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Old Sep 19, 2008, 02:34 AM   #1
MacRumors
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iPhone Game 'Trism' Makes $250,000 in 2 Months






Trism developer Steve Demeter revealed at a conference that he had generated $250,000 in income from his popular iPhone game since its launch on July 11th.

Trism is a gravity based puzzler which generated some press ahead of the App Store launch. The game is played as follows:
Quote:
Trism presents the player with a playifeld populated by colorful, triangular tiles or “trisms.” The rows of trisms can be slid in six different directions (thanks to their triangluar shape) in order to achieve a match of three or more like-colored pieces. When a match is made, the like trisms disappear and surrounding trisms fall in to fill their place in the direction of gravity.
Trism is available from the App Store for $4.99. At that price, Trism would have had to have sold over 71,000 copies to generate that level of income, or an average of almost 1200 copies a day.

App Store Link: Trism

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Old Sep 19, 2008, 02:37 AM   #2
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Damn!!
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Old Sep 19, 2008, 02:38 AM   #3
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Wow! Good for him! Now I need to come up with something unique that people would buy...oh, and learn how to make that program...
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Old Sep 19, 2008, 02:49 AM   #4
TPALTony
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Good for him!

That's how it's meant to work.

Good idea, appeal to the masses, cheap price and sell by the boatload...

Now, gotta get my own ideas out there!
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Old Sep 19, 2008, 02:50 AM   #5
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Its pretty cool how much cash you can make by selling relatively simple programs for the iPhone. I definitely wish I knew a little programming right about now.
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Old Sep 19, 2008, 02:51 AM   #6
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damn, why do i have to not know sh!!!! about programming.
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Old Sep 19, 2008, 02:56 AM   #7
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with the appstore the iphone was brought to whole new level. congrats
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Old Sep 19, 2008, 03:20 AM   #8
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hands down the best iphone game available - congrats to steve!!
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Old Sep 19, 2008, 05:20 AM   #9
ynotds
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Long been hooked

Good to see real reward for inspiration and effort.

Trism really showcases the touch's potential.
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Old Sep 19, 2008, 05:56 AM   #10
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holy cow...!
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Old Sep 19, 2008, 06:00 AM   #11
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This is good news. It's a great game that's really polished considering it was first out the gate. I enjoy it immensely and I'm glad the dev has done reasonably well from it. Well deserved.

But steve if you're reading this don't rest on your laurels! I hope you're hard at work on Trism 2.0 .
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Old Sep 19, 2008, 06:22 AM   #12
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Quote:
Originally Posted by MacRumors View Post
At that price, Trism would have had to have sold over 71,000 copies to generate that level of income [...]
Yeah, I am one of them, so I made it Page 2. Sort of.
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Old Sep 19, 2008, 07:16 AM   #13
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Another big Trism fan here!

It's really fun yet simple, and extremely stable. A great combo. It's also one of the apps that I've never once regretted buying.

I'm thrilled for the developer for reaping the rewards of a job well done!


Yeah, okay: I'm a little jealous too.
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Old Sep 19, 2008, 08:05 AM   #14
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Wow! That's a lot of dosh! Brilliant.
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Old Sep 19, 2008, 08:52 AM   #15
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good job!!
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Old Sep 19, 2008, 09:10 AM   #16
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Trism is one of my favorite games in a while on any platform. Its great that the app store provides an outlet for indie developers to compete with the major app producers. if your app is good, it'll sell.
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Old Sep 19, 2008, 09:12 AM   #17
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VERY well deserved. Trism is, hands down, the best iPhone game out there and the best puzzle game I've ever played on any platform. Glad to see the developer enjoying success.
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Old Sep 19, 2008, 11:19 AM   #18
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Trism makes over $250,000!

Ok, I know Trism is a good game, but this is insane!

Gizmodo is reporting that Trism has already made over $250,000 since its release into the App Store in July. That comes to at least 71,459 sales of the application (after Apple's 30% cut.)

Mod note: This post is the first in a thread that was merged into this one.
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Last edited by jsw : Sep 19, 2008 at 05:09 PM. Reason: merge note
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Old Sep 19, 2008, 11:21 AM   #19
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cool!

thats cuz trisim is a great game it uses a lot of the iphones functions
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Old Sep 19, 2008, 11:23 AM   #20
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Well deserved. It's a GREAT game!

I see people playing this on the subway all the time. (I used to too -- though now my subway game of choice is Galcon...)
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Old Sep 19, 2008, 11:28 AM   #21
diesel
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Make that 250,005

I just bought it
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Old Sep 19, 2008, 11:35 AM   #22
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So lets think here. Post taxes they probably made about $175,000 (assuming 30% taxes.) In the credits there are 3 people mentioned. The owner of Demiforce who programmed and drew most of Trism, another guy who designed most of the syllogism levels, and a third guy who rendered the level boarders. So lets say they all got equal shares (I can almost gaurentee they didn't) each one (after two months) earned $58,333.33 Thats probably more then they all were making in 18 months, if not longer then that. I congratulate them on their overwhleming sucess of one of the better games on the App Store.
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Old Sep 19, 2008, 12:32 PM   #23
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Nice

Nice
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Old Sep 19, 2008, 01:33 PM   #24
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played it on the v1 iphone when it was free - was a fun game. looks a bit different now!

well done for him
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Old Sep 19, 2008, 01:37 PM   #25
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Wow, that is awesome!! Congratulations!!

This has to inspire other potential developers as well. I'm looking forward to even more devs getting on board and creating more cool apps for me to buy.
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