I am using the simulator to make an application that uses sound. For sound, I am using SoundEngine.h from the CrashLanding.app. The problem is that although the actual iPhone device runs the program correctly, the simulator crashes with the following error:
The code I use is this:
What could be the reason for the simulator crashing but not the actual device?
Code:
2009-04-04 16:19:10.935 SoulApp 0.71[476:20b] Error loading /Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder: dlopen(/Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder, 262): Symbol not found: _SCDynamicStoreCopyConsoleUser
Referenced from: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.2.1.sdk/System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
The code I use is this:
Code:
SoundEngine_Initialize(44100);
SoundEngine_SetListenerPosition(0.0, 0.0, 1.0);
SoundEngine_LoadBackgroundMusicTrack([[[NSBundle mainBundle]pathForResource:@"hopeless" ofType:@"wav"]UTF8String], NO, YES);
SoundEngine_StartBackgroundMusic();
What could be the reason for the simulator crashing but not the actual device?