|Jan 19, 2009, 07:06 AM||#1|
Utility template - no controls on flipside
I created an app using the Utility template in Xcode.
I can add controls to the main view by editing the NIB and they show up. If I add anything to the flipside view, they do not.
I just fire up Xcode, choose new project, choose the Utility template, call it Test, add a label to the FlipsideView.xib using IB, save it then run. This results in a blank flipside view.
I can add controls/labels to the main view with no problem - just the flipside seems to give me problems. I discovered this after I had built my mainview app and now I want to use the flipside to configure parameters.
Is there something I need to do to make the controls(even a simple label) appear in the flipside view?
Using Xcode 3.1.2 on an iMac G5.
|Jan 19, 2009, 11:39 AM||#2|
|Jan 19, 2009, 05:38 PM||#3|
NavBar overlap! Problem solved
I didn't even think that the controls I was placing were too far up since the NavBar doesn't really show up.
|Jan 19, 2009, 11:07 PM||#4|
Passing values from flipside to mainview
OK, I got another one.
I'm trying to setup controls on the flipside that control the app on the mainview.
I figured out that I needed to create more instance variables in the FlipsideViewController and I think I need a variable for the control and another to store the value(instead of using that control value directly per the Design pattern recommendation). I think this will adhere to the Model-View-Controller pattern.
How do I access these variables in this MainView?
I've tried flipsideViewController.var with no luck. I've imported FlipsideViewController.h in MainViewController.
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