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| TouchArcade.com - iPhone Game Reviews and News |
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#1 | |
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macrumors bot
Join Date: Apr 2001
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X-Plane Story: Working 16-Hour Days At Apple Headquarters
![]() Laminar Research, the developers of X-Plane 9, have posted about their intense experience porting their popular flight simulator from within Apple's headquarters in the days leading up to the "Let's Rock" media event held on September 9th. X-Plane 9 [App Store Link] was recently released for the iPhone and iPod Touch, and the $9.99 game has received a very positive review at TouchArcade.com. The simulator currently holds the number 6 spot amongst all paid applications on the iPhone. The developer recounts that on September 1st, he called Apple to see if the company thought it was possible to port their flight simulator to the iPhone. The response was enthusiastic "yes" with hopes that the app could be ready for Apple's upcoming Let's Rock media event. The developers packed up and flew to Apple headquarters in Cupertino almost immediately to start work on the port. Quote:
Still, the developers are quite pleased with the results and the application is selling very well in the App Store. Article Link |
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#2 |
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macrumors 6502a
Join Date: Jan 2008
Location: MacWorld
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Wow!
I always wondered if it was just hype over the whole 'easy to learn' coding process for the iPhone/iPod Touch. This amazing account really opened my eyes to what the iPhone really is: one of the most versatile mobile devices on the market. Sweet.
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| pismodude2 |
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#3 |
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macrumors Demi-God
Join Date: Apr 2005
Location: Sacramento, CA
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Pretty interesting. Odd that it wasn't picked for the keynote, however. X-Plane looks more interesting than the games that were previewed (plus, it was actually available).
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#4 |
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macrumors member
Join Date: Sep 2006
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Very cool . . . what a story! That must have been an incredible experience.
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| daddywags214 |
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#5 |
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macrumors 6502a
Join Date: Jul 2004
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Wow, all that pressure and effort to make the port on time, only to have the app dropped from the keynote.
Still, I suppose the developers can console themselves with all the money coming in at the moment .
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| dolphin842 |
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#6 |
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macrumors regular
Join Date: Mar 2006
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#7 |
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macrumors Demi-God
Join Date: Dec 2001
Location: The SimCity Deli
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Programming a simulator in a week -- utterly wow!
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#8 |
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macrumors member
Join Date: Nov 2007
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Kinda makes the whole game seem rather... rushed. And obviously it was, which I'm not sure is a good thing to boast about.
Yes, a patch is now out for X-Plane, which improves fps among other things, but it highlights the whole issue of selling apps that should still be in beta testing. |
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#9 |
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macrumors 6502a
Join Date: Dec 2001
Location: Los Angeles
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It's not like they had an idea for a flight simulator and some sketches on a napkin... they had a fully functional app that ran on a different platform.
Still amazing though.
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#10 | |
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macrumors member
Join Date: Dec 2006
Location: Australia
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Quote:
There weren't really FPS issues in the first place, It's just an improvement, that's all.
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#11 |
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macrumors 6502a
Join Date: Feb 2006
Location: Berlin, Germany
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That sounds like last minute panic to me.
![]() Apple not aware 2 weeks before the event that they had to prepare a Keynote! Hopefully that is not their normal software development process
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#12 |
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macrumors regular
Join Date: Jan 2008
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But I wonder if Apple will think of this article as a "breach" in how they operate. This article has opened up so many things that go on inside of Apple that I never thought of before... but the real question is, this article was based off of one of the apps that wasn't previewed at the event, what about other ones that were denied/approved? I wonder what there story is behind them
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#13 |
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macrumors 6502a
Join Date: Jun 2007
Location: New York City & South Florida
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Yeah, because the two-hour keynotes are totally "fast-paced."
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#14 | |
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macrumors newbie
Join Date: Nov 2007
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Quote:
It's a port, and a very chopped-down one at that. The full version lets you do things like edit terrain and aircraft; the iPhone version lets you choose from a list of four aircraft and has only one region (not the whole world, which would be some 66 GB more). The full version has things like fuel management, lights, and radio navigation; the iPhone version has none of that. The iPhone version is really just a tech demo for the real one. So, 10 minutes of takeoff & flying around like a tourist, then 20 minutes of trying to land intact? (Remember, no radio navigation, so "landing" means "go to the menu and have it put me on final." The Austrian Alps are great for pretty pics but rough when you're trying to visually locate an airport.) That's a half hour they're not looking at Steve. ^_- |
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#15 |
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macrumors 6502a
Join Date: Feb 2007
Location: Massachusetts
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Very cool story and a great read. Thanks for sharing: well done!
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#16 | |
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macrumors 6502a
Join Date: Jun 2005
Location: Orange County, CA
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Nice read, but CALM DOWN on the UNNECESSARY CAPITALIZATION for EMPHASIS in the ARTICLE.
I mean, Quote:
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#17 | |
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macrumors regular
Join Date: Jun 2007
Location: Seattle, WA
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Quote:
... that article was extremely difficult to read, and extremely comical. The author seems easily impressed. wait.. i dont think there's a word for it. I still love iphone x-plane and thank the author dearly for his contributions. I never would have thought we'd be lucky to have even one flight simulator for the iphone, let alone one of the best engines available. I can't wait for more airports, locations, and .. well .. airplanes maybe. |
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#18 |
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macrumors newbie
Join Date: Nov 2007
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#19 |
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macrumors 68040
Join Date: Apr 2005
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Wow, I wish my life was that exciting!
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#20 |
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macrumors regular
Join Date: Mar 2008
Location: North Carolina
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Man! That must have been an incredible experience sitting in the heart of apple! I'm so jealous....
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Macbook Pro (Unibody) 2.4Ghz, 4GB DDR3 RAM, iMac (Current Model), iPhone 3G 16GB Black |
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#21 |
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macrumors Demi-God
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That is totally awesome! I think they should have added to the keynote...
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| SFStateStudent |
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#22 |
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macrumors regular
Join Date: Jul 2008
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He does not lie about the cafeteria. That place is incredible!
The food is delicious and it is extremely affordable!
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#23 |
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macrumors 6502
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i thik he at LEAST deserved some mention in the keynote. his story was VERY enviable!!!
Hope i work for Apple some day....
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20" iMac Core Duo, 2GHz, 1GB, 250GB 15.4" iMac G4, 700MHz, 256MB, 40GB |
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#24 | |
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macrumors 65816
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Quote:
I don't think the developers care too much.
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32 GB iPhone 3GS; 2.4 GHZ C2D iMac 4GB Ram; 2.53 GHZ C2D 13 inch macbookpro ; AppleTVindiefreak.net - indie music and movie discussion |
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#25 |
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macrumors Demi-God
Join Date: Apr 2005
Location: On top of the Storm Peaks waiting for the Time-Lost Proto Drake
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