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| TouchArcade.com - iPhone Game Reviews and News |
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#1 |
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macrumors bot
Join Date: Apr 2001
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WWDC Featured 'Kroll' Game Arrives
![]() ![]() Apple CEO Steve Jobs wowed the crowd during the company’s World Wide Developer Conference back in June with demos of various iPhone games that were in development for eventual App Store release. One of the more impressive titles was Digital Legends‘ Kroll. Kroll appeared in the App Store today as a $7.99 download. Kroll is described as a 3D-rendered side-scrolling fighter divided into three chapters, each of which includes three levels plus a boss battle. The game is controlled by touching six icons arrayed about the edges of the iPhone’s screen. Said controls consist of left / right movement, left / right quick attacks, and left / right delivery of slower, more powerful attacks. A video posted back in June gives a taste of the game, but actual visual may have changed since this video was produced: http://www.youtube.com/watch?v=JiC76GTOMq0 App Store Link: http://phobos.apple.com/WebObjects/M...291971999&mt=8 Article Link Last edited by arn : Sep 29, 2008 at 04:23 PM. |
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#2 |
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macrumors 68000
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So there's nine levels? Hopefully this game isn't short and that the levels are long.
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#3 |
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macrumors 6502
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Indeed I hope the same. Otherwise I am really happy that it is finally out. I have been waiting patiently and now I buy it.
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Frederick Sarran - http://www.icascot.com ![]() iBook G4 > MacBook 13" > MacBook Pro 17" > iMac 24" 2.8 > iMac 24" 3.06 > iMac 21.5" 3.06 > MacBook Pro 13" 2.26 |
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#4 |
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macrumors 6502a
Join Date: Jul 2005
Location: USA
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Looks good. I think I'll get it soon...
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"Eye have you" |
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#5 |
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macrumors 6502
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Someone get it and let us know if its any good. I'm very tired of wasting money on games that look good but end up sucking. I wish more developers would see there is a desire for good in-depth games on the iPhone. Its not just an average cell phone. It could be a whole new handheld gaming device if people developed for it.
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MacBook Pro-MacBook-Aluminum iMac-iPhone 3G-iPod touch 8 GB |
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#6 |
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macrumors 6502a
Join Date: Aug 2007
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i think there are plenty of great looking, great playing games..........the problem is the replayability factor. they look great and play great, for only a short period of time, i.e. less than a month at which point its just money wasted. devs need to take advantage of the iphone's online/networking ability and offer more multiplayer/online type options so we won't get bored so quick. galcon is a great example of a game if it were not for the multiplayer aspect, i think i would have gotten bored with it in less than a couple of weeks.
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#7 | |
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macrumors 6502a
Join Date: Nov 2003
Location: In the Bowels of the Cosmos
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Quote:
Just my 2 cents.
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My first computer was an Apple IIGS at the meager age of 6 1/2 years. I was raised with an APPLE and I will die with an APPLE. |
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#8 |
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macrumors 6502
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The market seems to be there though. Even for $10 or $15 if they make a good game there are enough people to buy it they'll money.
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MacBook Pro-MacBook-Aluminum iMac-iPhone 3G-iPod touch 8 GB |
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#9 |
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macrumors 6502a
Join Date: Mar 2008
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LOL.. I spend way too much on the App store already, but I'm buying this anyway.
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#10 |
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macrumors 65816
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Hmm as much as I hate saying this and think i (should) volunteer myself, I think i'll wait on this one until good reviews/replay value scores are out.
Not really into the troll type games but the video from toucharcade does look good.
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#11 | |
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macrumors 6502a
Join Date: May 2006
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*For conversion sake that's well over 50 hours of entertainment |
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#12 | |
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macrumors 65816
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Quote:
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LIVESTRONG
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#13 | |
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macrumors 6502a
Join Date: May 2006
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#14 |
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macrumors 68040
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Playing it now. Interface is beautiful, game looks and sounds great.
Gameplay seems a bit limited thus far (only on 1st level), forward/backward, big hit or little hit, and that's about it. Still, fun so far! Controls are very easy ![]() Edit - Seems short though. I'm about half-way through after less than 20 minutes of play.
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Greenpeace Apple Mac <- Macintosh <- McIntosh apples <- John McIntosh <- McIntosh surname <- "Mac an toshach" <- "Son of the Chief" Last edited by whooleytoo : Sep 29, 2008 at 05:16 PM. |
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#15 |
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macrumors god
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First impressions. The visuals are very impressive. Great looking game.
The controls work well. The gameplay, however, is very simple. There is move left/right, fast attack left/right and slow attack left/right. So you are just hitting attack a lot and running through. The Boss fights are even more simplistic - basically it’s one big cut-scene. Big boss appears and this icon appears at certain moments and you have to press the icon very quickly. If you don’t, you get killed. If you do hit the icon at the right moment, it branches to a cut scene where you dodge/fight in some elaborate manner. You have to press the icon about 4-5 times at the right moment to make it through a boss fight. not sure if there's going to be much replay value. arn |
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#16 | |
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macrumors 6502
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The problem with this game is the amount of levels. Is it really worth to pay for a game that you finish in 20m ?? Too late, I payed for it and just for the ambiance, it is worth it. I really hope the update it and add levels.
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Frederick Sarran - http://www.icascot.com ![]() iBook G4 > MacBook 13" > MacBook Pro 17" > iMac 24" 2.8 > iMac 24" 3.06 > iMac 21.5" 3.06 > MacBook Pro 13" 2.26 |
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#17 |
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macrumors newbie
Join Date: Sep 2008
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Same feelings here... great technical achievement but the gameplay is limited, repetitive and flat. No jumps, no other interaction besides the combat with really easy and static enemies; and the boss fights, at least the first one, is just a quick time event where you touch some icons on the screen while the action goes on. But just like you, i've played only the first level, so i'm still keeping my fingers crossed for something more than that further in the game...
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#18 | |
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macrumors 65816
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Quote:
Is it possible to change the skill level? Thanks
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#19 |
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macrumors 6502a
Join Date: Jun 2008
Location: California, USA
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So you're telling me that the iPhone has enough processing power and cache to render all of those 3D graphics, yet it can't even handle the simple Apps that keep crashing ... and not enough cache to be able to click "back" in Safari without having to reload the page ??????????????????
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#20 | |
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macrumors 68040
Join Date: Aug 2006
Location: Home
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And clicking back in Safari does a reload rather than a cache back. Which is a decision in a way to do that. It certainly helps on overheads i'd imagine to do it that way.
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Looking forward to big things by Apple in 2009 |
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#21 | |
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macrumors Demi-God
Join Date: Aug 2006
Location: London
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They don't have to distribute - so no shipping, packaging or shelving costs!!!! They can actually make far more money this way. |
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#22 | |
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macrumors 68000
Join Date: Dec 2004
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In any case, I don't see what the big deal is...for, say, $5, just a few hours of decent gameplay would make it worthwhile. You'd spend twice that to go see a movie and that would only last you an hour and a half or so. --Eric |
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#23 |
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macrumors regular
Join Date: Aug 2007
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You forgot that there is no spoilage or returns cost (no refunds unless if the game is defective, for the most part), and no transferability - which means that everybody must purchase from the developed, as there is no "used apps" market once a user gets tired of the game. I imagine that this latter fact is huge for developers!
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#24 |
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macrumors 68040
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I'm still looking for a good golf game for the iPhone, figuring that the replay factor on that should be good. I heard that even with the price drop that Par 72 Golf was just too unrealistic and poorly written to bother playing, but have more hope for Nuclear Nova's GL Golf though I have yet to take the plunge there either as the graphics are rather uninspiring. As a old Links and Links LS fan, and a Tiger Woods for the Mac fan, I hope someone develops a good golf game with good graphics. The golf game on my Nokia 8801 was actually pretty good. I wouldn't mind seeing an NHL hockey game as well.
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#25 |
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macrumors god
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