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#1 | ||
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macrumors bot
Join Date: Apr 2001
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OpenCL Specification Completed in Record Time for Snow Leopard
![]() Macworld reports from the SuperComputing 08 conference which is taking place in Austin, Texas this week. The Khronos group was present to celebrate the launch of the upcoming OpenCL specification which Apple is planning to implement in Mac OS X 10.6 Snow Leopard. OpenCL is a new programming interface (API) to allow developers to take advantage of parallel computing across graphics processing units (GPUs) and multi-core CPUs. While few details were revealed, Khronos’ president Neil Trevett explained how quickly the OpenCL specification had come together. Quote:
Trevett was very optimistic about the prospects of OpenCL specifically implemented in Snow Leopard: Quote:
Apple's Snow Leopard (OS X 10.6) is expected to ship in 2009 with recent hints suggesting the first quarter of 2009. Article Link: OpenCL Specification Completed in Record Time for Snow Leopard |
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#2 |
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macrumors 68000
Join Date: Mar 2003
Location: UK
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Sounds pretty impressive...!
I'd love to see an OpenCL app on an iPhone, purely out of interest as to what it could do. AppleMatt |
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#4 |
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Demi-God (Moderator)
Join Date: Jan 2006
Location: The Kop
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Seems like apple are really pushing this forward. Will be interesting to see some benchmarks.
Anything to bring some extra speed to a computer is welcome. Snow Leopard sounds very very interesting, wish apple had given a bit more away but I suppose they were hurt by the Leopard Secret features.
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#5 |
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macrumors 6502
Join Date: Apr 2005
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wow
the Khronos has never been known for super speedy standard formalization. I am glad that OpenCL got rocketed through by apple. lets just hope that rushing it doesnt lead to issues like OpenGL 3.0 being put out a little before it was ready (many are looking forward to 3.1 to add teh features they wanted to see in 3.0)
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#6 |
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macrumors 68040
Join Date: Jul 2004
Location: Ailleurs
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The question that comes to mind for me is whether the quality, stability, or reliability of the interface will have suffered from the tight schedule. Of course, Apple can churn these out much more quickly because it isn't a standard at all, whereas Trevett's comparison is to "larger standards bodies", which bring a number of parties together to work on a standard that will benefit all of them. Apple is doing this on a unilateral basis, so of course they can do it faster.
Yes yes, good job Apple. Just don't waste too much time patting yourselves on the back.
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| BlueRevolution |
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#7 |
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macrumors member
Join Date: Apr 2008
Location: St. Louis
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that's fast. good job Apple!
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#8 |
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macrumors 68000
Join Date: Jan 2008
Location: Philly
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Good for them. Now, to fix the mess that is OpenGL 3.
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#9 |
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macrumors 6502
Join Date: Apr 2005
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This is good, really good. Most of all, I like 'tight schedules'... Snow Leapord can't come soon enough.
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| theheadguy |
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#10 |
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macrumors 68020
Join Date: Oct 2006
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I hope Apple doesn't give anything away on Snow Leopard.
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#11 |
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macrumors 6502a
Join Date: Aug 2006
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i just hope it works as advertised...
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| rockinrocker |
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#12 |
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macrumors 65816
Join Date: Apr 2005
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Can't wait for Snow Leopard!
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#13 |
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macrumors 6502a
Join Date: Aug 2003
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I'd love to see what OpenCL (along w/ Grand Central) will bring. I wonder how much processing power goes wasted (not having enough to do as well as poorly written software). Plus, it would be good to have a standard way of doing multiprocessing (saying the APIs do it well).
As for OpenGL, I don't know anything about it. But reading these posts, I hope 3.1 gets all the features you want, Apple actually uses compatible graphics cards when they come out (not 2+ years after the fact), and has good drivers to go w/ them. If all this happens, new Macs would absolutely scream! But, if you want to see really great graphics, go outside.
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#14 |
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macrumors regular
Join Date: Aug 2007
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My guess is that they were able to be so quick because NVidia has lots of experience with CUDA. It doesn't make sense that Apple alone would create such a service. Also both NVidia and AMD (formerly ATI) have big interests in making these technologies available. Especially AMD which plans to built-in GPUs into processors.
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#15 | |
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macrumors 6502
Join Date: Nov 2006
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I'm amazed OpenCL was completed so quickly. Unlike say OpenGL 3.0. Apple no doubt had the entire spec laid out already. The delay was just having to shove it down people's throats getting them to agree that it may not be the best in world, but it'll do for a 1.0 version. And it's great that they are going to get it out before DX11.
Quote:
And hopefully Intel will support OpenCL in Larrabee and not just their own interface implementation. |
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| commander.data |
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#16 |
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macrumors member
Join Date: Apr 2006
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Perhaps people are expecting the usual "standards" jockeying when Microsoft is involved in the process.
You'd be amazed at the progress we can make when we remove Microsoft from the equation.
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| rumplestiltskin |
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#17 | |
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macrumors 68040
Join Date: Oct 2006
Location: The British Empire
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Quote:
This is most definitely a standard from a standards body. It is not Apple just doing it on their own.
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#18 |
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macrumors 68030
Join Date: Feb 2004
Location: Florida Resident
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In January I hope Apple will have a demo on how good it could be compared to current technology.
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| BornAgainMac |
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#19 | |
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macrumors 601
Join Date: Jan 2006
Location: Redondo Beach, California
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Quote:
I read only a light weight "technical overview" that had some code examples. I looks to me like the standard itself is small and there is not to much to argue about it it. All the work will be in implementing it. Writing an OpenCL run time system looks to me like a very majoir effort Also while Applemight use a little of OpenCL in SL. I think before we see it widely used we will need for there to be some higher level libraries. It would a an almost no-brainer touse OpenCL to drive the physics in an OpenGL based game but first you'd have to re-write one of the common physics engines touse OpenCL. My gues is that uses will not see much from OpenCL untill after mid 2010. |
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#20 | |
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macrumors 68000
Join Date: Jan 2008
Location: Philly
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Quote:
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#21 |
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macrumors 68000
Join Date: Mar 2003
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Yeah, yeah, yeah... It's hard to get excited about how fast it's going through the standards bodies when we know nothing about what it really is. I have high hopes for it, but I have no idea if it's going to do anything I dream it will.
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| Analog Kid |
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#22 | |
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macrumors 68000
Join Date: Mar 2003
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Quote:
[Edit: I found this one, but would still be interested in others] And anyone who knows anything else knows that games aren't the primary purpose of OpenGL.
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"Quick to judge, quick to anger, slow to understand... Ignorance and Prejudice and Fear walk hand-in-hand." --Peart Last edited by Analog Kid : Nov 19, 2008 at 01:26 PM. |
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| Analog Kid |
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#23 |
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macrumors 6502a
Join Date: Jul 2008
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Will Snow leopard support CrossFire and SLI?
Or even better Hybrid versions of each. |
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#24 | |
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macrumors 601
Join Date: Dec 2004
Location: Somewhere In The Universe
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Quote:
Going to be great! It's for computers AND has the word, "Open" followed by two CAPITAL letters! (goes back to playing Atari "Asteroids"...) ![]()
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#25 |
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macrumors 6502a
Join Date: Aug 2003
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I knew what OpenGL is, just meant I didn't know much about version 3 of it. Hopefully everyone who designs & uses OpenGL will make it better. Awful that D3D is a proprietary, Microsoft-only API.
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