I pop up and alert which takes 180k of memory. When it's dismissed I'd expect that memory to be released but it remains allocated in ObjectAlloc even when I've done all i can to release it. I even added NSAutorelease pools around everything and it makes no difference. Anyone know why this is?
Code:
// create a button than when clicked launches an alert...
-(void)addNewGameBtn {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
launchAlertBtn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[launchAlertBtn setFrame:CGRectMake(20, 250, 280, 30)];
[launchAlertBtn setTitle:@"Launch Alert" forState:UIControlStateNormal];
launchAlertBtn.userInteractionEnabled = YES;
[self.view addSubview:launchAlertBtn];
[pool release];
}
// pop the alert...
-(void)onLaunchAlertBtnClick:(id)sender {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"New Game" message:@"Start new game?" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"Yes", nil];
alert.delegate = self;
[alert show];
[alert release];
[pool release];
}
// and for this test I don't do anything the the alert is dismissed