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| TouchArcade.com - iPhone Game Reviews and News |
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#1 | |
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macrumors bot
Join Date: Apr 2001
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iPhone Game 'Trism' Makes $250,000 in 2 Months
![]() ![]() Trism developer Steve Demeter revealed at a conference that he had generated $250,000 in income from his popular iPhone game since its launch on July 11th. Trism is a gravity based puzzler which generated some press ahead of the App Store launch. The game is played as follows: Quote:
App Store Link: Trism Article Link |
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#2 |
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macrumors 6502a
Join Date: Aug 2008
Location: Katy, TX
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Damn!!
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#3 |
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macrumors regular
Join Date: Feb 2007
Location: BC, Canada
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Wow! Good for him! Now I need to come up with something unique that people would buy...oh, and learn how to make that program...
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#4 |
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macrumors regular
Join Date: May 2007
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Good for him!
That's how it's meant to work.
Good idea, appeal to the masses, cheap price and sell by the boatload... Now, gotta get my own ideas out there! |
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#5 |
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macrumors 6502a
Join Date: Aug 2003
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Its pretty cool how much cash you can make by selling relatively simple programs for the iPhone. I definitely wish I knew a little programming right about now.
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#6 |
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macrumors 6502a
Join Date: Sep 2007
Location: Vancouver, Canada
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damn, why do i have to not know sh!!!! about programming.
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#7 |
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macrumors 6502a
Join Date: Dec 2003
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with the appstore the iphone was brought to whole new level. congrats
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#8 |
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macrumors member
Join Date: Jun 2007
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hands down the best iphone game available - congrats to steve!!
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#9 |
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macrumors newbie
Join Date: Sep 2007
Location: Melbourne, Australia
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Long been hooked
Good to see real reward for inspiration and effort.
Trism really showcases the touch's potential. |
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#10 |
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macrumors 6502a
Join Date: Aug 2006
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holy cow...!
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#11 |
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macrumors Demi-God
Join Date: Jul 2004
Location: The Mergui Archipelago
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This is good news. It's a great game that's really polished considering it was first out the gate. I enjoy it immensely and I'm glad the dev has done reasonably well from it. Well deserved.
But steve if you're reading this don't rest on your laurels! I hope you're hard at work on Trism 2.0 .
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Each man's death diminishes me, for I am involved in mankind. Therefore, send not to know for whom the bell tolls, it tolls for thee. |
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#12 | |
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macrumors 6502a
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Quote:
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"For a forum on a supposed tech website with supposedly tech-savvy readers,
you donkeys have stuffed an awful lot of stupid into a very small space." |
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#13 |
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macrumors 68000
Join Date: Jul 2008
Location: Bostonian exiled in SoCal
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Another big Trism fan here!
It's really fun yet simple, and extremely stable. A great combo. It's also one of the apps that I've never once regretted buying. I'm thrilled for the developer for reaping the rewards of a job well done! Yeah, okay: I'm a little jealous too.
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#14 |
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macrumors 6502a
Join Date: Jul 2007
Location: London
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Wow! That's a lot of dosh! Brilliant.
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If the movie is a turkey, stuff it! http://www.turkeyornot.com/ |
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#15 |
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macrumors 68000
Join Date: Dec 2006
Location: Montréal, Canada
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good job!!
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#16 |
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macrumors regular
Join Date: May 2006
Location: CANADA
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Trism is one of my favorite games in a while on any platform. Its great that the app store provides an outlet for indie developers to compete with the major app producers. if your app is good, it'll sell.
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#17 |
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macrumors member
Join Date: Apr 2002
Location: New York, NY
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VERY well deserved. Trism is, hands down, the best iPhone game out there and the best puzzle game I've ever played on any platform. Glad to see the developer enjoying success.
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#18 |
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macrumors 68000
Join Date: Nov 2007
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Trism makes over $250,000!
Ok, I know Trism is a good game, but this is insane!
Gizmodo is reporting that Trism has already made over $250,000 since its release into the App Store in July. That comes to at least 71,459 sales of the application (after Apple's 30% cut.) Mod note: This post is the first in a thread that was merged into this one.
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1026 Development Last edited by jsw : Sep 19, 2008 at 05:09 PM. Reason: merge note |
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#19 |
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macrumors newbie
Join Date: Sep 2008
Location: SFO
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cool!
thats cuz trisim is a great game it uses a lot of the iphones functions
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#20 |
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macrumors 65816
Join Date: Sep 2006
Location: New York City
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Well deserved. It's a GREAT game!
I see people playing this on the subway all the time. (I used to too -- though now my subway game of choice is Galcon...) |
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#21 |
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macrumors 6502a
Join Date: Aug 2007
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Make that 250,005
![]() I just bought it |
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#22 |
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macrumors 68000
Join Date: Nov 2007
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So lets think here. Post taxes they probably made about $175,000 (assuming 30% taxes.) In the credits there are 3 people mentioned. The owner of Demiforce who programmed and drew most of Trism, another guy who designed most of the syllogism levels, and a third guy who rendered the level boarders. So lets say they all got equal shares (I can almost gaurentee they didn't) each one (after two months) earned $58,333.33 Thats probably more then they all were making in 18 months, if not longer then that. I congratulate them on their overwhleming sucess of one of the better games on the App Store.
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1026 Development |
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#23 |
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macrumors newbie
Join Date: Jan 2004
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Nice
Nice
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#24 |
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macrumors regular
Join Date: Jul 2007
Location: Edinburgh
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played it on the v1 iphone when it was free - was a fun game. looks a bit different now!
well done for him |
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#25 |
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macrumors 6502
Join Date: Jun 2006
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Wow, that is awesome!! Congratulations!!
This has to inspire other potential developers as well. I'm looking forward to even more devs getting on board and creating more cool apps for me to buy.
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