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I have a new PC being built just now so when I get that up and running I am going to give planetside another go since I should be able to play it at better settings and what not this time.
Other MMO's I still have to give Guild Wars a bit more time than I did, but as for 2013 releases I have no idea what is coming out and I don't want to get my hopes up for anything at all as it usually ends in disappointment. I am intending to wait and just be surprised by things that have released and not follow games all the way. The only game I am truly excited to play this year is DayZ but it's not an MMO and currently doesn't even have a release date. |
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As far as your latter statement, ya never know. When I play Oblivion, while I acknowledge that I have the ability to change the world, I feel all alone. I've never been happy with the character interactions I am allowed in a solo or mmo style game. It's all strictly business. I got married in Oblivion and it was not worth the effort. My conversational interactions with my wife were no better than anyone else and I could not even take her on a picnic, that is when I could tear her away from her mine to talk to me. Having company in the world is the advantage of playing an MMO even if you are playing solo. There are real people sharing in the environment and you can join with them on occasion to beat up a boss. ![]() Quote:
![]() If you look at how long I have played any single game, in a single stretch, if I don't count Marathon (8 years) and Unreal Tournament (4 years) which I played in multiplayer arena sessions, which don't count in the same way, I played Oblivion as long as I played WoW- 18 months. Took a 18 month break from WoW and came back to play another 12 months before throwing in the towel for good. To me any game I can play for a year is a success. WoW was so good I could keep cranking out new characters and basically repeat the same or similar content over and over. At my peak I was probably playing it 20 hrs per week, too much.
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
Last edited by Huntn; Jan 14, 2013 at 09:48 AM. |
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#403 |
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Gw2 dungeons of which I did two which where both a minimum of 5 players.
You form a group by invite, no organizasation at all, everybody can heal and everybody does their own thing, if they forget to heal you then just go resurrect to a Waypoint and run back in. Your armour stuff gets damaged until it gets removed then your left fighting in your underwear
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Mac Pro 2.66 Ghz Quad-Core Intel Xeon 6 GB RAM 24inch ACD Snow Leopard 10.6.8/Mountain Lion 10.8.3/XFX Radeon HD 6870, HD-687A-ZDFC-20inch Alu iMac Snow Leopard 10.6.8 Last edited by Washac; Jan 14, 2013 at 12:23 PM. |
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#404 | |
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I've got to believe for a guild, they must develop some systematic method to take aggro, which I believe is mostly proximity based with exceptions.
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
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#405 | |
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Last 2 MMO's I played were GW2 and TSW. TSW was the best themepark I ever played but lack of marketing killed it. GW2 was overhyped like every other game that's come out post-WOW.
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Studio One, Apogee Duet, Yamaha KX8, Roland V-Drums HD1 + Octapad, K-Pro, Rode NT1A, MPC1000, 1200-MK5, 06-Pro |
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#406 | |
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The problem is creating that content, although I've heard of automated terrain creators, but there would still be all the required content within it. With all of it's money if Blizzard can't stay out in front of players with new content, then no one can.
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
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#407 | |
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This is the type of stuff that happened in SWG. This is the stuff I miss - the creative stuff
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Studio One, Apogee Duet, Yamaha KX8, Roland V-Drums HD1 + Octapad, K-Pro, Rode NT1A, MPC1000, 1200-MK5, 06-Pro |
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#408 | |
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My ideal world would not allow a town/city to spring up around me. I want a preserve of wild space, but I see what you mean. Second Life is very much like this, except it's been years since I've played and the last time I looked I did not care for most landscapes.
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
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#409 | |
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#410 |
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>> pointing at the thread title <<
Hate to be a party pooper, but it wouldn't surprise me if The Next Big MMO(RPG) emerges from the iOS platform (rather than from Mac/Windows). Whilst many still dislike gaming on touch screens, I'm really floored at the kinds of games coming out of iPads and iPhones these days. In 2013 alone, there are two titles coming out based on the licensed Unreal 3 Engine!
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#411 | ||
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Several years ago I dove in to write an article for MacGamer about gaming opportunities available in Second Life. Ultimately I was not impressed. Games were amateurish and very limited. SL is the ultimate time sink. Quote:
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
Last edited by OllyW; Feb 1, 2013 at 08:23 AM. Reason: quoted deleted post |
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#412 | |
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The MMO's I've seen on iOS are basically browser games or IP ripoffs. Order and Chaos is the best MMO on iOS right now, and all they did was rip off World of Warcraft.
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#413 |
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#414 |
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Vendetta Online is a space MMORPG with and open sandbox universe and has twitch-based pvp where skill is more important than levels. It supports Mac/Linux/Windows and added support for Android back in 2010. Graphically the Android version is on par with the Mac/PC version, but the limited controls make it not as good for combat. It's the same universe for all platforms, so you can do less combat intensive stuff like trading or mining on the go from Android, and do more combat oriented activities while at home on your mac.
Where the game shines is the pvp, so a serious player wouldn't play exclusively on Android. There is also a pretty step learning curve. Someone who's played other space sims would probably be proficient against bots, but it can take months to master combat against other players. It's a good example of what an MMO can achieve on a phone or tablet, anyway. Last edited by pomdat; Jan 21, 2013 at 12:00 AM. Reason: added link |
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#415 | |
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Thanks!
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
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#416 | |
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You can ask the other players on chat for a friend key which will extend your trial by 14 days. There is also a kickstarter campaign going on right now to expand and improve the game (as well as bring it to iPad). You can get a subscription for as low as $2.50 per month through the kickstarter, plus other benefits (but you wouldn't get the activation code until the kickstarter is done, assuming it is successful). |
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#417 | |
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Last edited by MrDc2; Mar 2, 2013 at 10:19 PM. Reason: Someone... posted this... years ago... @_@ |
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#418 |
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Downloading Star Wars: The Old Republic now...
it's like a 25 GB file. I saw some gameplay on youtube and I was wondering how long it takes to be a jedi or to be just pretty awesome in general. Wondering what classes there are and what sort of tech trees there are to choose from |
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#419 | |
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![]() It does not take long to be a Jedi, since you can start as one from the beginning, but it does take some time to get the first lightsaber. Check out this vid to learn more about classes: http://www.youtube.com/watch?v=UKYz7xgJLdQ Overall, it's not as rich as WoW, but still has some nice improvements over it. Awesome community at the RP servers and I hear the population is rising steadily on most servers. If they released it for the Mac, I would not have exchanged it for Guild Wars 2.
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sINGULARITY uNIVERSE |
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#420 | |
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Could you tell me a little about GW2 and why you like it? Is it like D&D sort of characters? |
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#421 | |
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The controls are more fluid and refined in WoW, the end-game is nothing compared to WoW, PvP and combat in general feels sluggish. The only thing left is story and that is ruined by MMO genre, would have been much better told in an ordinary RPG. Why am I comparing it to wow? Because it is strikingly similar to it. Flight paths, talent trees, white, green, blue and purple items, controls, instances, bgs, raids, overall character progression structure. Basically, its wow in space, but worse. Anyway, you can be a Jedi right away, but you get your lightsaber after competing the first planet (about 12 lvld). Their site has all the info about classes, etc.
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My WoW videos
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#422 |
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I noted that you stated in earlier post that you never tried Star Wars Galaxies. Funny thing is... Star Wars Galaxies was one of the first true "sandbox" MMOs and this was back in the early 2000s. You could do what you wanted. You could play how you wanted. Hell, people were even allowed to build their own "houses" in this game, and other Player-Characters could have the skills to build furniture for the character housing.
Wanna choose to grind to become a Jedi? Go for it. Want to be a Professional cantina dancer? Sure, why not. Want your character to run a business selling minerals on Tatooine? Why the hell not. Want to be a Bounty Hunter or be a DPS-PvP champ and gank the players in the opposing faction? Go for it. Want to be a non-PvP adventurer and simply explore the vast zones of the several planets and worlds in the game? Absolutely, go for it. Star Wars Galaxies allowed ALL of that. Sounds very sandboxy to me.
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"It just works!" -- Steve Jobs |
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#423 | ||
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
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#424 | ||
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It is way more simple than D&D, but the character progression feels more diverse and makes sense. There are classes and professions, but it doesn't feel as restricted. Unlike WoW, you are not a slave to the quest-givers or to the never ending equipment hunt. And unlike Star Wars: The Old Republic, you don't get served already polished version of your character. Bioware did a great job integrating your character into the game. It really has this extremely polished single player feel to it, like everything is built around you. However, after some time I felt like I am just stuck with this predesigned character and I think MMO should be more about whatever a player feels like. ![]() Don't get me wrong, I think that both WoW and Star Wars: The Old Republic are really good games, even after all the gameplay-time. But Guild Wars 2 just works for me the best.
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sINGULARITY uNIVERSE |
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"Hey, hey, hey, they are playing our song. Lets go kill some monsters!" MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7; iPhone5, iPad3.
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When I play Oblivion, while I acknowledge that I have the ability to change the world, I feel all alone. I've never been happy with the character interactions I am allowed in a solo or mmo style game. It's all strictly business. I got married in Oblivion and it was not worth the effort. My conversational interactions with my wife were no better than anyone else and I could not even take her on a picnic, that is when I could tear her away from her mine to talk to me.


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