Jan 20, 2009, 07:45 AM  #1  
Exercise 94 Kochan 2.0. A question
Quote:


0 
Jan 20, 2009, 09:37 AM  #2  
Quote:
Cheers, Steve K. 

0 
Jan 20, 2009, 02:14 PM  #3 
Answer for 94???
Here is my attempt. Your input is appreciated. Fraction.h Code:
#import <Foundation/Foundation.h> @interface Fraction : NSObject { int numerator; int denominator; } @property int numerator, denominator; (void) setTo: (int) n over: (int) d; (id) add: (id) f; (void) reduce; Code:
#import "Fraction.h" @implementation Fraction; @synthesize denominator, numerator; (void) print { NSLog(@"%i/%i ", numerator, denominator); } (void) setTo: (int) n over: (int) d { numerator = n; denominator = d; } (id) add: (id) f { int resultNum, resultDenom; Fraction* result = [[Fraction alloc] init]; resultNum = numerator *[ f denominator] + denominator * [f numerator]; resultDenom = denominator *[ f denominator]; [result setTo: resultNum over: resultDenom]; [result reduce]; return result; } (double) convertToNum { if (denominator != 0) return (double) numerator / denominator; else return 1.0; } (void) reduce { int u, v, temp; BOOL isNegativeNumerator = NO; BOOL isNegativeDenominator = NO; if ( numerator < 0) { isNegativeNumerator = YES; numerator = numerator; } if ( denominator < 0) { isNegativeDenominator = YES; denominator = denominator; } u = numerator; v = denominator; while (v != 0) { temp = u % v; u = v; v = temp; } numerator /= u; denominator /= u; if ( isNegativeNumerator == YES  isNegativeDenominator == YES) numerator = numerator; } @end Complex.h Code:
#import <Foundation/Foundation.h> @interface Complex : NSObject { float real; float imaginary; } @property float real, imaginary; (id) add: (id) complexNumber; (void) setReal: (float) r andImaginary: (float) i; (void) print; @end Code:
#import "Complex.h" @implementation Complex @synthesize real, imaginary; (void) setReal: (float) r andImaginary: (float) i { real = r; imaginary = i; } (id) add: (id) complexNumber { Complex *myCx = [[ Complex alloc ] init]; myCx.real = (real + [complexNumber real]); myCx.imaginary = (imaginary + [complexNumber imaginary]); return myCx; } (void) print { NSLog(@"%g + %gi", real, imaginary); } @end Code:
#import "Fraction.h" #import "Complex.h" int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; id dataVal1, dataVal2, result; Complex *c1 = [[ Complex alloc] init]; Complex *c2 = [[ Complex alloc] init]; Fraction *f1 = [ [ Fraction alloc] init]; Fraction *f2 = [ [ Fraction alloc] init]; [c1 setReal: 67.0 andImaginary: 76.0]; [c2 setReal: 27.0 andImaginary: 72.0]; dataVal1 = c1; dataVal2 = c2; result = [dataVal1 add: dataVal2]; [result print]; [result release]; [f1 setTo: 4 over: 5]; [f2 setTo: 7 over: 8]; dataVal1 = f1; dataVal2 = f2; result = [ dataVal1 add: dataVal2]; [result print]; [result release]; [f1 release]; [f2 release]; [c1 release]; [c2 release]; [pool drain]; return 0; } 

0 
Jan 20, 2009, 05:45 PM  #4 
thanks Mdeh
Thanks a ton. again i was about to ask for help and there you are posting.
After pulling my hair out i see what was perplexing me. I was trying to use f.numerator instead of [ f numerator]. So if i understand it , the dot notation is used when you/program knows what to expect from the object that was passed in. The [ f numerator] is basically saying go get this item. ( i had tried [f getNumerator] ) i don't have a problem getting the program to compile using the following Code:
from fraction .m (id) add: (id) f { //add fractions together // result stores the reult of the addition Fraction *result = [[Fraction alloc] init]; double resultNum, resultDenom , fnum ; if ( f < 0) { fnum = 1 * [f numerator]; resultNum = numerator * [f denominator ]  denominator * fnum ; resultDenom = denominator * [f denominator]; [result setTo:resultNum over: resultDenom]; } else { resultNum = numerator * [f denominator ] + (denominator * [ f numerator ]); resultDenom = denominator * [ f denominator ]; [result setTo:resultNum over: resultDenom]; } if (resultNum > resultDenom) { [result reduce]; } return result; } int main(int argc, char *argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc]init]; id result, dataValue2, dataValue1; Fraction *f1 = [[Fraction alloc]init]; Fraction *f2 = [[Fraction alloc]init]; ComplexNumbers *c1 = [[ ComplexNumbers alloc] init]; ComplexNumbers *c2 = [[ ComplexNumbers alloc] init]; [f1 setTo:2 over:5]; [f2 setTo:5 over:8]; result = [ f1 add: f2]; [result print]; Code:
dataValue1 = f1; dataValue2 = f2; result = [ dataValue1 add: dataValue2 ]; [result print]; [result release]; "  void value not ignored as it ought to be. " what am i missing there?
__________________
Finding my inner Nerd NEVER EVER make a drunken bet or you could wind up with a picture like mine. 

0 
Jan 20, 2009, 06:25 PM  #5 
There clearly is a difference. Perhaps one of the more erudite contributors could clear this up?
Code:
i get error "  void value not ignored as it ought to be. " what am i missing there?[/QUOTE] I am not sure if this would make any difference, but are you releasing "result" before you use it again? 

0 
Jan 20, 2009, 07:13 PM  #6  
Quote:
Quote:
Cheers, Steve Kochan 

0 
Jan 20, 2009, 07:40 PM  #7 
Thanks again steve.
Here are the files
Code:
#import <Foundation/Foundation.h> #import <objc/Object.h> @interface Fraction : NSObject { int numerator; int denominator; } @property int numerator, denominator; (void) print; (double) convertToNum; (void) setTo: (int) n over: (int) d; (id) add:(id) f; (Fraction *) subtract: (Fraction *) f; (Fraction *) multiply: (Fraction *) f; (Fraction *) divide: (Fraction *)f; (void) reduce; @end Code:
#import "Fraction.h" @implementation Fraction @synthesize numerator, denominator; (void) print { int whole, num2; BOOL needToReduce; if ( numerator >= denominator) needToReduce = YES; if (needToReduce == YES) { whole = numerator / denominator; num2 = numerator % denominator; if (numerator % denominator == 0) NSLog(@" %i ", whole); else NSLog(@" %i %i/%i ", whole, num2, denominator); } else NSLog(@" %i/%i ",numerator, denominator); } (double) convertToNum { if ( denominator != 0 ) return (double) numerator / denominator; else return 1; } (void) setTo: (int) n over: (int) d { numerator = n; denominator = d; } (id) add: (id) f { //add fractions together // result stores the reult of the addition Fraction *result = [[Fraction alloc] init]; double resultNum, resultDenom , fnum ; if ( f < 0) { fnum = 1 * [f numerator]; resultNum = numerator * [f denominator ]  denominator * fnum ; resultDenom = denominator * [f denominator]; [result setTo:resultNum over: resultDenom]; } else { resultNum = numerator * [f denominator ] + (denominator * [ f numerator ]); resultDenom = denominator * [ f denominator ]; [result setTo:resultNum over: resultDenom]; } if (resultNum > resultDenom) { [result reduce]; } return result; } (Fraction *) subtract: (Fraction *) f { //subtract fractions Fraction *result = [[Fraction alloc] init]; int resultNum1, resultNum2, resultDenom, resultNum; if ( f < 0) { f.numerator = 1 * f.numerator; resultNum1 =(numerator * f.denominator) ; resultNum2 = (denominator * f.numerator); resultDenom = (denominator * f.denominator); resultNum = resultNum1 + resultNum2; [result setTo:resultNum over: resultDenom]; } else { resultNum1 =(numerator * f.denominator) ; resultNum2 = (denominator * f.numerator); resultDenom = (denominator * f.denominator); resultNum = resultNum1  resultNum2; [result setTo:resultNum over: resultDenom]; } if (resultNum > resultDenom) { [result reduce]; } return result; } (Fraction *) multiply: (Fraction *) f { Fraction *result = [[Fraction alloc]init]; int resultNum, resultDenom; if ( f < 0) { f.numerator = 1 * f.numerator; resultNum = numerator * f.numerator; resultDenom = denominator * f.denominator; [result setTo:resultNum over: resultDenom]; } else { resultNum = numerator * f.numerator; resultDenom = denominator * f.denominator; [result setTo:resultNum over: resultDenom]; } if (resultNum > resultDenom) { result.reduce; } return result; } (Fraction *) divide: (Fraction *)f { Fraction *result = [[Fraction alloc]init]; int resultNum, resultDenom; resultNum = numerator * f.denominator; resultDenom = denominator * f.numerator; [result setTo:resultNum over: resultDenom]; if (resultNum > resultDenom) { result.reduce; } return result; } (void) reduce { int u = numerator; int v = denominator; int temp; while ( v != 0) { temp = u % v; u = v; v = temp; } numerator /= u; denominator /= u; } @end Code:
#import <Cocoa/Cocoa.h> #import <Foundation/Foundation.h> @interface ComplexNumbers : NSObject { double real; double imaginary; } @property double real, imaginary; // methods (void) setReal : (double) a andImaginary: (double) b; (void) print; // to print as a + b(i) (id) add: (id) c; @end Code:
#import "Complex.h" @implementation ComplexNumbers @synthesize real, imaginary; // define methods (id) add: (id) c { id result = [[ComplexNumbers alloc] init]; double r1, imag1; r1 = real + [c real]; imag1 = imaginary + [c imaginary]; [result setReal:r1 andImaginary:imag1]; return result; } (void) setReal: (double) a andImaginary: (double) b { real = a , imaginary = b; } (void) print // print the equation { NSLog(@"(%g + %gi)", real, imaginary); } @end Code:
#import <Foundation/Foundation.h> #import "Fraction.h" #import "Complex.h" int main(int argc, char *argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc]init]; id result, dataValue2, dataValue1; Fraction *f1 = [[Fraction alloc]init]; Fraction *f2 = [[Fraction alloc]init]; ComplexNumbers *c1 = [[ ComplexNumbers alloc] init]; ComplexNumbers *c2 = [[ ComplexNumbers alloc] init]; [f1 setTo:2 over:5]; [f2 setTo:5 over:8]; result = [ f1 add: f2]; [result print]; dataValue1 = f1; dataValue2 = f2; result = [ dataValue1 add: dataValue2 ]; [result print]; [c1 setReal: 10 andImaginary: 2.5 ]; [c2 setReal: 14 andImaginary: 3]; result = [ c1 add: c2 ]; [result print]; dataValue1 = c1; dataValue2 = c2; result = [ dataValue1 add: dataValue2 ]; [result print]; [result release]; [c1 release]; [c2 release]; [f2 release]; [f1 release]; [pool drain]; return 0; } here is the debug Code:
/users/lori/Desktop/Objectve c lessons/Rectangle/main.m: In function 'main': /Users/lori/Desktop/Objectve c lessons/Rectangle/main.m:32: warning: multiple methods named 'add:' found /Developer/SDKs/MacOSX10.5.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSObjectController.h:59: warning: using '(void)add:(id)sender' /Users/lori/Desktop/Objectve c lessons/Rectangle/Fraction.h:22: warning: also found '(id)add:(id)f' /Users/lori/Desktop/Objectve c lessons/Rectangle/main.m:32: error: void value not ignored as it ought to be /Users/lori/Desktop/Objectve c lessons/Rectangle/main.m:46: warning: multiple methods named 'add:' found /Developer/SDKs/MacOSX10.5.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSObjectController.h:59: warning: using '(void)add:(id)sender' /Users/lori/Desktop/Objectve c lessons/Rectangle/Fraction.h:22: warning: also found '(id)add:(id)f' /Users/lori/Desktop/Objectve c lessons/Rectangle/main.m:46: error: void value not ignored as it ought to be
__________________
Finding my inner Nerd NEVER EVER make a drunken bet or you could wind up with a picture like mine. 

0 
Jan 20, 2009, 08:14 PM  #8  
Quote:
By the way, you shouldn't be importing <objC/Object.h> . I don't have my book handy, but if that's from the text, it's a holdover from the first edition.  From Apple's documentation on the NSObjectController class: add: Creates a new object and sets it as the receiver’s content object.  (void)add: (id)sender Parameters sender Typically the object that invoked this method. ....  Cheers, Steve Kochan 

0 
Jan 21, 2009, 01:20 PM  #9  
Thank you Steve
Quote:
and thanks for the help. changing to the (id)addX fixed the problem.
__________________
Finding my inner Nerd NEVER EVER make a drunken bet or you could wind up with a picture like mine. 

0 
Jan 21, 2009, 03:12 PM  #10  
Quote:
return (float) 7 /* where 7 is an int */ Here we use [ ..... ]. Could you elaborate a little. Thank you. 

0 
Jan 21, 2009, 04:20 PM  #11  
Quote:
Code:
((Fraction *) f).numerator Cheers, Steve Kochan 

0 
«
Previous Thread

Next Thread
»
Thread Tools  Search this Thread 
Display Modes  
Similar Threads  
thread  Thread Starter  Forum  Replies  Last Post 
Learning Obj C  Kochan or Big Nerd Ranch?  afousek  iPhone/iPad Programming  4  Apr 26, 2014 01:45 PM 

All times are GMT 5. The time now is 09:08 PM.