files and maybe even full scenes. |
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#9 | |
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macrumors 6502a
Join Date: Jun 2008
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Quote:
Though, it would be fun, which I think you just mentioned, is sharing files. But not just exporting, but would be cool to view your own 3D models on the iPhone that you made on the PC, complete with UVs and texture. Not sure how the sharing would be done to get that stuff to the iPhone, unless it was some internet online database you upload to. Also, on textures. If the app creates a basic UV set, and can export a template, it would be fun to open that in a different paint app to texture, then import it back in to apply to the model. On cutting a hole. What could almost make the app endless for creativity is some sort of live boolean with primitives. Sort of like how Bryce 3D has 3 settings for objects, Neutral, Positive, and Negative. If you group a Negative with a Positive, it cuts from it. Any procedural textures?
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#10 |
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macrumors newbie
Join Date: Sep 2008
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This app looks very interesting, what id really like to see is an implementation of the sketch modelling principles used in Takeo Igarashi's 'Teddy', 'VolumeTeddy' and 'SmoothTeddy'. There are open source versions of these techniques kicking baout, not least 'OpenTeddy' which is on sourceforge.
Takeo even demo's multitouch applications for these extra simple 3d modelling techniques, perfect for the iPhone.... http://openteddy.sourceforge.net/ http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm |
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#11 | |
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Thread Starter
macrumors 6502a
Join Date: Jun 2007
Location: KC
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Quote:
Yes, I've had some pretty good experiences with the battery life so far. I echo some of the comments suggesting boolean operations, drills, etc. I think another neat feature would be a client for the mac, where you could do a network render. Sometimes the scenes take a long time to render on medium settings. Especially if you are raytracing through several glass objects. Here are a couple simple scenes that I made. The first one was a test at a lower resolution, and the second one was a medium quality render that took about 20-25 minutes on the iPhone. For whatever reason I lost my glass look to the vase while going through the process. I just started learning Lightwave last semester, so I'm kind of a noob at 3d art. I wish there were more controls for lighting as well. The lighting seems to be more of a fill than a spot. Intensity controls would also be nice. The test and the final:
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MBP 2.4ghz 4gb ram 500gb hd / 32gb iPhone 3g S⃣ www.duke-design.com - Graphic design, photography, and more! |
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#12 |
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macrumors 65816
Join Date: Sep 2006
Location: New York City
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Ok, so I still haven't bought this app, but I'm very curious about it. How easy is it for a complete noob to create 3D models? Just looking at the screenshots, and reading some of the description, I'm already seeing tons of terminology that I'm unfamiliar with. Are there instructions, walkthroughs, or any kind of help at all? Or is it easy enough to figure out on your own?
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#13 | |
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Thread Starter
macrumors 6502a
Join Date: Jun 2007
Location: KC
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Quote:
Its fairly easy to create some basic objects, but even after taking an upper-level college course I was a bit confused about a few things. If you read some basic tutorials online about 3d graphics then you will probably be ok, but it takes some time to orient yourself and I ran lots of test renders at low settings to figure out how to get the results I wanted. If you aren't much into 3d graphics design, then you probably won't have too much fun. Even if you are, its sort of a novelty since you can't make anything too complicated. Its neat as a "look what my friggin phone can do" app. Plus its kinda fun to render 3d scenes while my girlfriend is trying on dresses at the department store. Time goes by really fast using this, while waiting for something, in my experience. I'm glad I bought it. The future updates also sound neat. It will be easier for you to use once he fixes the camera views so you can look one axis at a time.
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MBP 2.4ghz 4gb ram 500gb hd / 32gb iPhone 3g S⃣ www.duke-design.com - Graphic design, photography, and more! |
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